服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
257 lines
8.8 KiB
Go
257 lines
8.8 KiB
Go
package skill
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import (
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"context"
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"errors"
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"reflect"
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"testing"
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"time"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
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)
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func TestSceneOwnerBackfillPersistsSeedAndPreservesCooldowns(t *testing.T) {
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ctx := context.Background()
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repositories := dnfrepomemory.NewMemoryGroup()
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if err := repositories.Skill.Save(ctx, dnfrepo.SkillRecord{
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CharacterID: "77",
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Cooldowns: map[int64]time.Time{46: time.Unix(1234, 0).UTC()},
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}); err != nil {
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t.Fatal(err)
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}
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owner, err := NewSceneOwner(repositories)
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if err != nil {
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t.Fatalf("NewSceneOwner error = %v", err)
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}
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seed := dnfrepo.SkillRecord{
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CharacterID: "77",
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Skills: map[int64]dnfrepo.SkillState{46: {Level: 1, Enabled: true}},
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Points: dnfrepo.SkillPointState{TotalSP: 100, RemainingSP: 100, SyncedLevel: 1},
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Layouts: map[int]dnfrepo.SkillLayout{0: {0: 46}},
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}
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result, persisted, err := owner.Backfill(ctx, BackfillCommand{CharacterID: "77", Seed: seed})
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if err != nil || !persisted {
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t.Fatalf("Backfill result=%+v persisted=%t error=%v", result, persisted, err)
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}
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if result.Skills[46].Level != 1 || result.Cooldowns[46].Unix() != 1234 || result.Layouts[0][0] != 46 {
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t.Fatalf("Backfill result = %+v", result)
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}
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saved, found, err := repositories.Skill.Load(ctx, "77")
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if err != nil || !found || saved.Cooldowns[46].Unix() != 1234 || saved.Skills[46].Level != 1 {
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t.Fatalf("saved=%+v found=%t error=%v", saved, found, err)
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}
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}
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func TestSceneOwnerSyncPointsPreservesSpentLedger(t *testing.T) {
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ctx := context.Background()
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repositories := dnfrepomemory.NewMemoryGroup()
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seedSceneSkillRecord(t, ctx, repositories)
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owner, err := NewSceneOwner(repositories)
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if err != nil {
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t.Fatal(err)
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}
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result, persisted, err := owner.SyncPoints(ctx, SyncPointsCommand{
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CharacterID: "77",
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Target: dnfrepo.SkillPointState{
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TotalSP: 150,
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TotalTP: 30,
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SyncedLevel: 20,
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},
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})
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if err != nil || !persisted {
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t.Fatalf("SyncPoints result=%+v persisted=%t error=%v", result, persisted, err)
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}
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want := dnfrepo.SkillPointState{
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TotalSP: 150,
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RemainingSP: 110,
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TotalTP: 30,
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RemainingTP: 20,
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SyncedLevel: 20,
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}
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if result.Points != want {
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t.Fatalf("points=%+v want=%+v", result.Points, want)
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}
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saved, _, _ := repositories.Skill.Load(ctx, "77")
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if saved.Points != want {
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t.Fatalf("saved points=%+v want=%+v", saved.Points, want)
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}
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}
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func TestSceneOwnerEnsureAndSyncAlternateTreePreservesPrimary(t *testing.T) {
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ctx := context.Background()
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repositories := dnfrepomemory.NewMemoryGroup()
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seedSceneSkillRecord(t, ctx, repositories)
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owner, err := NewSceneOwner(repositories)
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if err != nil {
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t.Fatal(err)
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}
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before, _, _ := repositories.Skill.Load(ctx, "77")
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primaryBefore, _ := dnfrepo.SkillTree(before, 0)
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created, persisted, err := owner.EnsureTree(ctx, EnsureTreeCommand{
