Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

42 lines
1.4 KiB
Go

package dnfbridge
// beginCurrentSelectCharacterInit claims the current character-selection
// lifecycle. A repeated msg=4 for the same character is a retry of the active
// lifecycle and must not rebuild the scene stream a second time. A different
// character replaces the claim and starts a fresh lifecycle.
func beginCurrentSelectCharacterInit(session *gameSession, characterID uint16) bool {
if session == nil || characterID == 0 {
return false
}
session.selectCharacterInitMu.Lock()
defer session.selectCharacterInitMu.Unlock()
if session.selectCharacterInitActive && session.selectCharacterInitCharacterID == characterID {
return true
}
session.selectCharacterInitActive = true
session.selectCharacterInitCharacterID = characterID
return false
}
func abortCurrentSelectCharacterInit(session *gameSession, characterID uint16) {
if session == nil {
return
}
session.selectCharacterInitMu.Lock()
if session.selectCharacterInitActive && session.selectCharacterInitCharacterID == characterID {
session.selectCharacterInitActive = false
session.selectCharacterInitCharacterID = 0
}
session.selectCharacterInitMu.Unlock()
}
func resetCurrentSelectCharacterInit(session *gameSession) {
if session == nil {
return
}
session.selectCharacterInitMu.Lock()
session.selectCharacterInitActive = false
session.selectCharacterInitCharacterID = 0
session.selectCharacterInitMu.Unlock()
}