服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
371 lines
12 KiB
Go
371 lines
12 KiB
Go
package services
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import (
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"fmt"
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"math"
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"path"
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"strconv"
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"strings"
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"pvfine/internal/pvf"
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)
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// SearchEffectResources applies the resource scope before pagination. Particle
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// paths are discovered across the archive, including monster/ and equipment/.
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func (s *ArchiveService) SearchEffectResources(kind, query string, cursor, limit int) (*SearchResult, error) {
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scopes := map[string]string{"object": "passiveobject", "appendage": "appendage", "monster": "monster"}
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if scope, ok := scopes[kind]; ok {
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if strings.TrimSpace(query) == "" {
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query = "*"
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}
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return s.searchScopedRecords(query, cursor, limit, false, false, "", scope, true)
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}
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if kind == "apc" {
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return s.searchEffectAPCs(query, cursor, limit)
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}
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if kind != "particle" {
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return nil, fmt.Errorf("不支持的效果资源类型")
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}
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s.c.mu.RLock()
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defer s.c.mu.RUnlock()
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if s.c.archive == nil {
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return nil, ErrNoArchive
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}
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if limit <= 0 || limit > 100 {
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limit = 30
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}
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if cursor < 0 {
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cursor = 0
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}
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result := &SearchResult{Hits: []*SearchHit{}, NextCursor: -1}
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query = strings.ToLower(strings.TrimSpace(strings.ReplaceAll(query, "\\", "/")))
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for i := cursor; i < int(s.c.archive.FileCount()); i++ {
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p := s.c.archive.Path(int32(i))
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if _, ok := s.c.archive.Find(p); !ok || !strings.HasSuffix(strings.ToLower(p), ".ptl") || !strings.Contains(strings.ToLower(p), query) {
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continue
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}
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if len(result.Hits) == limit {
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result.NextCursor = int(i)
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break
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}
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result.Hits = append(result.Hits, &SearchHit{FileIndex: int32(i), Path: p, Name: path.Base(p)})
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}
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return result, nil
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}
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type EffectParticle struct {
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Life float64 `json:"life"`
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Frequency float64 `json:"frequency"`
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Maximum int `json:"maximum"`
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MaximumTime float64 `json:"maximumTime"`
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Gravity float64 `json:"gravity"`
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Position []float64 `json:"position"`
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Area []float64 `json:"area"`
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Alpha []float64 `json:"alpha"`
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Velocity []float64 `json:"velocity"`
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Acceleration []float64 `json:"acceleration"`
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}
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type ItemEffectLayer struct {
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Path string `json:"path"`
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Animation *AniPreviewDocument `json:"animation"`
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Particle *EffectParticle `json:"particle,omitempty"`
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}
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type ItemEffectPreview struct {
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ObjectPath string `json:"objectPath"`
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Layers []ItemEffectLayer `json:"layers"`
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Issues []string `json:"issues"`
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}
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// ReadItemEffectPreview resolves live LST references, relative paths and editor
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// drafts. It reads only PVF resources; sprite decoding remains in ImageService.
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func (s *FileGUIService) ReadItemEffectPreview(fileIndex int32, objectID, particle string, drafts []ShopDraft) (*ItemEffectPreview, error) {
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s.c.mu.Lock()
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defer s.c.mu.Unlock()
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a := s.c.archive
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if a == nil {
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return nil, ErrNoArchive
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}
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if fileIndex < 0 || fileIndex >= a.FileCount() {
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return nil, fmt.Errorf("物品文件已变化")
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}
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pending := map[string]string{}
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for _, draft := range drafts {
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if draft.FileIndex >= 0 && draft.FileIndex < a.FileCount() && normalizeAnnotationPath(a.Path(draft.FileIndex)) == normalizeAnnotationPath(draft.Path) {
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pending[normalizeAnnotationPath(draft.Path)] = draft.Text
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}
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}
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read := func(p string) (string, bool) {
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if v, ok := pending[normalizeAnnotationPath(p)]; ok {
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return v, true
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}
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i, ok := a.Find(p)
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if !ok {
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return "", false
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}
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v, err := a.Text(i)
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return v, err == nil
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}
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result := &ItemEffectPreview{Layers: []ItemEffectLayer{}, Issues: []string{}}
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resolve := func(base, raw string) string {
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raw = strings.ReplaceAll(strings.TrimSpace(raw), "\\", "/")
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candidates := []string{path.Join(path.Dir(base), raw), strings.TrimLeft(raw, "/")}
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if strings.HasPrefix(raw, "/") {
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candidates[0], candidates[1] = candidates[1], candidates[0]
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}
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for _, candidate := range candidates {
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if _, ok := a.Find(candidate); ok {
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return candidate
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}
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}
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return candidates[0]
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}
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animation := func(p string, particle *EffectParticle) {
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if len(result.Layers) >= 16 {
