服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
234 lines
9.5 KiB
Go
234 lines
9.5 KiB
Go
package dungeon
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import (
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"context"
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"errors"
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"reflect"
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"testing"
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"time"
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"longheng.io/server/internal/modules/dnf/premium"
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"longheng.io/server/internal/modules/dnf/progression"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
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)
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// The tower clear, its ten frozen reward slots and the consumed entry pool all
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// commit in one transaction, and a retry replays the same receipt.
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func TestTowerSettlementProgressAndRewardsCommitAndReplayTogether(t *testing.T) {
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ctx := context.Background()
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tables, err := progression.Load(ctx, settlementTestSource())
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if err != nil {
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t.Fatal(err)
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}
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repos := dnfrepomemory.NewMemoryGroup()
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character := dnfrepo.CharacterRecord{AccountID: "a", CharacterID: "19", Level: 1, Stats: map[string]int64{"exp": 0}}
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for _, err := range []error{
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repos.Account.Save(ctx, dnfrepo.AccountRecord{AccountID: "a"}),
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repos.Character.Save(ctx, character),
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repos.Skill.Save(ctx, dnfrepo.SkillRecord{CharacterID: "19", Points: dnfrepo.SkillPointState{SyncedLevel: 1}}),
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repos.Inventory.Save(ctx, dnfrepo.InventoryRecord{CharacterID: "19", Slots: map[string]dnfrepo.ItemStack{}}),
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} {
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if err != nil {
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t.Fatal(err)
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}
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}
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owner, _ := NewOwner(repos)
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grantFailure := errors.New("inventory write failed")
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fail := true
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clear := &TowerClear{Kind: TowerGrief, Floor: 1, Grant: func(inv *dnfrepo.InventoryRecord, id, count uint32) error {
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if inv.Slots == nil {
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inv.Slots = make(map[string]dnfrepo.ItemStack)
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}
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stack := inv.Slots["0:121"]
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stack.ItemID = int64(id)
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stack.Count += int64(count)
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inv.Slots["0:121"] = stack
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if fail {
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return grantFailure
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}
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return nil
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}}
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clear.Rewards[2] = TowerReward{10160931, 1}
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cmd := SettlementCommand{AccountID: "a", CharacterID: "19", CompletionKey: "tower-1", Tables: tables, Tower: clear, UpdatedAt: time.Unix(1800000000, 0)}
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if _, err := owner.CommitSettlement(ctx, cmd); !errors.Is(err, grantFailure) {
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t.Fatal(err)
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}
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saved, _, _ := repos.Character.Load(ctx, "19")
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inv, _, _ := repos.Inventory.Load(ctx, "19")
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if TowerCharacterDailyRemaining(saved, TowerGrief, cmd.UpdatedAt) != 1 {
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t.Fatal("failed settlement consumed the character entry")
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}
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if floor, _ := TowerFloor(saved, TowerGrief); floor != 1 || len(inv.Slots) != 0 {
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t.Fatalf("failed transaction advanced state: %+v %+v", saved, inv)
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}
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fail = false
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for attempt := 0; attempt < 2; attempt++ {
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res, err := owner.CommitSettlement(ctx, cmd)
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if err != nil {
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t.Fatal(err)
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}
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floor, _ := TowerFloor(res.Character, TowerGrief)
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other, _ := TowerFloor(res.Character, TowerDespair)
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if floor != 2 || other != 1 || res.Replayed != (attempt == 1) || res.Inventory.Slots["0:121"].Count != 1 {
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t.Fatalf("result=%+v floor=%d other=%d", res, floor, other)
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}
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account, _, _ := repos.Account.Load(ctx, "a")
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used, err := TowerDailyUsed(account, TowerGrief, cmd.UpdatedAt)
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if err != nil || used != 0 || TowerCharacterDailyRemaining(res.Character, TowerGrief, cmd.UpdatedAt) != 0 {
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t.Fatal("first clear/replay did not consume exactly one character entry")
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}
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}
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// A new owner/session sees the durable floor and frozen reward snapshot.
