Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

166 lines
6.1 KiB
Go

package dnfbridge
import (
"context"
"errors"
"os"
"strconv"
"testing"
"time"
dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
dnfquest "longheng.io/server/internal/modules/dnf/quest"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
platformpvf "longheng.io/server/internal/platform/pvf"
)
func buildPVPResultQuestCatalog(t *testing.T) *dnfquest.Catalog {
t.Helper()
source := questListTestSource{
dnfquest.DefaultList: "6688 `pvp/daily_pvp_02.qst`\n6689 `pvp/daily_pvp_03.qst`\n",
"n_quest/pvp/daily_pvp_02.qst": "[type] `[pvp quest]`\n[sub type] 1\n[int data] 3 0\n[/int data]\n",
"n_quest/pvp/daily_pvp_03.qst": "[type] `[pvp quest]`\n[sub type] 1\n[int data] 5 0\n[/int data]\n",
}
index, err := dnfpvf.Build(context.Background(), source, dnfpvf.BuildOptions{Lists: []string{dnfquest.DefaultList}})
if err != nil {
t.Fatal(err)
}
catalog, err := dnfquest.Load(context.Background(), index)
if err != nil {
t.Fatal(err)
}
return catalog
}
func TestRealScriptPVFPVPWinQuestCounts(t *testing.T) {
path := os.Getenv("DNFBRIDGE_REAL_PVF_SMOKE")
if path == "" {
t.Skip("set DNFBRIDGE_REAL_PVF_SMOKE to verify PVP win quest definitions")
}
archive, err := platformpvf.LoadArchive(platformpvf.Options{Path: path})
if err != nil {
t.Fatal(err)
}
source := questListTestSource{dnfquest.DefaultList: "6688 `pvp/daily_pvp_02.qst`\n6689 `pvp/daily_pvp_03.qst`\n"}
for _, path := range []string{"n_quest/pvp/daily_pvp_02.qst", "n_quest/pvp/daily_pvp_03.qst"} {
source[path], err = archive.ReadText(path)
if err != nil {
t.Fatal(err)
}
}
index, err := dnfpvf.Build(context.Background(), source, dnfpvf.BuildOptions{Lists: []string{dnfquest.DefaultList}})
if err != nil {
t.Fatal(err)
}
catalog, err := dnfquest.Load(context.Background(), index)
if err != nil {
t.Fatal(err)
}
for id, count := range map[int64]uint32{6688: 3, 6689: 5} {
plan, err := catalog.PlanAccept(dnfquest.CharacterEligibility{Level: 90, Job: 0, GrowType: 1}, dnfrepo.QuestRecord{}, id)
if err != nil || plan.InitTrigger != count {
t.Fatalf("runtime PVF quest=%d trigger=%d want=%d err=%v", id, plan.InitTrigger, count, err)
}
}
}
func TestPVPQuestSettlementModesAndRetry(t *testing.T) {
for _, mode := range []string{"matching", "manual", "practice", "street", "team", "draw", "retry", "write_retry"} {
t.Run(mode, func(t *testing.T) {
s := pvpRoomTestService(t)
s.questCatalog = buildPVPResultQuestCatalog(t)
queue := newFakeCurrentDungeonDeathTimerQueue()
s.gameplayTimers = queue
repos, _ := s.repositoryGroup()
room := &currentPVPRoom{id: 1, channelID: 501, battleMode: 2, matchingToken: 1, started: true,
match: &currentPVPMatch{winner: 0xff, startedAt: s.gameplayNow()}, seatState: [8]byte{1, 2, 3}}
s.pvpRooms = map[uint16]*currentPVPRoom{1: room}
for seat := 0; seat < 3; seat++ {
id := 29 + seat
player := &gameSession{conn: &bufferConn{}, accountID: "pvp-" + strconv.Itoa(id),
selectedCharacterID: uint16(id), channel: s.catalog.Channels()[1], pvpRoom: room}
player.channel.Type = 8
room.members[seat] = &currentPVPMember{session: player, characterID: uint16(id)}
if err := repos.Quest.Save(context.Background(), dnfrepo.QuestRecord{CharacterID: strconv.Itoa(id),
States: map[int64]dnfrepo.QuestState{6688: {Status: "active", ProgressValue: 3}}}); err != nil {
t.Fatal(err)
}
}
winner := byte(0)
switch mode {
case "manual":
room.matchingToken = 0
case "practice":
room.members[0].session.channel.Type = 13
case "street":
room.members[0].session.assault = &currentAssault{}
case "team":
room.seatState[2] = 1
case "draw":
winner = 0xff
case "retry":
s.questCatalog = nil
s.questCatalogLoadErr = errors.New("injected unavailable PVF")
case "write_retry":
room.members[0].session.conn = &runtimeRaidPhaseTestConn{remainingFailures: 1, writeErr: errors.New("injected packet failure")}
}
if err := s.sendCurrentPVPResultLocked(room, room.members[0].session, winner); err != nil {
t.Fatal(err)
}
if mode == "retry" || mode == "write_retry" {
if room.match.resultSent || !room.match.settlementPending || queue.scheduleCount != 1 {
t.Fatal("failed settlement marked result sent or lost retry")
}
s.questCatalog = buildPVPResultQuestCatalog(t)
s.questCatalogLoadErr = nil
queue.tasks[0].callback(time.Now())
}
if !room.match.resultSent {
t.Fatal("result did not publish")
}
if err := s.sendCurrentPVPResultLocked(room, room.members[0].session, winner); err != nil {
t.Fatal(err)
}
for seat, member := range room.members[:3] {
quest, _, err := repos.Quest.Load(context.Background(), strconv.Itoa(int(member.characterID)))
want := int64(3)
if seat == 0 && (mode == "matching" || mode == "retry" || mode == "write_retry") {
want = 2
}
if err != nil || quest.States[6688].ProgressValue != want || len(quest.States) != 1 {
t.Fatalf("seat=%d quest=%+v err=%v", seat, quest, err)
}
character, _, err := repos.Character.Load(context.Background(), strconv.Itoa(int(member.characterID)))
certification := int64(0)
if seat < 2 && (mode == "matching" || mode == "retry" || mode == "write_retry" || mode == "draw") {
certification = 1
}
if err != nil || character.Stats["pvp_certification_count"] != certification {
t.Fatalf("mode=%s seat=%d certification=%d want=%d err=%v", mode, seat, character.Stats["pvp_certification_count"], certification, err)
}
var wire []byte
switch conn := member.session.conn.(type) {
case *bufferConn:
wire = conn.write.Bytes()
case *runtimeRaidPhaseTestConn:
wire = conn.write.Bytes()
}
results, snapshots := 0, 0
for len(wire) > 0 {
packet, rest := splitCurrentGameServerUpperPacketAuto(t, wire)
wire = rest
if packet.Header.MsgID == 47 {
results++
}
if packet.Header.MsgID == 574 {
snapshots++
}
}
if results != 1 || (want == 2 && snapshots != 1) || (want == 3 && snapshots != 0) {
t.Fatalf("seat=%d results=%d snapshots=%d", seat, results, snapshots)
}
}
})
}
}