服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
45 lines
1.6 KiB
Go
45 lines
1.6 KiB
Go
package dnfbridge
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import (
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"context"
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"testing"
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"time"
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"longheng.io/server/internal/modules/dnf/channelcatalog"
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dnfpvp "longheng.io/server/internal/modules/dnf/pvp"
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repo "longheng.io/server/internal/modules/dnf/repository"
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"longheng.io/server/internal/modules/dnf/repository/memory"
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)
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func TestPVPTotalTeamSelectionWaitsForSceneActor(t *testing.T) {
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ctx := context.Background()
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repos := memory.NewMemoryGroup()
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const account = "pvp-team-selector"
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if err := repos.Account.Save(ctx, repo.AccountRecord{AccountID: account}); err != nil {
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t.Fatal(err)
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}
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team := dnfpvp.TotalTeam{Name: "12", Characters: [3]string{"3", "16", "13"}}
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for slot, id := range team.Characters {
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if err := repos.Character.Save(ctx, repo.CharacterRecord{CharacterID: id, AccountID: account, Slot: slot}); err != nil {
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t.Fatal(err)
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}
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}
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if err := dnfpvp.SaveTotalTeam(ctx, repos.Account, account, team, time.Now()); err != nil {
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t.Fatal(err)
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}
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s := &Service{repositoryProvider: func() (repo.Group, bool) { return repos, true }}
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p := &gameSession{conn: &bufferConn{}, accountID: account, channel: channelcatalog.Channel{ID: 75, Type: 8, Group: "pvp"}}
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// The saved-team packet dereferences the scene actor at 1D589DF/1D589E6.
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// A populated selector roster alone does not supply that actor.
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if err := s.sendCurrentPVPTotalTeamSelection(p); err != nil {
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t.Fatal(err)
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}
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if packets := totalTestPackets(t, p); len(packets) != 0 {
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t.Fatalf("actor-dependent team state sent in character selector: %v", packets)
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}
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stored, err := dnfpvp.ReadTotalTeam(ctx, repos, account)
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if err != nil || stored.Team != team {
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t.Fatalf("deferral lost persisted team: %+v, %v", stored.Team, err)
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}
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}
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