Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

398 lines
14 KiB
Go

package dnfbridge
import (
"context"
"encoding/binary"
"errors"
"fmt"
"time"
)
// DNF sub_39E90B0/sub_39E9410: integrated=1, personVsPerson=0.
type currentPVPMatchingRequest struct {
gameType uint16
member *currentPVPMember
generation uint64
option byte
banEnabled bool
banned [4][2]byte
final byte
}
func parseCurrentPVPMatchingRequest(body []byte) (currentPVPMatchingRequest, error) {
var request currentPVPMatchingRequest
if len(body) != 14 || body[0] != 1 || (binary.LittleEndian.Uint16(body[1:]) != 0 && binary.LittleEndian.Uint16(body[1:]) != 7) || body[3] > 1 || body[4] > 1 || body[13] > 1 {
return request, fmt.Errorf("invalid integrated 1v1 matching request")
}
request.gameType = binary.LittleEndian.Uint16(body[1:])
request.option, request.banEnabled, request.final = body[3], body[4] == 1, body[13]
for i := range request.banned {
job, grow := body[5+i*2], body[6+i*2]
if (job == 255) != (grow == 255) || (job != 255 && (job > 15 || grow > 15)) {
return request, fmt.Errorf("invalid matching exclusion")
}
request.banned[i] = [2]byte{job, grow}
}
return request, nil
}
func (s *Service) currentPVPMatchingAvailable(session *gameSession) bool {
if session == nil || session.conn == nil || session.accountID == "" || session.selectedCharacterID == 0 ||
!isPVPChannel(session.channel) || session.channel.Type != 8 || session.pvpRoom != nil || session.assault != nil ||
hasMultiMemberRuntimeParty(session) {
return false
}
if _, bound := s.boundGameSessionCharacterSnapshot(session); !bound {
return false
}
session.dungeon.mu.Lock()
defer session.dungeon.mu.Unlock()
return session.dungeon.runtime == nil
}
func (s *Service) cancelCurrentPVPMatchingLocked(session *gameSession) {
for i := len(s.pvpMatching) - 1; i >= 0; i-- {
if s.pvpMatching[i].member.session == session {
s.pvpMatching = append(s.pvpMatching[:i], s.pvpMatching[i+1:]...)
}
}
}
func (s *Service) handleCurrentPVPMatching(session *gameSession, opcode uint16, body []byte) error {
if session == nil || !isPVPChannel(session.channel) || session.channel.Type != 8 {
return nil
}
if opcode == 570 {
return s.completeCurrentPVPMatching(session, body)
}
if opcode == 521 {
if len(body) != 3 || body[0] != 1 || binary.LittleEndian.Uint16(body[1:]) != currentPVPMatchingGameType(session) {
return s.sendGameUpperFailure(session, opcode, 1)
}
s.pvpMu.Lock()
defer s.pvpMu.Unlock()
if room := session.pvpRoom; room != nil && room.matchingToken != 0 && room.started {
return s.sendGameUpperFailure(session, opcode, 1)
}
s.cancelCurrentPVPMatchingLocked(session)
if err := s.sendGameUpperSuccess(session, opcode, nil); err != nil {
return err
}
if room := session.pvpRoom; room != nil && room.matchingToken != 0 && !room.started {
s.closeCurrentPVPMatchingLocked(room, nil)
}
s.logGameEvent(session, "game-pvp-matching-cancelled")
return nil
}
request, err := parseCurrentPVPMatchingRequest(body)
if err != nil || request.gameType != currentPVPMatchingGameType(session) {
return s.sendGameUpperFailure(session, opcode, 1)
}
s.pvpMu.Lock()
defer s.pvpMu.Unlock()
if !s.currentPVPMatchingAvailable(session) {
return s.sendGameUpperFailure(session, opcode, 1)
}
for _, queued := range s.pvpMatching {
if queued.member.session == session {
return s.sendGameUpperSuccess(session, 520, []byte{1, byte(queued.gameType), 0, queued.option})
