服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
170 lines
6.5 KiB
Go
170 lines
6.5 KiB
Go
package hellparty
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import (
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"context"
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"os"
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"testing"
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"longheng.io/server/internal/modules/dnf/worldmap"
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platformpvf "longheng.io/server/internal/platform/pvf"
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)
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func TestRealPVFCatalog(t *testing.T) {
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path := os.Getenv("DNFBRIDGE_REAL_PVF_SMOKE")
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if path == "" {
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t.Skip("set DNFBRIDGE_REAL_PVF_SMOKE to verify the runtime Hell Party catalog")
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}
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archive, err := platformpvf.Open(path)
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if err != nil {
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t.Fatalf("Open(%q) error = %v", path, err)
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}
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catalog, err := Load(archive)
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if err != nil {
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t.Fatalf("Load(real PVF) error = %v", err)
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}
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rules, groups, actors := catalog.Snapshot()
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if rules != 4 || groups < 160 || actors < 500 {
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t.Fatalf("real catalog snapshot rules=%d groups=%d actors=%d", rules, groups, actors)
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}
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rule, ok := catalog.Difficulty("A")
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if !ok || rule.RewardRollCount != 8 {
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t.Fatalf("real difficulty A = %+v, %v", rule, ok)
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}
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group, ok := catalog.Group(155)
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if !ok || len(group.Actors["A"]) != 2 {
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t.Fatalf("real group 155 = %+v, %v", group, ok)
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}
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t.Logf("real Hell Party catalog: rules=%d groups=%d actors=%d difficultyA=%v", rules, groups, actors, rule.Values)
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}
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func TestRealPVFDropCatalog(t *testing.T) {
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path := os.Getenv("DNFBRIDGE_REAL_PVF_SMOKE")
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if path == "" {
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t.Skip("set DNFBRIDGE_REAL_PVF_SMOKE to verify the runtime Hell Party drop catalog")
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}
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archive, err := platformpvf.Open(path)
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if err != nil {
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t.Fatalf("Open(%q) error = %v", path, err)
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}
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catalog, err := LoadDropCatalog(archive)
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if err != nil {
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t.Fatalf("LoadDropCatalog(real PVF) error = %v", err)
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}
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probabilityRows, rarityRows, gradeRows := catalog.Snapshot()
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if probabilityRows == 0 || rarityRows < 2 || gradeRows < 90 {
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t.Fatalf("real drop catalog snapshot probability=%d rarity=%d grade=%d", probabilityRows, rarityRows, gradeRows)
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}
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rate, rateFound := catalog.DropRate(90, 0)
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window, windowFound := catalog.GradeWindow(90)
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weights, weightsFound := catalog.RarityWeights(1)
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if !rateFound || !windowFound || !weightsFound {
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t.Fatalf("real level 90 fields rate=%d/%t window=%+v/%t weights=%v/%t", rate, rateFound, window, windowFound, weights, weightsFound)
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}
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t.Logf("real Hell Party drop catalog: probability=%d rarity=%d grade=%d level90_rate=%d level90_window=%+v modeA_weights=%v",
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probabilityRows, rarityRows, gradeRows, rate, window, weights)
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}
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func TestRealPVFDungeon86Room(t *testing.T) {
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path := os.Getenv("DNFBRIDGE_REAL_PVF_SMOKE")
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if path == "" {
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t.Skip("set DNFBRIDGE_REAL_PVF_SMOKE to verify the runtime Hell Party room")
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}
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archive, err := platformpvf.Open(path)
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if err != nil {
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t.Fatalf("Open(%q) error = %v", path, err)
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}
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table, err := worldmap.LoadSource(context.Background(), archive, worldmap.Options{SkipAreas: true})
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if err != nil {
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t.Fatalf("LoadSource(real PVF) error = %v", err)
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}
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dungeon, found := table.FindDungeon(86)
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if !found || len(dungeon.Mazes) == 0 {
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t.Fatalf("real dungeon 86 missing: found=%t mazes=%d", found, len(dungeon.Mazes))
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}
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maze := dungeon.Mazes[0]
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if !maze.SealDoorMapIndex.Set || len(maze.SealDoorPosition) != 2 {
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t.Fatalf("real dungeon 86 seal-door metadata=%+v position=%v", maze.SealDoorMapIndex, maze.SealDoorPosition)
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}
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sealMap, found := table.FindMap(maze.SealDoorMapIndex.Value)
