Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

178 lines
7.6 KiB
Go

package dnfbridge
import (
"encoding/binary"
"net"
"net/netip"
"testing"
"time"
)
// The current client probes once, right after login, and a player may sit on
// the character screen for minutes. The PID-keyed observation must therefore
// outlive the short address-keyed TTL so the late bind still restores it.
func TestCurrentPartyUDPProbePIDObservationSurvivesLateCharacterBind(t *testing.T) {
service := &Service{
options: options{serverIP: "192.168.5.3"},
gameSessions: make(map[uint16]*gameSession),
partyEndpoints: newCurrentPartyUDPEndpointRegistry(),
partyUDPOwnerPID: func(netip.AddrPort) (uint32, bool) {
return 404, true
},
}
service.observeCurrentPartyUDPEndpoint(netip.MustParseAddrPort("192.168.5.3:62926"))
service.partyEndpointMu.Lock()
observation := service.partyEndpoints.byPID[404]
observation.observedAt = time.Now().UTC().Add(-5 * time.Minute)
service.partyEndpoints.byPID[404] = observation
service.partyEndpointMu.Unlock()
session := &gameSession{conn: &bufferConn{}, connID: "late-bind", clientPID: 404}
service.bindGameSessionCharacter(session, 42)
if got := currentPartyPeerPort(session); got != 62926 {
t.Fatalf("endpoint observed five minutes before the bind was lost: port=%d want=62926", got)
}
service.partyEndpointMu.Lock()
observation = service.partyEndpoints.byPID[404]
observation.observedAt = time.Now().UTC().Add(-currentPartyUDPEndpointPIDObservationTTL - time.Minute)
service.partyEndpoints.byPID[404] = observation
service.partyEndpointMu.Unlock()
expired := &gameSession{conn: &bufferConn{}, connID: "expired", clientPID: 404}
service.bindGameSessionCharacter(expired, 43)
if got := currentPartyPeerPort(expired); got != 0 {
t.Fatalf("observation older than the PID TTL was restored: port=%d", got)
}
}
func currentPartyOp2TestBody(port uint16) []byte {
body := make([]byte, currentChannelReconnectProbeSize)
body[0] = 1
copy(body[1:5], []byte{192, 168, 5, 3})
copy(body[5:9], []byte{192, 168, 5, 3})
binary.BigEndian.PutUint16(body[9:11], port)
binary.LittleEndian.PutUint32(body[11:15], 1472)
binary.LittleEndian.PutUint32(body[15:19], 12)
copy(body[19:], []byte("005056c00008"))
return body
}
// Two clients behind one address cannot be told apart by remote IP, and the
// UDP socket owner lookup is unavailable on public addresses. Each probe port
// binds the first unbound session for that address (arrival order), matching
// the pre-merge behaviour; a probe never overwrites an existing registration,
// and the op2 fallback never accepts a port the probe has not seen.
func TestCurrentUDPProbeBindsSharedAddressDualLoginFirstUnbound(t *testing.T) {
remote := &net.TCPAddr{IP: net.ParseIP("192.168.5.3"), Port: 51054}
first := &gameSession{
conn: &currentRobotSessionTestConn{remote: remote},
connID: "first",
selectedCharacterID: 1,
}
second := &gameSession{
conn: &currentRobotSessionTestConn{remote: remote},
connID: "second",
selectedCharacterID: 2,
}
service := &Service{
options: options{serverIP: "10.1.0.16"},
gameSessions: map[uint16]*gameSession{1: first},
partyEndpoints: newCurrentPartyUDPEndpointRegistry(),
partyUDPOwnerPID: func(netip.AddrPort) (uint32, bool) {
return 0, false
},
}
// The first client probes while it is still the only session for the address.
service.observeCurrentPartyUDPEndpoint(netip.MustParseAddrPort("192.168.5.3:5063"))
if got := currentPartyPeerPort(first); got != 5063 {
t.Fatalf("first probe endpoint=%d want=5063", got)
}
// The second client logs in later; its probe binds the still-unbound session
// and must not disturb the first registration.
