Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

182 lines
7.7 KiB
Go

package dnfbridge
import (
"fmt"
"testing"
"time"
dnfproto "longheng.io/server/internal/modules/dnf/protocol"
"longheng.io/server/internal/modules/dnf/raid"
)
// The card window used to wait for EVERY eligible member's result-movie
// confirmation, so one client stuck in the movie held the whole raid's flip. The
// operator's report is "第二台1阶段过了2分钟左右才出来翻牌", and the same day's log
// shows the window only ever opening through the auto-flip (raid 1507329:
// flipped=6 in phase one, flipped=3 in phase two).
func TestRaidMovieConfirmFallbackOpensTheCardWindowWithoutTheSlowestClient(t *testing.T) {
service, leader, member, raidKey := newRuntimeRaidResultFlowBridgeService(t)
queue := newPartyPublishTestQueue()
service.gameplayTimers = queue
now := time.Date(2026, 8, 18, 3, 0, 0, 0, time.UTC)
if err := service.publishRuntimeRaidPhaseSettlement(
raidKey,
runtimeRaidDungeonPhaseOne,
raid.RaidSettlementResult{PhaseIndex: 0},
now,
); err != nil {
t.Fatalf("open phase movie: %v", err)
}
name := fmt.Sprintf("raid-movie-confirm-fallback:%d:%d", raidKey, runtimeRaidDungeonPhaseOne)
if delay, armed := queue.delays[name]; !armed || delay != runtimeRaidMovieConfirmFallbackDelay {
t.Fatalf("movie fallback armed=%t delay=%s want=%s", armed, delay, runtimeRaidMovieConfirmFallbackDelay)
}
if got := service.raids[raidKey].Lifecycle.Status; got != runtimeRaidLifecycleAwaitingMovie {
t.Fatalf("status after settlement=%d want AwaitingMovie", got)
}
// One member confirms the movie; the other never does. Before the bounded wait
// existed the raid stayed in AwaitingMovie for as long as that client took.
leaderConn := leader.conn.(*bufferConn)
memberConn := member.conn.(*bufferConn)
if err := service.handleRuntimeRaidResultStage(leader, []byte{1}); err != nil {
t.Fatalf("leader stage1: %v", err)
}
if got := service.raids[raidKey].Lifecycle.Status; got != runtimeRaidLifecycleAwaitingMovie {
t.Fatalf("one confirmation opened the window: status=%d", got)
}
leaderBefore := leaderConn.write.Len()
memberBefore := memberConn.write.Len()
queue.fire(t, name)
if got := service.raids[raidKey].Lifecycle.Status; got != runtimeRaidLifecycleAwaitingRewards {
t.Fatalf("fallback status=%d want AwaitingRewards", got)
}
state := service.raids[raidKey]
if !state.Lifecycle.MovieConfirmed[1002] {
t.Fatalf("fallback left member 1002 unconfirmed: %v", state.Lifecycle.MovieConfirmed)
}
if state.Lifecycle.RewardOpenedAt.IsZero() {
t.Fatal("fallback did not open the reward window")
}
// Every member, including the one that never confirmed, receives the countdown
// and then the cards-open state.
assertRuntimeRaidMovieCountdownPackets(t, leaderConn.write.Bytes()[leaderBefore:])
assertRuntimeRaidMovieCountdownPackets(t, memberConn.write.Bytes()[memberBefore:])
cardsName := fmt.Sprintf("raid-cards-open:%d:%d:%d", raidKey, runtimeRaidDungeonPhaseOne, state.StartAttempt)
if _, armed := queue.callbacks[cardsName]; !armed {
t.Fatalf("cards-open was not re-armed after the fallback: %v", queue.order)
}
afterCountdown := memberConn.write.Len()
queue.fire(t, cardsName)
assertRuntimeRaidCardsOpenedPacket(t, memberConn.write.Bytes()[afterCountdown:])
}
// A client that finishes its movie late must still leave the movie: the window is
// already open, so its stage1 is answered and it joins the open card window
// instead of waiting for an ACK the server would otherwise never send.