}
}
identity, _ := s.boundGameSessionCharacterSnapshot(session)
member, err := s.loadCurrentPVPMember(session)
if err != nil {
return err
}
if request.gameType == 7 {
ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
member.total, err = s.loadCurrentPVPTotalTeam(ctx, session)
cancel()
if err != nil {
s.logGameEvent(session, "game-pvp-total-matching-rejected", "error", err)
return s.sendGameUpperFailure(session, opcode, 1)
}
}
request.member, request.generation = member, identity.generation
if !s.boundGameSessionCharacterCurrent(identity) || !s.currentPVPMatchingAvailable(session) {
return s.sendGameUpperFailure(session, opcode, 1)
}
if err := s.sendGameUpperSuccess(session, 520, []byte{1, byte(request.gameType), 0, request.option}); err != nil {
return err
}
for i := 0; i < len(s.pvpMatching); {
queued := s.pvpMatching[i]
peer := queued.member.session
if queued.generation != peer.characterGeneration || !s.currentPVPMatchingAvailable(peer) {
s.pvpMatching = append(s.pvpMatching[:i], s.pvpMatching[i+1:]...)
continue
}
if peer.channel.ID != session.channel.ID || peer.accountID == session.accountID ||
peer.selectedCharacterID == session.selectedCharacterID ||
queued.gameType != request.gameType || queued.option != request.option || queued.final != request.final ||
queued.excludes(member) || request.excludes(queued.member) {
i++
continue
}
s.pvpMatching = append(s.pvpMatching[:i], s.pvpMatching[i+1:]...)
// Equipment and learned skills may change while the search is open.
fresh, loadErr := s.loadCurrentPVPMember(peer)
if loadErr != nil || queued.generation != peer.characterGeneration || !s.currentPVPMatchingAvailable(peer) {
s.logGameEvent(peer, "game-pvp-matching-stale-peer", "error", loadErr)
if err := s.sendGameUpperRawClass(peer, 506, []byte{1}, 0); err != nil {
s.logGameEvent(peer, "game-pvp-matching-close-write-failed", "error", err)
}
continue
}
if queued.gameType == 7 {
ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
fresh.total, loadErr = s.loadCurrentPVPTotalTeam(ctx, peer)
cancel()
if loadErr != nil {
if err := s.sendGameUpperRawClass(peer, 506, []byte{1}, 0); err != nil {
return err
}
continue
}
}
queued.member = fresh
if request.excludes(fresh) {
s.pvpMatching = append(s.pvpMatching, nil)
copy(s.pvpMatching[i+1:], s.pvpMatching[i:])
s.pvpMatching[i] = queued
i++
continue
}
return s.pairCurrentPVPMatchingLocked(queued, &request)
}
s.pvpMatching = append(s.pvpMatching, &request)
s.logGameEvent(session, "game-pvp-matching-queued", "bound", 1, "game_type", request.gameType)
return nil
}
func (request *currentPVPMatchingRequest) excludes(member *currentPVPMember) bool {
if !request.banEnabled {
return false
}
for _, pair := range request.banned {
if member.total != nil {
for _, c := range member.total.snapshot.Characters {
if pair[0] != 255 && pair == [2]byte{byte(numericCharacterStat(c.Job)), byte(c.Stats["grow_type"] & 15)} {
return true
}
}
continue
}
if pair[0] != 255 && pair == [2]byte{member.job, member.grow} {
return true
}
}
return false
}
func currentPVPMatchingTimerName(room *currentPVPRoom) string {
return fmt.Sprintf("dnf-pvp-matching:%d", room.matchingToken)
}
func (s *Service) pairCurrentPVPMatchingLocked(a, b *currentPVPMatchingRequest) error {
if s.pvpRooms == nil {
s.pvpRooms = make(map[uint16]*currentPVPRoom)
}
id := uint16(1)
for id < 0x8000 && s.pvpRooms[id] != nil {
