Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

117 lines
3.6 KiB
Go

package handlers
import (
"context"
"strings"
"time"
"longheng.io/server/internal/platform/dispatch"
"longheng.io/server/internal/reference/player"
"longheng.io/server/pkg/protocol"
)
type EnterWorld struct {
Players *player.Module
}
func (h EnterWorld) Handle(ctx context.Context, req dispatch.Request) (dispatch.Response, error) {
if h.Players == nil {
return dispatch.Response{}, protocol.NewError(protocol.CodeUnavailable, "player module unavailable")
}
profile, err := h.Players.LoadOrCreate(ctx, req.AccountID)
if err != nil {
return dispatch.Response{}, protocol.WrapError(protocol.CodeInternal, "load player profile", err)
}
return dispatch.Response{
PacketID: protocol.PacketIDReqResp,
MsgID: req.MsgID,
Body: protocol.EncodeEnterWorldResponse(protocol.EnterWorldResponse{
AccountID: profile.AccountID,
RoleID: profile.RoleID,
Name: profile.Name,
Level: profile.Level,
Gold: profile.Currencies["gold"],
Diamond: profile.Currencies["diamond"],
InventoryCount: len(profile.Inventory),
QuestCount: len(profile.Quests),
UnreadMail: countUnreadMail(profile.Mailbox),
ServerTime: time.Now().Unix(),
}),
Note: "EnterWorld",
}, nil
}
type AddCurrency struct {
Players *player.Module
}
func (h AddCurrency) Handle(ctx context.Context, req dispatch.Request) (dispatch.Response, error) {
if h.Players == nil {
return dispatch.Response{}, protocol.NewError(protocol.CodeUnavailable, "player module unavailable")
}
body := protocol.DecodeAddCurrencyRequest(req.Body)
body.Currency = strings.TrimSpace(body.Currency)
if body.Currency == "" {
return dispatch.Response{}, protocol.NewError(protocol.CodeBadRequest, "currency is required")
}
profile, err := h.Players.AddCurrency(ctx, req.AccountID, body.Currency, body.Delta)
if err != nil {
return dispatch.Response{}, protocol.WrapError(protocol.CodeInternal, "add currency", err)
}
return dispatch.Response{
PacketID: protocol.PacketIDReqResp,
MsgID: req.MsgID,
Body: protocol.EncodeAddCurrencyResponse(protocol.AddCurrencyResponse{
AccountID: profile.AccountID,
Currency: body.Currency,
Balance: profile.Currencies[body.Currency],
ServerTime: time.Now().Unix(),
}),
Note: "AddCurrency",
}, nil
}
type ReadMail struct {
Players *player.Module
}
func (h ReadMail) Handle(ctx context.Context, req dispatch.Request) (dispatch.Response, error) {
if h.Players == nil {
return dispatch.Response{}, protocol.NewError(protocol.CodeUnavailable, "player module unavailable")
}
body := protocol.DecodeReadMailRequest(req.Body)
body.MailID = strings.TrimSpace(body.MailID)
if body.MailID == "" {
return dispatch.Response{}, protocol.NewError(protocol.CodeBadRequest, "mail_id is required")
}
profile, found, changed, err := h.Players.MarkMailRead(ctx, req.AccountID, body.MailID)
if err != nil {
return dispatch.Response{}, protocol.WrapError(protocol.CodeInternal, "read mail", err)
}
if !found {
return dispatch.Response{}, protocol.Errorf(protocol.CodeNotFound, "mail_id %s not found", body.MailID)
}
return dispatch.Response{
PacketID: protocol.PacketIDReqResp,
MsgID: req.MsgID,
Body: protocol.EncodeReadMailResponse(protocol.ReadMailResponse{
AccountID: profile.AccountID,
MailID: body.MailID,
Changed: changed,
UnreadMail: countUnreadMail(profile.Mailbox),
ServerTime: time.Now().Unix(),
}),
Note: "ReadMail",
}, nil
}
func countUnreadMail(mailbox []player.MailRecord) int {
total := 0
for _, mail := range mailbox {
if mail.State == "unread" {
total++
}
}
return total
}