Files
90CNServer/server/internal/modules/dnf/guardiangem/owner.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

135 lines
3.5 KiB
Go

package guardiangem
import (
"context"
"errors"
"fmt"
"strings"
"time"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
var (
ErrOwnerUnavailable = errors.New("guardian gem owner is unavailable")
ErrCharacterRequired = errors.New("guardian gem character id is required")
ErrInventoryMissing = errors.New("guardian gem inventory is missing")
ErrProjectorRequired = errors.New("guardian gem mutation projector is required")
)
type Assets struct {
Inventory *dnfrepo.InventoryRecord
Equipment *dnfrepo.EquipmentRecord
}
type Changes struct {
InventorySlots bool
InventoryWarehouse bool
Equipment bool
}
type Projector func(*Assets) (Changes, error)
type Command struct {
CharacterID string
UpdatedAt time.Time
Project Projector
}
// Owner owns the atomic character inventory/equipment commit for guardian-gem
// insertion. PVF validation and current-client raw socket projection remain
// in the bridge.
type Owner struct {
items dnfrepo.CharacterItemUnitOfWork
}
func NewOwner(repositories dnfrepo.Group) (*Owner, error) {
if repositories.CharacterItems == nil {
return nil, ErrOwnerUnavailable
}
return &Owner{items: repositories.CharacterItems}, nil
}
func (o *Owner) Insert(ctx context.Context, command Command) error {
if o == nil || o.items == nil {
return ErrOwnerUnavailable
}
characterID := strings.TrimSpace(command.CharacterID)
if characterID == "" {
return ErrCharacterRequired
}
if command.Project == nil {
return ErrProjectorRequired
}
if ctx == nil {
ctx = context.Background()
}
if err := ctx.Err(); err != nil {
return err
}
now := command.UpdatedAt.UTC()
if now.IsZero() {
now = time.Now().UTC()
}
return o.items.WithinCharacterItems(ctx, characterID, func(
inventories dnfrepo.InventoryRepository,
equipmentRepo dnfrepo.EquipmentRepository,
) error {
if inventories == nil || equipmentRepo == nil {
return ErrOwnerUnavailable
}
inventory, found, err := inventories.Load(ctx, characterID)
if err != nil {
return fmt.Errorf("load guardian gem inventory: %w", err)
}
if !found || strings.TrimSpace(inventory.CharacterID) != characterID {
return fmt.Errorf("%w: character=%s", ErrInventoryMissing, characterID)
}
inventory = dnfrepo.CloneInventory(inventory)
equipment, equipmentFound, err := equipmentRepo.Load(ctx, characterID)
if err != nil {
return fmt.Errorf("load guardian gem equipment: %w", err)
}
if equipmentFound {
equipment = dnfrepo.CloneEquipment(equipment)
} else {
equipment = dnfrepo.EquipmentRecord{
CharacterID: characterID,
Entries: make(map[string]dnfrepo.EquipmentEntry),
}
}
if equipment.Entries == nil {
equipment.Entries = make(map[string]dnfrepo.EquipmentEntry)
}
changes, err := command.Project(&Assets{
Inventory: &inventory,
Equipment: &equipment,
})
if err != nil {
return err
}
inventoryFields := make([]dnfrepo.InventoryField, 0, 2)
if changes.InventorySlots {
inventoryFields = append(inventoryFields, dnfrepo.InventoryFieldSlots)
}
if changes.InventoryWarehouse {
inventoryFields = append(inventoryFields, dnfrepo.InventoryFieldWarehouse)
}
if len(inventoryFields) > 0 {
inventory.UpdatedAt = now
if err := dnfrepo.SaveInventoryFields(ctx, inventories, inventory, inventoryFields...); err != nil {
return err
}
}
if changes.Equipment {
equipment.UpdatedAt = now
if err := dnfrepo.SaveEquipmentFields(ctx, equipmentRepo, equipment, dnfrepo.EquipmentFieldEntries); err != nil {
return err
}
}
return nil
})
}