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owner, _ = NewOwner(repos)
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clear.Rewards[2].Count = 9
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res, err := owner.CommitSettlement(ctx, cmd)
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if err != nil {
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t.Fatal(err)
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}
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rewards, err := TowerLastRewards(res.Character, TowerGrief)
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if err != nil || rewards[2].Count != 1 || res.Inventory.Slots["0:121"].Count != 1 {
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t.Fatalf("replayed reward changed: %+v %v", rewards, err)
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}
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cmd.CompletionKey = "despair-top"
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cmd.Tower = &TowerClear{Kind: TowerDespair, Floor: 100}
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res, err = owner.CommitSettlement(ctx, cmd)
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if err != nil {
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t.Fatal(err)
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}
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if floor, _ := TowerFloor(res.Character, TowerDespair); floor != 1 {
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t.Fatal(floor)
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}
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if floor, _ := TowerFloor(res.Character, TowerGrief); floor != 2 {
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t.Fatal(floor)
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}
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}
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// Each tower has one character entry on top of the shared account pool, and the
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// 06:00 service-day boundary resets them independently.
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func TestTowerEntryPoolsConsumeCharacterBeforeAccountAndResetIndependently(t *testing.T) {
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reset := time.Date(2026, 9, 15, 6, 0, 0, 0, time.FixedZone("Asia/Shanghai", 8*60*60))
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now := reset.Add(-time.Hour)
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account := dnfrepo.AccountRecord{AccountID: "a"}
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character := dnfrepo.CharacterRecord{CharacterID: "19", Stats: map[string]int64{
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"tower_despair_last_clear_at": now.Unix(), "tower_grief_last_clear_at": now.Unix(),
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}}
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for _, row := range []struct {
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kind TowerKind
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extra int
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}{{TowerDespair, 6}, {TowerGrief, 3}} {
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for clear := 1; clear <= row.extra+1; clear++ {
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if err := recordTowerEntryClear(&account, &character, row.kind, now); err != nil {
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t.Fatal(err)
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}
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used, err := TowerDailyUsed(account, row.kind, now)
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if err != nil || used != uint32(clear-1) || TowerCharacterDailyRemaining(character, row.kind, now) != 0 {
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t.Fatalf("%s clear %d charged the wrong pool: shared=%d err=%v", row.kind, clear, used, err)
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}
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}
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}
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other := dnfrepo.CharacterRecord{CharacterID: "20"}
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for _, kind := range []TowerKind{TowerDespair, TowerGrief} {
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if TowerCharacterDailyRemaining(other, kind, now) != 1 || TowerCharacterDailyRemaining(character, kind, reset.Add(-time.Second)) != 0 || TowerCharacterDailyRemaining(character, kind, reset) != 1 {
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t.Fatal("character isolation or 06:00 reset is incorrect")
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}
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}
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if err := recordTowerEntryClear(&account, &character, TowerDespair, reset); err != nil {
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t.Fatal(err)
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}
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if TowerCharacterDailyRemaining(character, TowerGrief, reset) != 1 || character.Stats["tower_despair_character_entry_day"] != premium.ServiceDayID(reset) {
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t.Fatal("next-day despair clear consumed the grief entry")
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}
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}
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func TestTowerDailyUsageRecordsAcceptedClearsAndResets(t *testing.T) {
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now := time.Date(2026, 9, 13, 12, 0, 0, 0, time.FixedZone("Asia/Shanghai", 8*60*60))
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account := dnfrepo.AccountRecord{AccountID: "a"}
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if used, err := TowerDailyUsed(account, TowerDespair, now); err != nil || used != 0 {
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t.Fatalf("new account usage=%d err=%v", used, err)
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}
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if err := RecordTowerDailyClear(&account, TowerDespair, now); err != nil {
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t.Fatal(err)
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}
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if err := RecordTowerDailyClear(&account, TowerDespair, now); err != nil {
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t.Fatal(err)
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}
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if err := RecordTowerDailyClear(&account, TowerDespair, now); err != nil {
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t.Fatalf("third clear err=%v", err)
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}