id++
}
if id == 0x8000 {
for _, request := range []*currentPVPMatchingRequest{a, b} {
if err := s.sendGameUpperRawClass(request.member.session, 506, []byte{1}, 0); err != nil {
s.logGameEvent(request.member.session, "game-pvp-matching-close-write-failed", "error", err)
}
}
return nil
}
s.nextPVPMatchingToken++
if s.nextPVPMatchingToken == 0 || s.nextPVPMatchingToken == 0xffffffff {
s.nextPVPMatchingToken = 1
}
room := &currentPVPRoom{id: id, channelID: a.member.session.channel.ID, battleMode: 2,
request: currentPVPMakeRoomRequest{roomNameType: 5}, matchingToken: s.nextPVPMatchingToken}
if a.gameType == 7 {
room.battleMode = 8
}
s.pvpRooms[id] = room
for seat, request := range []*currentPVPMatchingRequest{a, b} {
if err := s.enterCurrentPVPRoomLocked(room, seat, request.member, false); err != nil {
for _, pending := range []*currentPVPMatchingRequest{a, b} {
if pending.member.session.pvpRoom != room {
if sendErr := s.sendGameUpperRawClass(pending.member.session, 506, []byte{1}, 0); sendErr != nil {
s.logGameEvent(pending.member.session, "game-pvp-matching-close-write-failed", "error", sendErr)
}
}
}
s.closeCurrentPVPMatchingLocked(room, nil)
if errors.Is(err, errCurrentPVPPeerPending) {
s.logGameEvent(request.member.session, "game-pvp-peer-endpoint-pending", "error", err)
return nil
}
return err
}
room.seatState[seat] = byte(seat + 1)
room.ready[seat] = 1
}
if room.battleMode == 8 {
if err := s.refreshCurrentPVPTotalRoomLocked(room); err != nil {
s.closeCurrentPVPMatchingLocked(room, nil)
return err
}
}
// Native op41 installs real actors and op51 seeds HP percentages before
// the loading scene applies maximum HP (sub_1D14F00/sub_3447C10).
for _, member := range room.members[:2] {
if err := s.sendCurrentSceneFixedClass0Packet(member.session, 41, buildCurrentPVPRoomInfoBody(room), "pvp_matching_roster"); err != nil {
s.closeCurrentPVPMatchingLocked(room, nil)
return err
}
ack := make([]byte, currentPVPRoomSeatCount*2)
for seat := range room.ready {
ack[seat*2], ack[seat*2+1] = room.ready[seat], 100
}
if err := s.sendGameUpperSuccess(member.session, 51, ack); err != nil {
s.closeCurrentPVPMatchingLocked(room, nil)
return err
}
if err := s.sendGameUpperRawClass(member.session, 504, buildCurrentPVPMatchingRoster(room), 0); err != nil {
s.closeCurrentPVPMatchingLocked(room, nil)
return err
}
if err := s.sendGameUpperRawClass(member.session, 505, nil, 0); err != nil {
s.closeCurrentPVPMatchingLocked(room, nil)
return err
}
}
s.logGameEvent(a.member.session, "game-pvp-matching-paired", "peer", b.member.characterID, "token", room.matchingToken)
err := s.ensureGameplayTimeQueue().ScheduleAfter(currentPVPMatchingTimerName(room), 45*time.Second, func(time.Time) {
s.pvpMu.Lock()
defer s.pvpMu.Unlock()
if s.pvpRooms[id] == room && !room.started {
s.closeCurrentPVPMatchingLocked(room, nil)
}
})
if err != nil {
s.closeCurrentPVPMatchingLocked(room, nil)
}
return err
}
func buildCurrentPVPMatchingRoster(room *currentPVPRoom) []byte {
var w packetWriter
if room.battleMode == 8 {
w.writeByte(8)
} else {
w.writeByte(2)
} // matchingmode.etc scene, distinct from C2S game type.
w.writeUint32(room.matchingToken)
w.writeByte(2)
for seat, member := range room.members[:2] {
w.writeUint16(member.characterID)
w.writeByte(byte(seat + 1))
w.writeUint32(member.rankPoint)
// sub_1E1EB40 labels this badge "previous season" (dstr 36651).
