Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

101 lines
3.0 KiB
Go

package dnfbridge
import (
"context"
"fmt"
"strconv"
"strings"
"longheng.io/server/internal/modules/dnf/packageitem"
)
const (
currentSeriaLuckGaugeMsgID uint16 = 0x019c
currentSeriaLuckEventID uint16 = 2037
)
func seriaLuckDisplayValue(stage int64) (byte, bool) {
if stage < 0 || stage > packageitem.SeriaLuckValueMax {
return 0, false
}
return byte(stage * 5), true
}
func buildSeriaLuckGaugeBody(before, after int64) ([]byte, bool) {
b, ok := seriaLuckDisplayValue(before)
if !ok {
return nil, false
}
a, ok := seriaLuckDisplayValue(after)
if !ok {
return nil, false
}
return []byte{b, a}, true
}
func (s *Service) sendCurrentSeriaLuckGauge(session *gameSession, before, after int64, source string) error {
body, ok := buildSeriaLuckGaugeBody(before, after)
if !ok {
return fmt.Errorf("invalid seria luck stage before=%d after=%d", before, after)
}
s.logPacketEvent("game-seria-luck-gauge-send", "source", source, "char_id", session.selectedCharacterID, "before", before, "after", after, "body", fmt.Sprintf("%x", body))
return s.sendGameUpperRawClass(session, currentSeriaLuckGaugeMsgID, body, 0)
}
// sendInitialSeriaLuckGauge restores the account-owned gauge only after the
// selected scene has installed its HUD. A missing or malformed durable value
// is not equivalent to a persisted zero stage, so it is deliberately omitted.
func (s *Service) sendInitialSeriaLuckGauge(session *gameSession, source string) error {
if s == nil || session == nil {
return nil
}
repositories, ok := s.repositoryGroup()
if !ok || repositories.Account == nil {
s.logGameEvent(session, "game-seria-luck-gauge-initial-skipped",
"source", source,
"reason", "account_repository_unavailable")
return nil
}
accountID := strings.TrimSpace(s.accountIDForSession(session))
if accountID == "" {
s.logGameEvent(session, "game-seria-luck-gauge-initial-skipped",
"source", source,
"reason", "account_id_unavailable")
return nil
}
account, found, err := repositories.Account.Load(context.Background(), accountID)
if err != nil {
s.logGameEvent(session, "game-seria-luck-gauge-initial-skipped",
"source", source,
"account_id", accountID,
"reason", "account_load_failed",
"error", err)
return nil
}
if !found {
s.logGameEvent(session, "game-seria-luck-gauge-initial-skipped",
"source", source,
"account_id", accountID,
"reason", "account_not_found")
return nil
}
raw := strings.TrimSpace(account.Metadata[packageitem.SeriaLuckMetadataKey])
if raw == "" {
s.logGameEvent(session, "game-seria-luck-gauge-initial-skipped",
"source", source,
"account_id", accountID,
"reason", "metadata_missing")
return nil
}
stage, err := strconv.ParseInt(raw, 10, 64)
if err != nil || stage < 0 || stage > packageitem.SeriaLuckValueMax {
s.logGameEvent(session, "game-seria-luck-gauge-initial-skipped",
"source", source,
"account_id", accountID,
"reason", "metadata_invalid",
"value", raw)
return nil
}
return s.sendCurrentSeriaLuckGauge(session, stage, stage, source)
}