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if used, err := TowerDailyUsed(account, TowerDespair, now.Add(24*time.Hour)); err != nil || used != 0 {
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t.Fatalf("next-day usage=%d err=%v", used, err)
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}
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if err := RecordTowerDailyClear(&account, TowerGrief, now); err != nil {
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t.Fatal(err)
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}
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if used, err := TowerDailyUsed(account, TowerDespair, now); err != nil || used != 3 {
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t.Fatalf("despair usage changed by grief clear=%d err=%v", used, err)
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}
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}
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func TestTowerDailyEnterableLimitReadsPVF(t *testing.T) {
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source := settlementMemorySource{
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"etc/towerofdespair.etc": "[account enterable max count]\n3\n[adventure group add enterable count]\n2 6 1 7 11 3 12 30 5 31 99 7\n[/adventure group add enterable count]",
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"etc/towerofgrief.etc": "[account enterable max count]\n1\n[adventure group add enterable count]\n2 6 1 7 11 2 12 30 3 31 99 4\n[/adventure group add enterable count]",
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}
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for _, row := range []struct {
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level int
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despair, grief uint32
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}{{1, 3, 1}, {2, 4, 2}, {6, 4, 2}, {7, 6, 3}, {8, 6, 3}, {11, 6, 3}, {12, 8, 4}, {30, 8, 4}, {31, 10, 5}, {99, 10, 5}} {
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for i, kind := range []TowerKind{TowerDespair, TowerGrief} {
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want := []uint32{row.despair, row.grief}[i]
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if got, err := TowerDailyEnterableLimit(source, kind, row.level); err != nil || got != want {
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t.Fatalf("kind=%s level=%d limit=%d want=%d err=%v", kind, row.level, got, want, err)
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}
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}
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}
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}
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func TestTowerDailyUsageDayChangeClearsBothTowers(t *testing.T) {
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now := time.Date(2026, 9, 13, 5, 59, 0, 0, time.FixedZone("Asia/Shanghai", 8*60*60))
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account := dnfrepo.AccountRecord{AccountID: "a"}
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if err := RecordTowerDailyClear(&account, TowerGrief, now); err != nil {
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t.Fatal(err)
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}
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now = now.Add(time.Minute)
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if err := RecordTowerDailyClear(&account, TowerDespair, now); err != nil {
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t.Fatal(err)
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}
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if used, err := TowerDailyUsed(account, TowerGrief, now); err != nil || used != 0 {
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t.Fatalf("new day restored yesterday's grief usage: used=%d err=%v", used, err)
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}
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}
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// The grief draw is deterministic per reward slot from the server-owned
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// completion key, so a retry cannot re-roll the ten cards.
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func TestGriefTowerPVFUsesFloorRangesAndIndependentCardSlots(t *testing.T) {
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source := settlementMemorySource{
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"etc/towerofgrief.etc": "[each layer dungeon clear reward]\n1 49 `normal` 50 50 `special` 51 99 `normal` 100 100 `special`\n[/each layer dungeon clear reward]",
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"etc/itemdropinfo_togclearreward.etc": "[cardslot specific reward table]\n[table]\n`normal` `card 3` 10160931 10000 1\n[/table]\n[table]\n`special` `card 10` 10160930 10000 1\n[/table]\n[/cardslot specific reward table]",
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}
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for _, floor := range []uint16{1, 49, 50, 51, 99, 100} {
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rewards, err := GriefTowerRewards(source, floor, "server-owned-run")
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if err != nil {
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t.Fatal(err)
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}
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var want [TowerRewardSlots]TowerReward
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if floor == 50 || floor == 100 {
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want[9] = TowerReward{10160930, 1}
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} else {
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want[2] = TowerReward{10160931, 1}
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}
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if rewards != want {
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t.Fatalf("floor %d: %+v", floor, rewards)
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}
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again, err := GriefTowerRewards(source, floor, "server-owned-run")
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if err != nil || !reflect.DeepEqual(rewards, again) {
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t.Fatal("unstable reward draw")
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}
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}
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source["etc/itemdropinfo_togclearreward.etc"] = "[table]\n`normal` `card 3` 10160931 10001 1\n[/table]"
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if _, err := GriefTowerRewards(source, 1, "run"); err == nil {
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t.Fatal("accepted invalid probability")
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}
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}
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