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return
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}
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if strings.HasSuffix(strings.ToLower(p), ".img") {
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result.Layers = append(result.Layers, ItemEffectLayer{Path: p, Particle: particle, Animation: &AniPreviewDocument{Valid: true, Loop: true, Frames: []AniPreviewFrame{{Delay: 100, Layers: []AniPreviewLayer{{Image: ImageReference{Path: p, Index: 0}}}}}}})
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return
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}
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text, ok := read(p)
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if !ok {
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result.Issues = append(result.Issues, "无法读取动画:"+p)
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return
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}
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doc, err := NewPreviewService().ParseANI(text)
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if err != nil || doc == nil || !doc.Valid {
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result.Issues = append(result.Issues, "动画格式无法预览:"+p)
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return
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}
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result.Layers = append(result.Layers, ItemEffectLayer{Path: p, Animation: doc, Particle: particle})
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}
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seenParticles := map[string]bool{}
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addParticle := func(p string) {
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if seenParticles[normalizeAnnotationPath(p)] || len(seenParticles) >= 12 {
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return
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}
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seenParticles[normalizeAnnotationPath(p)] = true
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text, ok := read(p)
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if !ok {
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result.Issues = append(result.Issues, "无法读取粒子:"+p)
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return
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}
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view := effectScriptView(text)
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meta := parseEffectParticle(view)
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found := false
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for _, e := range view.Elements {
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if e.Kind != pvf.ScriptElementToken || e.Section != "object" {
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continue
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}
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ext := strings.ToLower(path.Ext(strings.ReplaceAll(e.Value, "\\", "/")))
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if ext == ".ani" || ext == ".img" {
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found = true
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animation(resolve(p, e.Value), meta)
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}
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}
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if !found {
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result.Issues = append(result.Issues, "粒子没有可绘制的 [object],仅提供运动参数:"+p)
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}
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}
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if objectID != "" {
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id, err := strconv.ParseUint(objectID, 10, 31)
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if err != nil {
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return nil, fmt.Errorf("对象 ID 无效")
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}
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objectID = strconv.FormatUint(id, 10)
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index, ok := a.FindList("passiveobject/passiveobject.lst")
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if !ok {
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result.Issues = append(result.Issues, "当前归档没有被动对象列表")
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} else {
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listPath := a.Path(index)
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listText, _ := read(listPath)
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tokens := []pvf.ScriptElement{}
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for _, e := range effectScriptView(listText).Elements {
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if e.Kind == pvf.ScriptElementToken {
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tokens = append(tokens, e)
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}
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}
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for i := 0; i+1 < len(tokens); i += 2 {
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if tokens[i].Value != objectID {
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continue
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}
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p, _, exists := findListTargetInArchive(a, listPath, tokens[i+1].Value)
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if exists {
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result.ObjectPath = p
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}
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break
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}
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if result.ObjectPath == "" {
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result.Issues = append(result.Issues, "对象 ID 未登记或目标文件不存在:"+objectID)
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}
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}
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if result.ObjectPath != "" {
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text, ok := read(result.ObjectPath)
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if !ok {
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result.Issues = append(result.Issues, "无法读取对象:"+result.ObjectPath)
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}
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view := effectScriptView(text)
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for _, e := range view.Elements {
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if e.Kind != pvf.ScriptElementToken {
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continue
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}
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ext := strings.ToLower(path.Ext(strings.ReplaceAll(e.Value, "\\", "/")))
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switch {
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case e.Section == "basic motion" && ext == ".ani":
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animation(resolve(result.ObjectPath, e.Value), nil)
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case e.Section == "basic action" && (ext == ".act" || ext == ".h"):
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act := resolve(result.ObjectPath, e.Value)
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actText, ok := read(act)
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if !ok {
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result.Issues = append(result.Issues, "无法读取动作:"+act)
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continue
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}
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for _, value := range effectScriptView(actText).Elements {
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if value.Kind == pvf.ScriptElementToken && value.Section == "base ani" && strings.HasSuffix(strings.ToLower(value.Value), ".ani") {
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aniPath := resolve(act, value.Value)
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if _, ok := a.Find(aniPath); !ok {
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aniPath = resolve(result.ObjectPath, value.Value)
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}
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animation(aniPath, nil)
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}
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}
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case ext == ".ptl" && (e.Section == "string data" || e.Section == "file"):
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addParticle(resolve(result.ObjectPath, e.Value))
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}
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}
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}
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}
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if particle != "" {
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raw := strings.ReplaceAll(particle, "\\", "/")
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p := resolve(a.Path(fileIndex), raw)
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if !strings.Contains(raw, "/") {
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if _, ok := a.Find("equipment/character/particle/" + raw); ok {
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p = "equipment/character/particle/" + raw
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}
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}
