Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

141 lines
4.6 KiB
Go

package dnfbridge
import (
"encoding/binary"
"hash/fnv"
"math/bits"
"sync"
dnfenum "longheng.io/server/internal/modules/dnf/dnfenum"
dnfproto "longheng.io/server/internal/modules/dnf/protocol"
)
const (
// 1456 is an intentional hole in the current CmdPacket enum. The matching
// 90CN compatibility DLL uses it only for the C2S response-capability
// announcement; the server never reflects this opcode to the client.
currentCommandCapabilityOpcode = uint16(1456)
currentCommandCapabilityMagic = uint32(0x314B4341) // "ACK1"
currentCommandCapabilityVersion = uint16(1)
currentCommandCapabilityEnumEnd = uint16(dnfenum.CmdPacketEnd)
currentCommandCapabilityBitmapLength = (currentCommandCapabilityEnumEnd + 7) / 8
currentCommandCapabilityHeaderLength = 10
currentUnsupportedCommandFailureCode = byte(1)
)
type currentCommandFallbackSessionState struct {
mu sync.RWMutex
ready bool
bitmap [currentCommandCapabilityBitmapLength]byte
handlerCount int
fingerprint uint32
}
type currentCommandCapabilities struct {
bitmap [currentCommandCapabilityBitmapLength]byte
handlerCount int
fingerprint uint32
}
func parseCurrentCommandCapabilities(body []byte) (currentCommandCapabilities, bool) {
var result currentCommandCapabilities
if len(body) != currentCommandCapabilityHeaderLength+int(currentCommandCapabilityBitmapLength) ||
binary.LittleEndian.Uint32(body[0:4]) != currentCommandCapabilityMagic ||
binary.LittleEndian.Uint16(body[4:6]) != currentCommandCapabilityVersion ||
binary.LittleEndian.Uint16(body[6:8]) != currentCommandCapabilityEnumEnd ||
binary.LittleEndian.Uint16(body[8:10]) != currentCommandCapabilityBitmapLength {
return currentCommandCapabilities{}, false
}
copy(result.bitmap[:], body[currentCommandCapabilityHeaderLength:])
// The enum end is exclusive. The final storage bit represents the sentinel
// itself and must remain clear.
if result.bitmap[len(result.bitmap)-1]&0x80 != 0 {
return currentCommandCapabilities{}, false
}
hash := fnv.New32a()
_, _ = hash.Write(result.bitmap[:])
result.fingerprint = hash.Sum32()
for _, value := range result.bitmap {
result.handlerCount += bits.OnesCount8(value)
}
if result.handlerCount == 0 {
return currentCommandCapabilities{}, false
}
return result, true
}
func (state *currentCommandFallbackSessionState) replace(capabilities currentCommandCapabilities) {
if state == nil {
return
}
state.mu.Lock()
state.bitmap = capabilities.bitmap
state.handlerCount = capabilities.handlerCount
state.fingerprint = capabilities.fingerprint
state.ready = true
state.mu.Unlock()
}
func (state *currentCommandFallbackSessionState) hasClass1Handler(opcode uint16) bool {
if state == nil || opcode >= currentCommandCapabilityEnumEnd {
return false
}
state.mu.RLock()
ready := state.ready
value := state.bitmap[opcode>>3] & byte(1<<(opcode&7))
state.mu.RUnlock()
return ready && value != 0
}
func (s *Service) handleCurrentCommandCapabilities(
session *gameSession,
classification byte,
body []byte,
) error {
if session == nil || classification != dnfproto.DefaultChannelClassification {
if session != nil {
s.logGameEvent(session, "game-command-capability-rejected",
"classification", classification,
"body_len", len(body),
"reason", "class1_capability_announcement_required")
}
return nil
}
capabilities, ok := parseCurrentCommandCapabilities(body)
if !ok {
s.logGameEvent(session, "game-command-capability-rejected",
"classification", classification,
"body_len", len(body),
"reason", "invalid_current_client_capability_envelope")
return nil
}
session.commandFallback.replace(capabilities)
s.logGameEvent(session, "game-command-capability-accepted",
"version", currentCommandCapabilityVersion,
"enum_end", currentCommandCapabilityEnumEnd,
"bitmap_bytes", currentCommandCapabilityBitmapLength,
"class1_handlers", capabilities.handlerCount,
"fingerprint", capabilities.fingerprint)
return nil
}
func (s *Service) rejectUnsupportedInteractiveCommand(
session *gameSession,
opcode uint16,
bodyLength int,
transport string,
) (bool, error) {
if session == nil || opcode == currentCommandCapabilityOpcode ||
!session.commandFallback.hasClass1Handler(opcode) {
return false, nil
}
s.logGameEvent(session, "game-command-unsupported-safe-failure",
"transport", transport,
"opcode", opcode,
"runtime_cmd_name", dnfenum.CmdPacketName(opcode),
"body_len", bodyLength,
"failure_code", currentUnsupportedCommandFailureCode,
"reason", "current_exe_registered_class1_handler_and_server_owner_missing")
return true, s.sendGameUpperFailure(session, opcode, currentUnsupportedCommandFailureCode)
}