Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

161 lines
6.4 KiB
Go

package dnfbridge
import (
"context"
"errors"
"fmt"
"strings"
"time"
dnfdungeonadmission "longheng.io/server/internal/modules/dnf/dungeonadmission"
)
func (s *Service) reserveRuntimeRaidAdmissionCounters(
ctx context.Context,
state runtimeRaidState,
ownerMode byte,
now time.Time,
) (*currentDungeonAdmissionCounterBatch, error) {
policyKeys := currentRaidAdmissionPolicyKeys(ownerMode)
if len(policyKeys) == 0 {
// There is no current Fiend-War runtime owner: this server has no
// 超时空之战 raid entry path at all (only the Anton/Luke owners exist,
// raid_luke_runtime.go:12-13). Its PVF limits stay catalogued and are
// rendered in the channel-select window, but there is nothing to charge.
return nil, nil
}
// Every operand the client's two team-mode windows display is charged here,
// in ONE Preflight/Commit pair per member: the account daily row (bytes 2/3
// of the channel-select window), the account weekly row and the character
// weekly row (byte 4/5 of that window, and 角色周入场次数 of the entry-info
// window). Charging all three from the same policy list is what keeps the
// number the player sees equal to the number that decides the start, and it
// is also the enforcement point: Owner.Preflight refuses with a LimitError
// once any of the three is exhausted, so the raid start fails with the
// native "daily entry count exceeded" prompt.
policySet := make([]dnfdungeonadmission.Policy, 0, len(policyKeys))
chargedPolicyKeys := make([]string, 0, len(policyKeys))
for _, policyKey := range policyKeys {
policy, found, err := s.currentDungeonAdmissionPolicy(policyKey)
if err != nil {
return nil, err
}
if !found {
// A missing key means the catalog came from a document set that does
// not declare the section. LoadCatalog refuses to build such a
// catalog for the raids, so this is a defensive branch: charge what
// exists rather than turning a raid start into a hard failure.
continue
}
policySet = append(policySet, policy)
chargedPolicyKeys = append(chargedPolicyKeys, policy.Key)
}
if len(policySet) == 0 {
return nil, nil
}
if len(state.FrozenMembers) == 0 || state.RaidKey == 0 || state.StartAttempt == 0 {
return nil, errors.New("raid admission counter reservation is incomplete")
}
repositories, ok := s.repositoryGroup()
if !ok {
return nil, dnfdungeonadmission.ErrOwnerUnavailable
}
owner, err := dnfdungeonadmission.NewOwner(repositories)
if err != nil {
return nil, err
}
if now.IsZero() {
now = time.Now().UTC()
} else {
now = now.UTC()
}
bootNonce, err := s.currentDungeonAdmissionReceiptNonce()
if err != nil {
return nil, err
}
commits := make([]*currentDungeonAdmissionCounterCommit, 0, len(state.FrozenMembers))
for _, member := range state.FrozenMembers {
if member.CharID == 0 {
return nil, errors.New("raid admission counter member is missing")
}
session, _ := s.onlineGameSession(member.CharID)
commit := &currentDungeonAdmissionCounterCommit{
session: session, characterID: member.CharID, ownerKind: "raid", policies: policySet,
receipt: runtimeRaidAdmissionReceipt(bootNonce, state, ownerMode, member.CharID),
}
if _, err := owner.Preflight(ctx, fmt.Sprint(member.CharID), policySet, now); err != nil {
return nil, fmt.Errorf("preflight character %d raid admission counter: %w", member.CharID, err)
}
commits = append(commits, commit)
}
batch := &currentDungeonAdmissionCounterBatch{
owner: owner, reservedAt: now,
commits: make([]*currentDungeonAdmissionCounterCommit, 0, len(commits)),
}
for _, commit := range commits {
// Register before Commit so an outcome-ambiguous SQL commit can still be
// located and compensated by the exact durable receipt.
batch.commits = append(batch.commits, commit)
if _, err := owner.Commit(ctx, fmt.Sprint(commit.characterID), policySet, commit.receipt, now); err != nil {
if restoreErr := s.restoreCurrentDungeonAdmissionCounterBatch(batch); restoreErr != nil {
err = errors.Join(err, restoreErr)
}
return nil, fmt.Errorf("reserve character %d raid admission counter: %w", commit.characterID, err)
}
if commit.session != nil {
s.logGameEvent(commit.session, "game-raid-admission-counter-reserved",
"raid_key", state.RaidKey,
"raid_mode", ownerMode,
"start_attempt", state.StartAttempt,
"char_id", commit.characterID,
"policy", strings.Join(chargedPolicyKeys, ","),
"charge_point", "raid_start_entry_not_clear")
}
}
return batch, nil
}
// runtimeRaidAdmissionReceipt is the exact durable receipt one member's raid
// admission charge commits under, and therefore the only handle a later
// compensation can address.
//
// Both sides build it HERE on purpose. dungeonadmission.Owner.Restore is
// receipt-addressed: it walks the policies and decrements only the counter whose
// stored receipt matches this digest, leaving a restored tombstone behind. A
// refund that spelled the string even slightly differently would not fail -- it
// would silently match nothing and return as a no-op, which is the one outcome
// nobody would notice until players complained their 入场次数 never came back.
//
// The operands are all immutable for one attempt: RaidKey names the run,
// StartAttempt is bumped by reserveRuntimeRaidStart before the charge and never
// during it, ownerMode is the owner the charge was made under (and is what
// commitRuntimeRaidStartWithOwner freezes into state.RaidMode), and the boot
// nonce pins the process, so a restart in the same service window cannot replay
// an older run's receipt.
func runtimeRaidAdmissionReceipt(bootNonce string, state runtimeRaidState, ownerMode byte, characterID uint16) string {
return fmt.Sprintf(
"raid-admission-v1:boot:%s:raid:%d:attempt:%d:mode:%d:character:%d",
bootNonce, state.RaidKey, state.StartAttempt, ownerMode, characterID,
)
}
func (s *Service) currentDungeonAdmissionPolicy(key string) (dnfdungeonadmission.Policy, bool, error) {
if s == nil || key == "" {
return dnfdungeonadmission.Policy{}, false, nil
}
s.worldMapMu.RLock()
catalog := s.dungeonAdmissionCatalog
s.worldMapMu.RUnlock()
if catalog == nil {
s.initialEquipmentMu.Lock()
hasRuntimePVF := s.initialEquipmentArchive != nil
s.initialEquipmentMu.Unlock()
if hasRuntimePVF {
return dnfdungeonadmission.Policy{}, false, errors.New("dungeon admission counter catalog is unavailable")
}
return dnfdungeonadmission.Policy{}, false, nil
}
policy, found := catalog.Policy(key)
return policy, found, nil
}