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CharacterID: "77",
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TreeIndex: 1,
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State: dnfrepo.SkillTreeState{
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Skills: map[int64]dnfrepo.SkillState{46: {Level: 1, Enabled: true}},
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Points: dnfrepo.SkillPointState{TotalSP: 100, RemainingSP: 90, TotalTP: 20, RemainingTP: 20, SyncedLevel: 10},
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},
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Layout: dnfrepo.SkillLayout{150: 46},
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})
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if err != nil || !persisted {
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t.Fatalf("EnsureTree result=%+v persisted=%t error=%v", created, persisted, err)
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}
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updated, synced, err := owner.SyncPoints(ctx, SyncPointsCommand{
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CharacterID: "77",
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TreeIndex: 1,
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Target: dnfrepo.SkillPointState{TotalSP: 150, TotalTP: 30, SyncedLevel: 20},
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})
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if err != nil || !synced {
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t.Fatalf("SyncPoints(tree 1) result=%+v persisted=%t error=%v", updated, synced, err)
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}
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primaryAfter, _ := dnfrepo.SkillTree(updated, 0)
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alternate, found := dnfrepo.SkillTree(updated, 1)
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if !reflect.DeepEqual(primaryAfter, primaryBefore) {
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t.Fatalf("alternate-tree operations changed primary: before=%+v after=%+v", primaryBefore, primaryAfter)
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}
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if !found || alternate.Points.RemainingSP != 140 || alternate.Points.RemainingTP != 30 || updated.Layouts[1][150] != 46 {
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t.Fatalf("alternate tree=%+v layout=%+v", alternate, updated.Layouts[1])
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}
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}
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func TestSceneOwnerEnsureBaselineRepairsEveryTreeIdempotently(t *testing.T) {
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ctx := context.Background()
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repositories := dnfrepomemory.NewMemoryGroup()
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seedSceneSkillRecord(t, ctx, repositories)
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record, _, _ := repositories.Skill.Load(ctx, "77")
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record.Skills[49] = dnfrepo.SkillState{Level: 2}
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dnfrepo.SetSkillTree(&record, 1, dnfrepo.SkillTreeState{
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Skills: map[int64]dnfrepo.SkillState{
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46: {Level: 1, Enabled: true},
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49: {Level: 3},
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},
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Points: dnfrepo.SkillPointState{TotalSP: 100, RemainingSP: 25, TotalTP: 20, RemainingTP: 5, SyncedLevel: 10},
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})
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record.Layouts[1] = dnfrepo.SkillLayout{7: 49}
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if err := repositories.Skill.Save(ctx, record); err != nil {
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t.Fatal(err)
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}
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owner, err := NewSceneOwner(repositories)
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if err != nil {
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t.Fatal(err)
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}
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updated, persisted, err := owner.EnsureBaseline(ctx, EnsureBaselineCommand{
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CharacterID: "77",
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TreeCount: 2,
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Levels: map[uint16]int{46: 1, 48: 1, 49: 1},
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})
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if err != nil || !persisted {
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t.Fatalf("EnsureBaseline result=%+v persisted=%t error=%v", updated, persisted, err)
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}
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primary, primaryFound := dnfrepo.SkillTree(updated, 0)
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alternate, alternateFound := dnfrepo.SkillTree(updated, 1)
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if !primaryFound || !alternateFound || primary.Skills[48].Level != 1 || !primary.Skills[48].Enabled ||
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primary.Skills[49].Level != 2 || !primary.Skills[49].Enabled ||
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alternate.Skills[48].Level != 1 || !alternate.Skills[48].Enabled ||
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alternate.Skills[49].Level != 3 || !alternate.Skills[49].Enabled {
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t.Fatalf("baseline trees primary=%+v alternate=%+v", primary, alternate)
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}
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if primary.Points != record.Points || alternate.Points.RemainingSP != 25 || !reflect.DeepEqual(updated.Layouts[1], dnfrepo.SkillLayout{7: 49}) {
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t.Fatalf("baseline changed points/layouts: primary=%+v alternate=%+v layouts=%+v", primary.Points, alternate.Points, updated.Layouts)
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}
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again, persisted, err := owner.EnsureBaseline(ctx, EnsureBaselineCommand{
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CharacterID: "77",
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TreeCount: 2,
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Levels: map[uint16]int{46: 1, 48: 1, 49: 1},
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})
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if err != nil || persisted || !reflect.DeepEqual(again, updated) {
