Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

250 lines
9.0 KiB
Go

package dnfbridge
import (
"encoding/binary"
"errors"
"fmt"
"math"
"regexp"
"longheng.io/server/internal/modules/dnf/dnfenum"
dnfproto "longheng.io/server/internal/modules/dnf/protocol"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
const (
currentAvatarEmblemAttachOpcode uint16 = uint16(dnfenum.CmdPacketUseEmblem)
currentAvatarSocketOpenOpcode uint16 = uint16(dnfenum.CmdPacketAddAvatarSocket)
// Current NoPack sends ordinary-equipment emblem attachment on class1/op913
// with target slot/template followed by the selected emblem rows.
currentEquipmentEmblemAttachOpcode uint16 = uint16(dnfenum.CmdPacketUseEmblemForEquipment)
// Current NoPack sub_156ED20 writes class1/op796 with zero business bytes.
// It is a no-state control/ack path; it is not a closed equipment-emblem
// mutation request.
currentNoBody796Opcode uint16 = 0x031C
// Current NoPack C2S writer sub_2112D50 sends the equipment socket opener
// on class1/op914 (CmdPacketAddEquipmentSocket), not the old op797 route.
currentEquipmentSocketOpenOpcode uint16 = uint16(dnfenum.CmdPacketAddEquipmentSocket)
currentSocketListMain byte = dnfrepo.MainInventoryListType
currentSocketListAvatar byte = 1
currentSocketListEquipment byte = 3
// Current NoPack sub_225CD00 extracts the ordinary-equipment emblem vector
// from raw+0x3C: one count byte followed by two contiguous u32 emblem IDs.
// sub_22D2280 then installs every nonzero entry in the equipment wrapper.
currentEquipmentVectorOffset = 0x3C
// An earlier server projection incorrectly treated the unrelated
// sub_21792A0 record vector at raw+0x27..+0x37 as emblem state. Keep this
// offset only for the exact, bounded migration of rows written by that
// interim build.
currentLegacyWrongEquipmentVectorOffset = 0x27
currentEquipmentLegacyEmblemDataOffset = 0x2F
currentEquipmentEmblemDataBytes = 9
currentEquipmentTailDataBytes = 37
currentAvatarSocketBytes = 30
currentAvatarSocketCount = 5
currentAvatarSocketStride = 6
currentEquipmentSocketOpenToolPVFPath = "stackable/emblem/chn_makesocket.stk"
)
var currentEquipmentEmblemDataExtraKeys = []string{
"equipment_emblem_data",
"equipment_socket_data",
"current_equipment_emblem_data",
"current_equipment_socket_data",
}
var currentEquipmentTailDataExtraKeys = []string{"tail_data_2f", "tailData2F", "tail2f", "raw_data_2f"}
var (
errCurrentSocketSelectedCharacterMissing = errors.New("current socket selected character is missing")
errCurrentSocketRepositoryMissing = errors.New("current socket repository is missing")
errCurrentSocketTransactionMissing = errors.New("current socket item transaction is missing")
errCurrentSocketInventoryMissing = errors.New("current socket inventory is missing")
errCurrentSocketTargetMissing = errors.New("current socket target item is missing")
errCurrentSocketTargetKindMismatch = errors.New("current socket target item kind does not match socket operation")
errCurrentSocketMaterialMissing = errors.New("current socket material item is missing")
errCurrentSocketMaterialInvalid = errors.New("current socket material is not an equipment socket opener")
errCurrentSocketTargetAlreadyOpen = errors.New("current socket target already has open sockets")
errCurrentSocketTargetAmbiguous = errors.New("current socket target item is ambiguous")
errCurrentSocketNoOpenSockets = errors.New("current socket target has no open sockets")
errCurrentSocketIndexInvalid = errors.New("current socket index is invalid")
errCurrentSocketEmblemMissing = errors.New("current socket emblem item is missing")
errCurrentSocketPVFInvalid = errors.New("current socket PVF metadata is unavailable")
errCurrentSocketTypeMismatch = errors.New("current socket type mismatch")
currentAvatarSocketRE = regexp.MustCompile(`(?i)\[\s*([ABCDSM])\s+socket\s*\]`)
)
type currentSocketOpenRequest struct {
TargetSlot int16
TargetItemID int64
MaterialSlot int16
}
type currentEmblemAttachRequest struct {
TargetSlot int16
TargetItemID int64
Emblems []currentEmblemApplyRequest
}
type currentEmblemApplyRequest struct {
EmblemSlot int16
EmblemItemID int64
SocketIndex byte
}
type currentSocketChangedSlot struct {
ListType byte
Slot int16
}
type currentSocketMutationResult struct {
Target currentSocketChangedSlot
TargetEquipped bool
Consumed []currentSocketChangedSlot
}
func decodeCurrentSocketOpenRequest(body []byte) (currentSocketOpenRequest, error) {
