服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
89 lines
3.3 KiB
Go
89 lines
3.3 KiB
Go
// 本文件定义副本类命令计划。
|
|
// 副本命令会影响房间、掉落、经验和进场门闸,当前只记录意图和缺口,不伪造成功响应。
|
|
package dungeoncmd
|
|
|
|
import (
|
|
"fmt"
|
|
"strings"
|
|
|
|
"longheng.io/server/internal/modules/dnf/alignedcmd"
|
|
)
|
|
|
|
// Command 是 dungeoncmd handler 交给后续 dungeon/room owner 的最小命令计划。
|
|
type Command struct {
|
|
Operation string
|
|
AccountID string
|
|
SelectedCharacterID uint16
|
|
DungeonID uint32
|
|
Difficulty byte
|
|
EntryOption uint16
|
|
SelectionMode byte
|
|
DropObjectKey uint32
|
|
NextX byte
|
|
NextY byte
|
|
TutorialProgress uint32
|
|
TutorialCommit byte
|
|
RawLen int
|
|
NeedsOwner string
|
|
}
|
|
|
|
// NewRawCommand 构造尚未闭合包体字段的副本命令计划。
|
|
func NewRawCommand(req alignedcmd.Request, operation string, needs string) Command {
|
|
return Command{
|
|
Operation: operation,
|
|
AccountID: strings.TrimSpace(req.AccountID),
|
|
SelectedCharacterID: req.SelectedCharacterID,
|
|
RawLen: len(req.Body),
|
|
NeedsOwner: needs,
|
|
}
|
|
}
|
|
|
|
// NewSelectCommand 构造选择副本命令计划。
|
|
func NewSelectCommand(req alignedcmd.Request, parsed SelectDungeonRequest) Command {
|
|
cmd := NewRawCommand(req, "select_dungeon", "dungeon owner + party/entry validation + scene bootstrap response order")
|
|
cmd.DungeonID = parsed.DungeonID
|
|
cmd.Difficulty = parsed.Difficulty
|
|
cmd.EntryOption = parsed.EntryOption
|
|
cmd.SelectionMode = parsed.SelectionMode
|
|
return cmd
|
|
}
|
|
|
|
// NewGetItemCommand 构造副本内拾取掉落命令计划。
|
|
func NewGetItemCommand(req alignedcmd.Request, parsed GetItemRequest) Command {
|
|
cmd := NewRawCommand(req, "get_item", "room drop owner + inventory owner + mutation id + drop/backpack notify order")
|
|
cmd.DropObjectKey = parsed.DropObjectKey
|
|
return cmd
|
|
}
|
|
|
|
// NewMoveMapCommand 构造切换房间命令计划。
|
|
func NewMoveMapCommand(req alignedcmd.Request, parsed MoveMapRequest) Command {
|
|
cmd := NewRawCommand(req, "move_map", "active DungeonSession + current op45 ACK + proven target-room actor/object packet chain")
|
|
cmd.NextX = parsed.NextX
|
|
cmd.NextY = parsed.NextY
|
|
return cmd
|
|
}
|
|
|
|
// NewTutorialCommand 构造教程标记命令计划。
|
|
func NewTutorialCommand(req alignedcmd.Request, parsed ChangeTutorialFlagRequest) Command {
|
|
cmd := NewRawCommand(req, "change_tutorial_flag", "tutorial owner + profile persistence + current EXE response evidence")
|
|
cmd.TutorialProgress = parsed.Progress
|
|
cmd.TutorialCommit = parsed.CommitFlag
|
|
return cmd
|
|
}
|
|
|
|
func (c Command) String() string {
|
|
base := fmt.Sprintf("account=%q char=%d", c.AccountID, c.SelectedCharacterID)
|
|
switch c.Operation {
|
|
case "select_dungeon":
|
|
return fmt.Sprintf("%s dungeon=%d difficulty=%d entryOption=%d selectionMode=%d needs=%s", base, c.DungeonID, c.Difficulty, c.EntryOption, c.SelectionMode, c.NeedsOwner)
|
|
case "get_item":
|
|
return fmt.Sprintf("%s dropObject=%d needs=%s", base, c.DropObjectKey, c.NeedsOwner)
|
|
case "move_map":
|
|
return fmt.Sprintf("%s next=(%d,%d) rawLen=%d needs=%s", base, c.NextX, c.NextY, c.RawLen, c.NeedsOwner)
|
|
case "change_tutorial_flag":
|
|
return fmt.Sprintf("%s progress=%d commit=%d rawLen=%d needs=%s", base, c.TutorialProgress, c.TutorialCommit, c.RawLen, c.NeedsOwner)
|
|
default:
|
|
return fmt.Sprintf("%s rawLen=%d needs=%s", base, c.RawLen, c.NeedsOwner)
|
|
}
|
|
}
|