service.gameSessions[2] = second
service.observeCurrentPartyUDPEndpoint(netip.MustParseAddrPort("192.168.5.3:62926"))
if got := currentPartyPeerPort(second); got != 62926 {
t.Fatalf("second probe endpoint=%d want=62926", got)
}
if got := currentPartyPeerPort(first); got != 5063 {
t.Fatalf("probe overwrote an existing registration: first=%d want=5063", got)
}
// A third observed port has no unbound session left to claim and stays idle.
service.observeCurrentPartyUDPEndpoint(netip.MustParseAddrPort("192.168.5.3:54444"))
if got := currentPartyPeerPort(first); got != 5063 {
t.Fatalf("first changed after idle probe: port=%d", got)
}
if got := currentPartyPeerPort(second); got != 62926 {
t.Fatalf("second changed after idle probe: port=%d", got)
}
// Cross-talk: an op2 naming the other client's probe-observed port must not
// duplicate or overwrite a registration the probe already bound.
service.captureCurrentPartyPeerEndpointFromOp2(second, currentPartyOp2TestBody(5063))
if got := currentPartyPeerPort(first); got != 5063 {
t.Fatalf("op2 cross-talk duplicated endpoint: first=%d", got)
}
if got := currentPartyPeerPort(second); got != 62926 {
t.Fatalf("op2 cross-talk changed second: port=%d", got)
}
}
// The op2 fallback remains a second net for a session whose probe observation
// arrived while the session did not exist and address restore cannot serve it
// (the shared address already holds several probe ports). It still accepts only
// a port the probe has observed, and remembers it under the client PID so a
// reconnect of the same process restores it at its own character bind.
func TestCurrentOp2FallbackBindsProbeObservedPortAndRestoresSamePID(t *testing.T) {
remote := &net.TCPAddr{IP: net.ParseIP("192.168.5.3"), Port: 51054}
first := &gameSession{
conn: &currentRobotSessionTestConn{remote: remote},
connID: "first",
selectedCharacterID: 1,
}
second := &gameSession{
conn: &currentRobotSessionTestConn{remote: remote},
connID: "second",
selectedCharacterID: 2,
}
service := &Service{
options: options{serverIP: "10.1.0.16"},
gameSessions: map[uint16]*gameSession{1: first, 2: second},
partyEndpoints: newCurrentPartyUDPEndpointRegistry(),
partyUDPOwnerPID: func(netip.AddrPort) (uint32, bool) {
return 0, false
},
}
service.observeCurrentPartyUDPEndpoint(netip.MustParseAddrPort("192.168.5.3:5063"))
service.observeCurrentPartyUDPEndpoint(netip.MustParseAddrPort("192.168.5.3:62926"))
// A third probe arrives while every session is bound: it is observed but
// attributed to nobody, so address restore cannot serve a late session.
service.observeCurrentPartyUDPEndpoint(netip.MustParseAddrPort("192.168.5.3:54444"))
late := &gameSession{conn: &currentRobotSessionTestConn{remote: remote}, connID: "late", clientPID: 303}
service.bindGameSessionCharacter(late, 7)
if got := currentPartyPeerPort(late); got != 0 {
t.Fatalf("ambiguous address restored an unattributed probe port: port=%d", got)
}
// A port the probe never observed stays rejected even for an unbound session.
service.captureCurrentPartyPeerEndpointFromOp2(late, currentPartyOp2TestBody(39077))
if got := currentPartyPeerPort(late); got != 0 {
t.Fatalf("op2 port never observed by the probe was accepted: port=%d", got)
}
service.captureCurrentPartyPeerEndpointFromOp2(late, currentPartyOp2TestBody(54444))
if got := currentPartyPeerPort(late); got != 54444 {
t.Fatalf("op2 fallback did not bind the probe-observed port: port=%d want=54444", got)
}
// The cross-validated port is remembered under the client's PID so a later
// connection of the same process restores it at its own character bind.
reconnect := &gameSession{conn: &currentRobotSessionTestConn{remote: remote}, connID: "reconnect", clientPID: 303}
service.bindGameSessionCharacter(reconnect, 8)
if got := currentPartyPeerPort(reconnect); got != 54444 {
t.Fatalf("op2-derived observation was not restored for the same PID: port=%d want=54444", got)
}
}