if len(body) < 8 {
return currentSocketOpenRequest{}, fmt.Errorf("socket-open body too short: %d", len(body))
}
return currentSocketOpenRequest{
TargetSlot: int16(binary.LittleEndian.Uint16(body[0:2])),
TargetItemID: int64(binary.LittleEndian.Uint32(body[2:6])),
MaterialSlot: int16(binary.LittleEndian.Uint16(body[6:8])),
}, nil
}
func decodeCurrentEmblemAttachRequest(body []byte) (currentEmblemAttachRequest, error) {
return decodeCurrentEmblemAttachRequestAt(body, 0)
}
func decodeCurrentAvatarEmblemAttachRequest(body []byte) (currentEmblemAttachRequest, error) {
if len(body) >= 8 && body[0] == currentSocketListAvatar {
return decodeCurrentEmblemAttachRequestAt(body, 1)
}
return decodeCurrentEmblemAttachRequest(body)
}
func decodeCurrentEmblemAttachRequestAt(body []byte, offset int) (currentEmblemAttachRequest, error) {
if offset < 0 || len(body) < offset+7 {
return currentEmblemAttachRequest{}, fmt.Errorf("emblem body too short: len=%d offset=%d", len(body), offset)
}
count := int(body[offset+6])
end := offset + 7 + count*7
if len(body) < end {
return currentEmblemAttachRequest{}, fmt.Errorf("emblem body incomplete: len=%d want=%d count=%d", len(body), end, count)
}
request := currentEmblemAttachRequest{
TargetSlot: int16(binary.LittleEndian.Uint16(body[offset : offset+2])),
TargetItemID: int64(binary.LittleEndian.Uint32(body[offset+2 : offset+6])),
Emblems: make([]currentEmblemApplyRequest, 0, count),
}
pos := offset + 7
for index := 0; index < count; index++ {
request.Emblems = append(request.Emblems, currentEmblemApplyRequest{
EmblemSlot: int16(binary.LittleEndian.Uint16(body[pos : pos+2])),
EmblemItemID: int64(binary.LittleEndian.Uint32(body[pos+2 : pos+6])),
SocketIndex: body[pos+6],
})
pos += 7
}
return request, nil
}
func stripLegacySocketOpenTransportTrailer(body []byte) []byte {
return stripLegacyTransportTrailer(body, 8)
}
func stripLegacyNoBody796TransportTrailer(body []byte) []byte {
if len(body) == 0 || len(body) == 4 {
return nil
}
return body
}
func stripLegacyEmblemAttachTransportTrailer(body []byte) []byte {
if semantic, ok := currentEmblemAttachSemanticLength(body, 0); ok {
return stripLegacyTransportTrailer(body, semantic)
}
if len(body) >= 1 && body[0] == currentSocketListAvatar {
if semantic, ok := currentEmblemAttachSemanticLength(body, 1); ok {
return stripLegacyTransportTrailer(body, semantic)
}
}
return body
}
func currentEmblemAttachSemanticLength(body []byte, offset int) (int, bool) {
if offset < 0 || len(body) < offset+7 {
return 0, false
}
count := int(body[offset+6])
semantic := offset + 7 + count*7
if len(body) == semantic || len(body) == semantic+4 {
return semantic, true
}
return 0, false
}
func buildCurrentSocketOpenAckBody(request currentSocketOpenRequest) []byte {
var writer packetWriter
writer.writeUint16(uint16(request.TargetSlot))
writer.writeUint32(uint32(request.TargetItemID))
writer.writeUint16(uint16(request.MaterialSlot))
return writer.bytes()
}
func buildCurrentEquipmentSocketOpenAckBody(request currentSocketOpenRequest) []byte {
var writer packetWriter
writer.writeUint16(uint16(request.TargetSlot))
writer.writeUint16(uint16(request.MaterialSlot))
return writer.bytes()
}
// Current NoPack sub_1D24BD0 consumes no op796 business bytes after the shared
// success envelope.
func buildCurrentNoBody796AckBody() []byte {
return nil
}
// Current NoPack op913 success handler sub_1D20750 reads one u8 row count,
// followed by [u16 emblem slot][u32 emblem template] for every consumed row.
func buildCurrentEquipmentEmblemAttachAckBody(request currentEmblemAttachRequest) []byte {
var writer packetWriter
count := len(request.Emblems)
if count > math.MaxUint8 {
count = math.MaxUint8
}
writer.writeByte(byte(count))
for _, emblem := range request.Emblems[:count] {
writer.writeUint16(uint16(emblem.EmblemSlot))
writer.writeUint32(uint32(emblem.EmblemItemID))
}
return writer.bytes()
}
func buildCurrentAvatarEmblemAttachAckBody(request currentEmblemAttachRequest) []byte {
var writer packetWriter
writer.writeUint16(uint16(request.TargetSlot))
writer.writeUint32(uint32(request.TargetItemID))
if len(request.Emblems) > math.MaxUint8 {
writer.writeByte(math.MaxUint8)
} else {
writer.writeByte(byte(len(request.Emblems)))
}
return writer.bytes()
}
func (s *Service) sendCurrentSocketParseFailure(session *gameSession, opcode uint16) error {
return s.sendGameUpperRawClass(session, opcode, []byte{0}, dnfproto.DefaultChannelClassification)
}