服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
161 lines
6.4 KiB
Go
161 lines
6.4 KiB
Go
package dnfbridge
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import (
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"context"
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"errors"
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"fmt"
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"strings"
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"time"
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dnfdungeonadmission "longheng.io/server/internal/modules/dnf/dungeonadmission"
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)
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func (s *Service) reserveRuntimeRaidAdmissionCounters(
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ctx context.Context,
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state runtimeRaidState,
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ownerMode byte,
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now time.Time,
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) (*currentDungeonAdmissionCounterBatch, error) {
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policyKeys := currentRaidAdmissionPolicyKeys(ownerMode)
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if len(policyKeys) == 0 {
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// There is no current Fiend-War runtime owner: this server has no
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// 超时空之战 raid entry path at all (only the Anton/Luke owners exist,
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// raid_luke_runtime.go:12-13). Its PVF limits stay catalogued and are
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// rendered in the channel-select window, but there is nothing to charge.
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return nil, nil
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}
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// Every operand the client's two team-mode windows display is charged here,
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// in ONE Preflight/Commit pair per member: the account daily row (bytes 2/3
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// of the channel-select window), the account weekly row and the character
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// weekly row (byte 4/5 of that window, and 角色周入场次数 of the entry-info
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// window). Charging all three from the same policy list is what keeps the
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// number the player sees equal to the number that decides the start, and it
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// is also the enforcement point: Owner.Preflight refuses with a LimitError
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// once any of the three is exhausted, so the raid start fails with the
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// native "daily entry count exceeded" prompt.
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policySet := make([]dnfdungeonadmission.Policy, 0, len(policyKeys))
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chargedPolicyKeys := make([]string, 0, len(policyKeys))
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for _, policyKey := range policyKeys {
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policy, found, err := s.currentDungeonAdmissionPolicy(policyKey)
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if err != nil {
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return nil, err
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}
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if !found {
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// A missing key means the catalog came from a document set that does
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// not declare the section. LoadCatalog refuses to build such a
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// catalog for the raids, so this is a defensive branch: charge what
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// exists rather than turning a raid start into a hard failure.
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continue
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}
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policySet = append(policySet, policy)
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chargedPolicyKeys = append(chargedPolicyKeys, policy.Key)
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}
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if len(policySet) == 0 {
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return nil, nil
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}
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if len(state.FrozenMembers) == 0 || state.RaidKey == 0 || state.StartAttempt == 0 {
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return nil, errors.New("raid admission counter reservation is incomplete")
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}
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repositories, ok := s.repositoryGroup()
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if !ok {
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return nil, dnfdungeonadmission.ErrOwnerUnavailable
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}
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owner, err := dnfdungeonadmission.NewOwner(repositories)
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if err != nil {
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return nil, err
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}
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if now.IsZero() {
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now = time.Now().UTC()
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} else {
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now = now.UTC()
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}
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bootNonce, err := s.currentDungeonAdmissionReceiptNonce()
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if err != nil {
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return nil, err
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}
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commits := make([]*currentDungeonAdmissionCounterCommit, 0, len(state.FrozenMembers))
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for _, member := range state.FrozenMembers {
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if member.CharID == 0 {
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return nil, errors.New("raid admission counter member is missing")
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}
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session, _ := s.onlineGameSession(member.CharID)
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commit := ¤tDungeonAdmissionCounterCommit{
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session: session, characterID: member.CharID, ownerKind: "raid", policies: policySet,
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receipt: runtimeRaidAdmissionReceipt(bootNonce, state, ownerMode, member.CharID),
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}
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if _, err := owner.Preflight(ctx, fmt.Sprint(member.CharID), policySet, now); err != nil {
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return nil, fmt.Errorf("preflight character %d raid admission counter: %w", member.CharID, err)
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}
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commits = append(commits, commit)
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}
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batch := ¤tDungeonAdmissionCounterBatch{
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owner: owner, reservedAt: now,
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commits: make([]*currentDungeonAdmissionCounterCommit, 0, len(commits)),
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}
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for _, commit := range commits {
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// Register before Commit so an outcome-ambiguous SQL commit can still be
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// located and compensated by the exact durable receipt.
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batch.commits = append(batch.commits, commit)
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if _, err := owner.Commit(ctx, fmt.Sprint(commit.characterID), policySet, commit.receipt, now); err != nil {
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if restoreErr := s.restoreCurrentDungeonAdmissionCounterBatch(batch); restoreErr != nil {
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err = errors.Join(err, restoreErr)
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}
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return nil, fmt.Errorf("reserve character %d raid admission counter: %w", commit.characterID, err)
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}
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if commit.session != nil {
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s.logGameEvent(commit.session, "game-raid-admission-counter-reserved",
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"raid_key", state.RaidKey,
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"raid_mode", ownerMode,
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"start_attempt", state.StartAttempt,
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"char_id", commit.characterID,
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"policy", strings.Join(chargedPolicyKeys, ","),
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"charge_point", "raid_start_entry_not_clear")
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}
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}
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return batch, nil
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}
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// runtimeRaidAdmissionReceipt is the exact durable receipt one member's raid
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// admission charge commits under, and therefore the only handle a later
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// compensation can address.
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//
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// Both sides build it HERE on purpose. dungeonadmission.Owner.Restore is
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// receipt-addressed: it walks the policies and decrements only the counter whose
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// stored receipt matches this digest, leaving a restored tombstone behind. A
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// refund that spelled the string even slightly differently would not fail -- it
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// would silently match nothing and return as a no-op, which is the one outcome
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// nobody would notice until players complained their 入场次数 never came back.
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//
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// The operands are all immutable for one attempt: RaidKey names the run,
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// StartAttempt is bumped by reserveRuntimeRaidStart before the charge and never
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// during it, ownerMode is the owner the charge was made under (and is what
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// commitRuntimeRaidStartWithOwner freezes into state.RaidMode), and the boot
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// nonce pins the process, so a restart in the same service window cannot replay
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// an older run's receipt.
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func runtimeRaidAdmissionReceipt(bootNonce string, state runtimeRaidState, ownerMode byte, characterID uint16) string {
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return fmt.Sprintf(
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"raid-admission-v1:boot:%s:raid:%d:attempt:%d:mode:%d:character:%d",
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bootNonce, state.RaidKey, state.StartAttempt, ownerMode, characterID,
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)
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}
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func (s *Service) currentDungeonAdmissionPolicy(key string) (dnfdungeonadmission.Policy, bool, error) {
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if s == nil || key == "" {
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return dnfdungeonadmission.Policy{}, false, nil
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}
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s.worldMapMu.RLock()
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catalog := s.dungeonAdmissionCatalog
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s.worldMapMu.RUnlock()
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if catalog == nil {
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s.initialEquipmentMu.Lock()
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hasRuntimePVF := s.initialEquipmentArchive != nil
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s.initialEquipmentMu.Unlock()
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if hasRuntimePVF {
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return dnfdungeonadmission.Policy{}, false, errors.New("dungeon admission counter catalog is unavailable")
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}
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return dnfdungeonadmission.Policy{}, false, nil
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}
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policy, found := catalog.Policy(key)
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return policy, found, nil
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}
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