服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
148 lines
4.3 KiB
Go
148 lines
4.3 KiB
Go
package quest
|
|
|
|
import (
|
|
"time"
|
|
|
|
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
|
|
)
|
|
|
|
// LinkedQuestChainResetPlan is the administrative rollback projection for a
|
|
// quest-clear parent and the managed subtasks it owns. A linked child cannot
|
|
// be safely made incomplete on its own: the client derives its NPC/dialogue
|
|
// ownership from the parent and from every sibling row in the same generation.
|
|
type LinkedQuestChainResetPlan struct {
|
|
Record dnfrepo.QuestRecord
|
|
ParentQuestID int64
|
|
ReactivatedQuestIDs []int64
|
|
ChangedFields []dnfrepo.QuestField
|
|
}
|
|
|
|
// PlanLinkedQuestChainReset removes every persisted generation of a linked
|
|
// quest-clear family and activates a fresh parent/child generation from PVF.
|
|
// Ordinary standalone quests deliberately remain outside this operation.
|
|
func (c *Catalog) PlanLinkedQuestChainReset(
|
|
character CharacterEligibility,
|
|
record dnfrepo.QuestRecord,
|
|
requestedQuestID int64,
|
|
resetAt time.Time,
|
|
) (LinkedQuestChainResetPlan, error) {
|
|
if c == nil {
|
|
return LinkedQuestChainResetPlan{}, ErrCatalogEmpty
|
|
}
|
|
requested, ok := c.Find(requestedQuestID)
|
|
if !ok {
|
|
return LinkedQuestChainResetPlan{}, ErrQuestDefinitionMissing
|
|
}
|
|
if requested.MainQuestID <= 0 {
|
|
return LinkedQuestChainResetPlan{}, ErrQuestNotAcceptable
|
|
}
|
|
parent, ok := c.Find(requested.MainQuestID)
|
|
if !ok || !questClearDefinition(parent) {
|
|
return LinkedQuestChainResetPlan{}, ErrQuestNotAcceptable
|
|
}
|
|
familyIDs := c.managedLinkedQuestChainIDs(parent)
|
|
requestedManaged := false
|
|
for _, questID := range familyIDs[1:] {
|
|
if questID == requestedQuestID {
|
|
requestedManaged = true
|
|
break
|
|
}
|
|
}
|
|
if !requestedManaged {
|
|
return LinkedQuestChainResetPlan{}, ErrQuestNotAcceptable
|
|
}
|
|
|
|
reset := dnfrepo.CloneQuest(record)
|
|
for _, questID := range familyIDs {
|
|
delete(reset.States, questID)
|
|
delete(reset.Progress, questID)
|
|
}
|
|
accept, err := c.PlanAccept(character, reset, parent.ID)
|
|
if err != nil {
|
|
return LinkedQuestChainResetPlan{}, err
|
|
}
|
|
if resetAt.IsZero() {
|
|
resetAt = time.Now().UTC()
|
|
}
|
|
applyAcceptPlan(&reset, accept, parent, record.CharacterID, resetAt)
|
|
reset.UpdatedAt = resetAt
|
|
completed := make(map[int64]struct{})
|
|
for _, linked := range accept.LinkedSubQuests {
|
|
if c.linkedChildWaitsForEarlierSibling(parent, c.byID[linked.QuestID], completed) {
|
|
delete(reset.States, linked.QuestID)
|
|
}
|
|
}
|
|
|
|
reactivated := []int64{accept.QuestID}
|
|
for _, linked := range accept.LinkedSubQuests {
|
|
if _, active := reset.States[linked.QuestID]; active {
|
|
reactivated = append(reactivated, linked.QuestID)
|
|
}
|
|
}
|
|
return LinkedQuestChainResetPlan{
|
|
Record: reset,
|
|
ParentQuestID: parent.ID,
|
|
ReactivatedQuestIDs: reactivated,
|
|
ChangedFields: []dnfrepo.QuestField{dnfrepo.QuestFieldStates, dnfrepo.QuestFieldProgress},
|
|
}, nil
|
|
}
|
|
|
|
func (c *Catalog) managedLinkedQuestChainIDs(parent Definition) []int64 {
|
|
ids := []int64{parent.ID}
|
|
if c == nil || !questClearDefinition(parent) {
|
|
return ids
|
|
}
|
|
seen := make(map[int64]struct{}, len(parent.IntData))
|
|
for _, childID := range parent.IntData {
|
|
if childID <= 0 {
|
|
continue
|
|
}
|
|
if _, duplicate := seen[childID]; duplicate {
|
|
continue
|
|
}
|
|
seen[childID] = struct{}{}
|
|
child, ok := c.Find(childID)
|
|
if !ok || child.MainQuestID != parent.ID || child.HasDependGiveItem || !shouldAutoCompleteNoRewardSubQuest(child) {
|
|
continue
|
|
}
|
|
ids = append(ids, childID)
|
|
}
|
|
return ids
|
|
}
|
|
|
|
func questClearDefinition(definition Definition) bool {
|
|
tag := normalizeQuestTag(definition.Type)
|
|
return tag == "quest clear" || tag == "clear quest"
|
|
}
|
|
|
|
func (c *Catalog) linkedChildWaitsForEarlierSibling(parent, child Definition, completed map[int64]struct{}) bool {
|
|
if c == nil || child.MainQuestID != parent.ID || !orderedLinkedStoryStep(child) {
|
|
return false
|
|
}
|
|
for _, siblingID := range parent.IntData {
|
|
if siblingID == child.ID {
|
|
return false
|
|
}
|
|
if siblingID <= 0 {
|
|
continue
|
|
}
|
|
sibling, ok := c.byID[siblingID]
|
|
if !ok || sibling.MainQuestID != parent.ID || sibling.HasDependGiveItem || !shouldAutoCompleteNoRewardSubQuest(sibling) {
|
|
continue
|
|
}
|
|
if _, done := completed[siblingID]; !done {
|
|
return true
|
|
}
|
|
}
|
|
return false
|
|
}
|
|
|
|
func orderedLinkedStoryStep(definition Definition) bool {
|
|
switch normalizeQuestTag(definition.Type) {
|
|
case "meet npc", "seek n meet npc", "reach the range", "look cinematic":
|
|
return true
|
|
default:
|
|
return false
|
|
}
|
|
}
|