func TestRaidMovieConfirmFallbackAcceptsALateStageOne(t *testing.T) {
service, leader, member, raidKey := newRuntimeRaidResultFlowBridgeService(t)
queue := newPartyPublishTestQueue()
service.gameplayTimers = queue
now := time.Date(2026, 8, 18, 3, 0, 0, 0, time.UTC)
if err := service.publishRuntimeRaidPhaseSettlement(
raidKey,
runtimeRaidDungeonPhaseOne,
raid.RaidSettlementResult{PhaseIndex: 0},
now,
); err != nil {
t.Fatalf("open phase movie: %v", err)
}
if err := service.handleRuntimeRaidResultStage(leader, []byte{1}); err != nil {
t.Fatalf("leader stage1: %v", err)
}
queue.fire(t, fmt.Sprintf("raid-movie-confirm-fallback:%d:%d", raidKey, runtimeRaidDungeonPhaseOne))
memberConn := member.conn.(*bufferConn)
memberConn.write.Reset()
if err := service.handleRuntimeRaidResultStage(member, []byte{1}); err != nil {
t.Fatalf("late member stage1: %v", err)
}
ack, rest := splitGameServerUpperPacket(t, memberConn.write.Bytes())
if ack.Header.Classification != dnfproto.DefaultChannelClassification ||
ack.Header.MsgID != raid.RaidResultStageRequestMsgID {
t.Fatalf("late stage1 ACK class=%d msg=%#04x rest=%d",
ack.Header.Classification, ack.Header.MsgID, len(rest))
}
if !service.raids[raidKey].Lifecycle.MovieConfirmed[1002] {
t.Fatal("late stage1 was not recorded as a movie confirmation")
}
}
// When every member confirms in time the bounded wait must stay a no-op: it may
// never re-open or re-broadcast a window the members already own.
func TestRaidMovieConfirmFallbackLeavesACompleteRosterAlone(t *testing.T) {
service, leader, member, raidKey := newRuntimeRaidResultFlowBridgeService(t)
queue := newPartyPublishTestQueue()
service.gameplayTimers = queue
now := time.Date(2026, 8, 18, 3, 0, 0, 0, time.UTC)
if err := service.publishRuntimeRaidPhaseSettlement(
raidKey,
runtimeRaidDungeonPhaseOne,
raid.RaidSettlementResult{PhaseIndex: 0},
now,
); err != nil {
t.Fatalf("open phase movie: %v", err)
}
if err := service.handleRuntimeRaidResultStage(leader, []byte{1}); err != nil {
t.Fatalf("leader stage1: %v", err)
}
if err := service.handleRuntimeRaidResultStage(member, []byte{1}); err != nil {
t.Fatalf("member stage1: %v", err)
}
if got := service.raids[raidKey].Lifecycle.Status; got != runtimeRaidLifecycleAwaitingRewards {
t.Fatalf("complete roster status=%d want AwaitingRewards", got)
}
openedAt := service.raids[raidKey].Lifecycle.RewardOpenedAt
leaderConn := leader.conn.(*bufferConn)
memberConn := member.conn.(*bufferConn)
leaderBefore := leaderConn.write.Len()
memberBefore := memberConn.write.Len()
queue.fire(t, fmt.Sprintf("raid-movie-confirm-fallback:%d:%d", raidKey, runtimeRaidDungeonPhaseOne))
if got := service.raids[raidKey].Lifecycle.RewardOpenedAt; !got.Equal(openedAt) {
t.Fatalf("fallback moved the reward window opened_at %v -> %v", openedAt, got)
}
if leaderConn.write.Len() != leaderBefore || memberConn.write.Len() != memberBefore {
t.Fatalf("fallback rewrote a settled window: leader %d->%d member %d->%d",
leaderBefore, leaderConn.write.Len(), memberBefore, memberConn.write.Len())
}
}
func TestRaidMovieConfirmFallbackRefusesAfterThePhaseMovedOn(t *testing.T) {
service, _, _, raidKey := newRuntimeRaidResultFlowBridgeService(t)
now := time.Date(2026, 8, 18, 3, 0, 0, 0, time.UTC)
state := cloneRuntimeRaidState(*service.raids[raidKey])
state.Lifecycle.Status = runtimeRaidLifecycleAwaitingMovie
state.Lifecycle.Phase = runtimeRaidDungeonPhaseOne
// Wrong movie epoch: a fallback armed for a previous movie must never open the
// window for a newer one.
if _, pending, ok := service.forceRuntimeRaidMovieRosterConfirmed(
raidKey, runtimeRaidDungeonPhaseOne, now.Add(-time.Minute), now,
); ok || len(pending) != 0 {
t.Fatalf("stale movie epoch opened the window: pending=%v", pending)
}
// Wrong phase.
if _, _, ok := service.forceRuntimeRaidMovieRosterConfirmed(
raidKey, runtimeRaidDungeonPhaseTwo, state.Lifecycle.MovieOpenedAt, now,
); ok {
t.Fatal("fallback acted on another phase")
}
// Wrong lifecycle status.
service.raids[raidKey].Lifecycle.Status = runtimeRaidLifecyclePhaseActive
if _, _, ok := service.forceRuntimeRaidMovieRosterConfirmed(
raidKey, runtimeRaidDungeonPhaseOne, service.raids[raidKey].Lifecycle.MovieOpenedAt, now,
); ok {
t.Fatal("fallback acted while the phase was still active")
}
}