服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
135 lines
4.5 KiB
Go
135 lines
4.5 KiB
Go
package pvp
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import (
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"context"
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"fmt"
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repo "longheng.io/server/internal/modules/dnf/repository"
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"longheng.io/server/internal/modules/dnf/repository/memory"
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"testing"
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"time"
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)
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func TestTotalTeamOwnershipProfessionAndStableSlots(t *testing.T) {
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ctx := context.Background()
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repos := memory.NewMemoryGroup()
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now := time.Now()
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if err := repos.Account.Save(ctx, repo.AccountRecord{AccountID: "account", Metadata: map[string]string{"keep": "value"}}); err != nil {
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t.Fatal(err)
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}
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rows := []repo.CharacterRecord{}
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for i := 0; i < 3; i++ {
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rows = append(rows, repo.CharacterRecord{CharacterID: fmt.Sprint(i + 1), AccountID: "account", Slot: i, Name: fmt.Sprint("role", i), Job: fmt.Sprint(i), Level: 90, Stats: map[string]int64{"grow_type": 17}})
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}
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source := textSource{"etc/pvpparameter.etc": "[pvp matching possible character]\n0 1 1 1 2 1\n[/pvp matching possible character]"}
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team, err := ResolveTotalTeam("account", "王者队伍", [3]byte{0, 1, 2}, rows, source)
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if err != nil {
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t.Fatal(err)
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}
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for _, c := range rows {
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if err := repos.Character.Save(ctx, c); err != nil {
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t.Fatal(err)
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}
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}
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if err := SaveTotalTeam(ctx, repos.Account, "account", team.Team, now); err != nil {
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t.Fatal(err)
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}
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for _, bad := range [][3]byte{{0, 0, 2}, {0, 1, 255}} {
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if _, err := ResolveTotalTeam("account", "王者队伍", bad, rows, source); err == nil {
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t.Fatal("invalid roster accepted", bad)
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}
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}
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if _, err := ResolveTotalTeam("other", "王者队伍", [3]byte{0, 1, 2}, rows, source); err == nil {
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t.Fatal("foreign characters accepted")
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}
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duplicate := append([]repo.CharacterRecord(nil), rows...)
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duplicate[1].Job = "0"
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if _, err := ResolveTotalTeam("account", "王者队伍", [3]byte{0, 1, 2}, duplicate, source); err == nil {
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t.Fatal("same profession accepted")
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}
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rows[0].Slot, rows[2].Slot = 2, 0
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for _, c := range rows {
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if err := repos.Character.Save(ctx, c); err != nil {
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t.Fatal(err)
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}
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}
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loaded, err := ReadTotalTeam(ctx, repos, "account")
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if err != nil || loaded.Team.Characters != [3]string{"1", "2", "3"} || loaded.Slots != [3]byte{2, 1, 0} {
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t.Fatalf("slot reorder rebound team: %+v %v", loaded, err)
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}
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rows[1].Stats["delete_flag"] = 1
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if err := repos.Character.Save(ctx, rows[1]); err != nil {
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t.Fatal(err)
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}
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loaded, err = ReadTotalTeam(ctx, repos, "account")
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if err != nil || loaded.Slots[1] != 255 {
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t.Fatal("deleted character retained", loaded, err)
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}
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account, _, _ := repos.Account.Load(ctx, "account")
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if account.Metadata["keep"] != "value" {
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t.Fatal("unrelated metadata overwritten")
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}
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finder := repos.Account.(repo.PVPTotalTeamNameFinder)
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id, found, err := finder.FindAccountIDByPVPTotalTeamName(ctx, "王者队伍")
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if err != nil || !found || id != "account" {
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t.Fatal(id, found, err)
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}
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}
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func TestTotalTeamRenameConsumesOnceAndRejectsForeignExpiredWrongCard(t *testing.T) {
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ctx := context.Background()
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now := time.Now()
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for _, scenario := range []string{"valid", "wrong", "expired", "foreign", "locked", "no_team"} {
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t.Run(scenario, func(t *testing.T) {
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repos := memory.NewMemoryGroup()
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if err := repos.Account.Save(ctx, repo.AccountRecord{AccountID: "a"}); err != nil {
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t.Fatal(err)
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}
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team := TotalTeam{Name: "原来队伍", Characters: [3]string{"1", "2", "3"}}
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if scenario != "no_team" {
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if err := SaveTotalTeam(ctx, repos.Account, "a", team, now); err != nil {
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t.Fatal(err)
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}
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}
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owner := "a"
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if scenario == "foreign" {
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owner = "b"
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}
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if err := repos.Character.Save(ctx, repo.CharacterRecord{CharacterID: "1", AccountID: owner}); err != nil {
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t.Fatal(err)
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}
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card := repo.ItemStack{ItemID: TotalTeamRenameCardID, Count: 2}
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if scenario == "wrong" {
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card.ItemID++
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}
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if scenario == "expired" {
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card.ExpireAt = now
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}
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if scenario == "locked" {
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card.Extra = map[string]string{"equipment_lock_state": "locked"}
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}
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if err := repos.Inventory.Save(ctx, repo.InventoryRecord{CharacterID: "1", Slots: map[string]repo.ItemStack{"0:100": card}}); err != nil {
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t.Fatal(err)
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}
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err := RenameTotalTeam(ctx, repos, "a", "1", "新的队伍", 100, now)
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if scenario == "valid" {
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if err != nil {
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t.Fatal(err)
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}
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if err := RenameTotalTeam(ctx, repos, "a", "1", "新的队伍", 100, now); err != nil {
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t.Fatal(err)
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}
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} else if err == nil {
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t.Fatal("invalid rename accepted")
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}
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inv, _, _ := repos.Inventory.Load(ctx, "1")
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want := int64(2)
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if scenario == "valid" {
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want = 1
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}
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if inv.Slots["0:100"].Count != want {
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t.Fatalf("card count=%d want=%d", inv.Slots["0:100"].Count, want)
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}
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})
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}
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}
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