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if !found {
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t.Fatalf("real dungeon 86 seal-door map %d missing", maze.SealDoorMapIndex.Value)
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}
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resolver, err := worldmap.NewResolver(table)
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if err != nil {
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t.Fatal(err)
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}
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topology, err := worldmap.BuildDungeonTopology(resolver, 86, 0)
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if err != nil {
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t.Fatal(err)
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}
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coordinate := worldmap.RoomCoordinate{X: maze.SealDoorPosition[0], Y: maze.SealDoorPosition[1]}
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normalRoom, found := topology.Room(coordinate)
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if !found || normalRoom.Map == nil {
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t.Fatalf("real dungeon 86 normal seal room %s missing", coordinate)
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}
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room, err := ResolveRoom(table, topology, 86, 0)
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if err != nil {
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t.Fatalf("ResolveRoom(real dungeon 86) error = %v", err)
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}
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if room.Coordinate != coordinate || room.HellMap.ID != 60050 || room.NormalMap.ID != 20304 ||
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room.Pillar.ObjectID != 30519 || len(room.Entries) != 18 {
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t.Fatalf("real dungeon 86 Hell Party room = %+v", room)
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}
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t.Logf("dungeon=86 seal_map=%d path=%s coordinate=%s normal_map=%d pillar=%d entries=%d",
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sealMap.ID, sealMap.Path, coordinate, normalRoom.Map.Map.ID, room.Pillar.ObjectID, len(room.Entries))
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}
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func TestRealPVFDungeon310Room(t *testing.T) {
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path := os.Getenv("DNFBRIDGE_REAL_PVF_SMOKE")
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if path == "" {
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t.Skip("set DNFBRIDGE_REAL_PVF_SMOKE to inspect the current dungeon 310 Hell Party room")
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}
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archive, err := platformpvf.Open(path)
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if err != nil {
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t.Fatalf("Open(%q) error = %v", path, err)
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}
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table, err := worldmap.LoadSource(context.Background(), archive, worldmap.Options{SkipAreas: true})
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if err != nil {
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t.Fatalf("LoadSource(real PVF) error = %v", err)
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}
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dungeon, found := table.FindDungeon(310)
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if !found || len(dungeon.Mazes) == 0 {
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t.Fatalf("real dungeon 310 missing: found=%t mazes=%d", found, len(dungeon.Mazes))
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}
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maze := dungeon.Mazes[0]
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if !maze.SealDoorMapIndex.Set || len(maze.SealDoorPosition) != 2 {
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t.Fatalf("real dungeon 310 seal-door metadata=%+v position=%v", maze.SealDoorMapIndex, maze.SealDoorPosition)
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}
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sealMap, found := table.FindMap(maze.SealDoorMapIndex.Value)
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if !found {
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t.Fatalf("real dungeon 310 seal-door map %d missing", maze.SealDoorMapIndex.Value)
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}
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if sealMap.ID != 60083 || sealMap.Path != "map/MetroCenter/Time_Plaza/Hell_Time_Plaza.map" || len(sealMap.Diagnostics) != 0 {
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t.Fatalf("real dungeon 310 seal-door map id=%d path=%s diagnostics=%+v", sealMap.ID, sealMap.Path, sealMap.Diagnostics)
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}
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if len(sealMap.SpecialPassiveObjects) != 1 {
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t.Fatalf("real dungeon 310 special objects=%+v", sealMap.SpecialPassiveObjects)
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}
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pillar := sealMap.SpecialPassiveObjects[0]
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if pillar.ObjectID != 30528 || pillar.X != 594 || pillar.Y != 301 || len(pillar.HellParty) != 13 {
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t.Fatalf("real dungeon 310 Hell Party pillar=%+v", pillar)
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}
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resolver, err := worldmap.NewResolver(table)
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if err != nil {
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t.Fatal(err)
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}
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topology, err := worldmap.BuildDungeonTopology(resolver, 310, 0)
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if err != nil {
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t.Fatal(err)
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}
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room, err := ResolveRoom(table, topology, 310, 0)
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if err != nil {
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t.Fatalf("ResolveRoom(real dungeon 310) error = %v", err)
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}
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if room.HellMap.ID != 60083 || room.NormalMap.ID == 60083 || room.Pillar.ObjectID != 30528 || len(room.Entries) != 13 {
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t.Fatalf("real dungeon 310 Hell Party room=%+v", room)
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}
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t.Logf("dungeon=310 seal_map=%d path=%s coordinate=%s normal_map=%d pillar=%d entries=%d",
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sealMap.ID, sealMap.Path, room.Coordinate, room.NormalMap.ID, room.Pillar.ObjectID, len(room.Entries))
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}
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