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addParticle(p)
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}
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if len(result.Layers) == 0 && len(result.Issues) == 0 {
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result.Issues = append(result.Issues, "对象未声明可预览的基础动画或粒子")
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}
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return result, nil
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}
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func parseEffectParticle(view pvf.ScriptView) *EffectParticle {
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values := map[string][]float64{}
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axis := ""
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for _, e := range view.Elements {
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if e.Kind == pvf.ScriptElementSection && (strings.EqualFold(e.Section, "x axis") || strings.EqualFold(e.Section, "y axis") || strings.EqualFold(e.Section, "z axis")) {
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axis = strings.ToLower(e.Section)
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}
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if e.Kind != pvf.ScriptElementToken {
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continue
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}
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value, err := strconv.ParseFloat(e.Value, 64)
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if err != nil || math.IsNaN(value) || math.IsInf(value, 0) {
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continue
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}
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key := strings.ToLower(e.Section)
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if key == "move variable 1" {
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key = axis + ":" + key
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}
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values[key] = append(values[key], value)
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}
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first := func(key string, fallback float64) float64 {
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if v := values[key]; len(v) > 0 {
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return v[0]
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}
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return fallback
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}
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vector := func(key string, size int, fallback float64) []float64 {
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out := make([]float64, size)
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for i := range out {
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out[i] = fallback
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if i < len(values[key]) {
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out[i] = values[key][i]
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}
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}
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return out
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}
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life := math.Max(50, math.Min(first("life time", 1000), 60000))
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frequency := first("creation frequency", 100)
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maximum := first("maximum create number", 0)
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if maximum <= 0 {
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maximum = 8
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if frequency > 0 {
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maximum = life/frequency + 1
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}
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}
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alpha := vector("transparent value", 2, 100)
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if len(values["transparent value"]) == 1 {
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alpha[1] = alpha[0]
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}
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meta := &EffectParticle{Life: life, Frequency: frequency, Maximum: int(math.Max(1, math.Min(maximum, 64))), MaximumTime: first("maximum create time", 0), Gravity: first("gravity", 0), Position: vector("creation pos", 3, 0), Area: vector("create area size", 3, 0), Alpha: alpha, Velocity: make([]float64, 3), Acceleration: make([]float64, 3)}
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for i, axis := range []string{"x axis", "y axis", "z axis"} {
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v := values[axis+":move variable 1"]
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if len(v) > 0 {
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meta.Velocity[i] = v[0]
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}
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if len(v) > 1 {
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meta.Acceleration[i] = v[1]
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}
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}
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return meta
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}
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func effectScriptView(text string) pvf.ScriptView {
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view := pvf.ParseScriptView(text)
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for i := range view.Elements {
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view.Elements[i].Section = strings.ToLower(view.Elements[i].Section)
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}
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return view
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}
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// APC lists are not part of the general semantic index on all clients.
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func (s *ArchiveService) searchEffectAPCs(query string, cursor, limit int) (*SearchResult, error) {
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s.c.mu.RLock()
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defer s.c.mu.RUnlock()
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a := s.c.archive
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if a == nil {
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return nil, ErrNoArchive
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}
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result := &SearchResult{Hits: []*SearchHit{}, NextCursor: -1}
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index, ok := a.FindList("aicharacter/aicharacter.lst")
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if !ok {
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return result, nil
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}
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pairs, err := a.ListPairs(index)
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if err != nil {
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return nil, err
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}
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if limit <= 0 || limit > 100 {
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limit = 30
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}
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if cursor < 0 {
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cursor = 0
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}
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q := strings.ToLower(strings.TrimSpace(query))
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matcher := newSearchMatcher(q, false)
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for i := cursor; i < len(pairs); i++ {
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pair := pairs[i]
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p, fileIndex, ok := findListTargetInArchive(a, a.Path(index), pair.Path)
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if !ok {
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continue
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}
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metadata, err := a.ScriptMetadata(fileIndex)
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name := ""
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if err == nil {
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name = resolvePreviewText(a, metadata.Name)
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}
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if q != "" && !matcher.match(strings.ToLower(pair.ID)) && !matcher.match(strings.ToLower(p)) && !matcher.match(strings.ToLower(name)) {
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continue
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}
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if len(result.Hits) == limit {
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result.NextCursor = i
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break
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}
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result.Hits = append(result.Hits, &SearchHit{ID: pair.ID, Path: p, FileIndex: fileIndex, Name: name})
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}
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return result, nil
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}
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