// No season history is stored; current grade is not that badge.
w.writeByte(0)
w.writeUint32(0) // special-character RP override, unused with flag=0
w.writeByte(0) // no special-character override
if room.battleMode == 8 {
writeCurrentPVPTotalSummary(&w, member.total)
}
}
return w.bytes()
}
func (s *Service) completeCurrentPVPMatching(session *gameSession, body []byte) error {
if len(body) != 4 {
return nil
}
s.pvpMu.Lock()
defer s.pvpMu.Unlock()
room := session.pvpRoom
if room == nil || room.matchingToken == 0 || room.matchingToken != binary.LittleEndian.Uint32(body) || room.started {
return nil
}
seat := room.seatFor(session)
if seat < 0 || room.matchingLoaded[seat] {
return nil
}
room.matchingLoaded[seat] = true
if !room.matchingLoaded[0] || !room.matchingLoaded[1] {
return nil
}
s.ensureGameplayTimeQueue().Cancel(currentPVPMatchingTimerName(room))
// sub_1E12820(2) advances state 3 -> 4; native op45 selects the PVF
// map and sub_3446230 advances the matching loader to state 5.
for _, member := range room.members[:2] {
if err := s.sendGameUpperRawClass(member.session, 506, []byte{2}, 0); err != nil {
s.closeCurrentPVPMatchingLocked(room, nil)
return err
}
}
if err := s.startCurrentPVPRoomLocked(room, room.members[0].session); err != nil {
s.closeCurrentPVPMatchingLocked(room, nil)
return err
}
if !room.started {
s.closeCurrentPVPMatchingLocked(room, nil)
}
return nil
}
func (s *Service) closeCurrentPVPMatchingLocked(room *currentPVPRoom, disconnected *gameSession) {
completed := room.match != nil && room.match.resultSent
s.ensureGameplayTimeQueue().Cancel(currentPVPMatchingTimerName(room))
if room.match != nil {
s.ensureGameplayTimeQueue().Cancel(currentPVPResultTimerName(room, room.match))
if room.match.total != nil {
s.ensureGameplayTimeQueue().Cancel(currentPVPTotalPhaseTimerName(room, room.match))
}
}
delete(s.pvpRooms, room.id)
room.started, room.match = false, nil
for seat, member := range room.members {
if member == nil {
continue
}
room.members[seat] = nil
member.session.pvpRoom = nil
if member.session == disconnected {
continue
}
// Leave the map while the native room still exists, then clear its
// local seat before freeing it (same order as manual-room departure).
if err := s.returnCurrentPVPMemberToTown(member); err != nil {
s.logGameEvent(member.session, "game-pvp-matching-return-failed", "error", err)
}
for _, packet := range []struct {
id uint16
body []byte
}{
{506, []byte{1}},
{43, buildCurrentPVPSeatStateBody(room.id, room.battleMode, byte(seat), 0xff, 0xffff)},
{42, buildCurrentPVPDestroyedRoomStateBody(room.id)},
} {
// Native op506=1 opens dstr36390 (matching failed). A settled
// match already completed; return and clear its seats normally.
if completed && packet.id == 506 {
continue
}
if err := s.sendGameUpperRawClass(member.session, packet.id, packet.body, 0); err != nil {
s.logGameEvent(member.session, "game-pvp-matching-close-write-failed", "error", err)
}
}
}
}
func currentPVPMatchingGameType(session *gameSession) uint16 {
if isCurrentPVPTotalChannel(session.channel) {
return 7
}
return 0
}