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t.Fatalf("idempotent EnsureBaseline result=%+v persisted=%t error=%v", again, persisted, err)
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}
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}
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func TestSceneOwnerEnsureLayoutPersistsOnceAndKeepsConcurrentExistingLayout(t *testing.T) {
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ctx := context.Background()
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repositories := dnfrepomemory.NewMemoryGroup()
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seedSceneSkillRecord(t, ctx, repositories)
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owner, err := NewSceneOwner(repositories)
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if err != nil {
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t.Fatal(err)
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}
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want := dnfrepo.SkillLayout{0: 46, 4: 47}
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result, layout, persisted, err := owner.EnsureLayout(ctx, EnsureLayoutCommand{
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CharacterID: "77",
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TreeIndex: 0,
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Build: func(dnfrepo.SkillRecord) (dnfrepo.SkillLayout, error) {
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return want, nil
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},
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})
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if err != nil || !persisted || !reflect.DeepEqual(layout, want) || !reflect.DeepEqual(result.Layouts[0], want) {
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t.Fatalf("EnsureLayout result=%+v layout=%v persisted=%t error=%v", result, layout, persisted, err)
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}
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existing := dnfrepo.SkillLayout{2: 47}
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saved, _, _ := repositories.Skill.Load(ctx, "77")
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saved.Layouts[0] = existing
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if err := repositories.Skill.Save(ctx, saved); err != nil {
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t.Fatal(err)
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}
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result, layout, persisted, err = owner.EnsureLayout(ctx, EnsureLayoutCommand{
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CharacterID: "77",
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TreeIndex: 0,
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Build: func(record dnfrepo.SkillRecord) (dnfrepo.SkillLayout, error) {
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return record.Layouts[0], nil
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},
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})
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if err != nil || persisted || !reflect.DeepEqual(layout, existing) || !reflect.DeepEqual(result.Layouts[0], existing) {
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t.Fatalf("existing result=%+v layout=%v persisted=%t error=%v", result, layout, persisted, err)
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}
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}
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func TestSceneOwnerEnsureLayoutBuilderFailureDoesNotPersist(t *testing.T) {
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ctx := context.Background()
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repositories := dnfrepomemory.NewMemoryGroup()
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seedSceneSkillRecord(t, ctx, repositories)
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owner, err := NewSceneOwner(repositories)
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if err != nil {
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t.Fatal(err)
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}
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wantErr := errors.New("reject scene layout")
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_, _, persisted, err := owner.EnsureLayout(ctx, EnsureLayoutCommand{
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CharacterID: "77",
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TreeIndex: 0,
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Build: func(dnfrepo.SkillRecord) (dnfrepo.SkillLayout, error) {
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return nil, wantErr
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},
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})
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if !errors.Is(err, wantErr) || persisted {
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t.Fatalf("EnsureLayout persisted=%t error=%v", persisted, err)
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}
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saved, _, _ := repositories.Skill.Load(ctx, "77")
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if len(saved.Layouts) != 0 {
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t.Fatalf("failed layout persisted: %+v", saved.Layouts)
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}
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}
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func seedSceneSkillRecord(t *testing.T, ctx context.Context, repositories dnfrepo.Group) {
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t.Helper()
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if err := repositories.Skill.Save(ctx, dnfrepo.SkillRecord{
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CharacterID: "77",
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Skills: map[int64]dnfrepo.SkillState{
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46: {Level: 1, Enabled: true},
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47: {Level: 1, Enabled: true},
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},
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Points: dnfrepo.SkillPointState{
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TotalSP: 100,
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RemainingSP: 60,
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TotalTP: 20,
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RemainingTP: 10,
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SyncedLevel: 10,
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},
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Layouts: map[int]dnfrepo.SkillLayout{},
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}); err != nil {
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t.Fatal(err)
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}
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}
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