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hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

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package dnfbridge
import (
"context"
"errors"
"strconv"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
"longheng.io/server/internal/modules/dnf/wedding"
)
func (s *Service) commitWeddingRingBuy(ctx context.Context, session *gameSession, pricing currentNPCShopPricing, request currentNPCShopBuyRequest) (currentNPCShopBuyResult, error) {
identity, current := s.boundGameSessionCharacterSnapshot(session)
if !current {
return currentNPCShopBuyResult{}, wedding.Invalid
}
s.weddingMu.Lock()
defer s.weddingMu.Unlock()
c, err := s.weddingCharacter(ctx, identity)
if err != nil {
return currentNPCShopBuyResult{}, err
}
state, err := wedding.Read(c)
if err != nil {
return currentNPCShopBuyResult{}, err
}
cat, err := s.currentWeddingCatalog()
if err != nil {
return currentNPCShopBuyResult{}, err
}
var entry currentItemListEntry
var slot int16
repos, _ := s.repositoryGroup()
result, err := wedding.BuyRingTicket(ctx, repos, cat, wedding.RingPurchase{
ActorID: c.CharacterID, PartnerID: strconv.Itoa(int(state.PartnerID)), AccountID: s.accountIDForSession(session),
Item: wedding.Item{ID: int64(request.ItemID), Count: int64(request.Count)}, Gold: pricing.BuyGold, Love: pricing.NeedMaterialCount, Now: s.gameplayNow(),
Grant: func(bag *dnfrepo.InventoryRecord, item wedding.Item) error {
slots, grantErr := s.grantCurrentWeddingMainProduct(bag, pricing.Definition, uint32(item.Count))
if grantErr != nil {
return grantErr
}
if len(slots) != 1 {
return errCurrentNPCShopProductUnavailable
}
slot = int16(slots[0])
key := inventorySlotKey(0, slot)
stack := bag.Slots[key]
if stack.Extra == nil {
stack.Extra = make(map[string]string)
}
stack.Extra["last_grant_source"] = "wedding_ring_shop"
entry = currentItemListEntryFromStack(0, slot, stack)
stack.RawEntry = append([]byte(nil), entry.data[:]...)
bag.Slots[key] = stack
return nil
},
})
if err != nil {
return currentNPCShopBuyResult{}, err
}
gold := result.Characters[0].Stats["gold"]
updates := []currentItemListEntry{currentGoldWalletItemListEntry(gold), entry}
sortCurrentItemListEntries(updates)
// 工作区没有 dnfpvp.EmblemsKey(PVP 徽章钱包),商城主流程也不回该字段,
// 故这里不设 EmblemsAfter,由通用商店路径自行刷新其余货币。
// 上游的 ListType: 0 也不需要写:戒指券落在主背包,而工作区的 Updates 本就
// 固定按 MainInventoryListType(0) 下发,ItemListType 零值即主背包。
return currentNPCShopBuyResult{
WeddingPurchase: &result, GoldAfter: gold,
CoinAfter: s.loadCurrentAccountCera(ctx, repos, session), Item: entry, Updates: updates, Slot: slot, ItemID: request.ItemID, Count: request.Count,
}, nil
}
func currentWeddingShopFailureCode(err error) byte {
// sub_1D27590 and dstr.dat: 1 -> purchase conditions not met;
// 0x0A -> insufficient gold. 0xCB means wedding cargo full, not love.
if errors.Is(err, wedding.ErrShopLoveMissing) {
return 1
}
if errors.Is(err, wedding.GoldMissing) {
return 0x0A
}
var stateError wedding.Error
if errors.As(err, &stateError) {
return 1
}
return currentNPCShopBuyErrorCode
}