服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
81 lines
1.4 KiB
Go
81 lines
1.4 KiB
Go
package world
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import (
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"context"
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"log/slog"
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"strings"
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"sync"
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"time"
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)
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type Snapshot struct {
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OnlinePlayers int `json:"online_players"`
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LastEvent string `json:"last_event"`
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UpdatedAt time.Time `json:"updated_at"`
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}
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type Module struct {
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logger *slog.Logger
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mu sync.RWMutex
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active map[string]bool
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summary Snapshot
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}
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func New(logger *slog.Logger) *Module {
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return &Module{
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logger: logger,
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active: make(map[string]bool),
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}
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}
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func (m *Module) Name() string {
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return "world-module"
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}
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func (m *Module) Start(context.Context) error {
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return nil
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}
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func (m *Module) Stop(context.Context) error {
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return nil
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}
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func (m *Module) ObservePlayer(accountID, state string) Snapshot {
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accountID = strings.TrimSpace(accountID)
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state = strings.TrimSpace(state)
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if accountID == "" {
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return m.Snapshot()
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}
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m.mu.Lock()
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defer m.mu.Unlock()
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switch state {
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case "online":
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m.active[accountID] = true
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case "offline":
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delete(m.active, accountID)
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default:
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m.active[accountID] = true
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}
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m.summary = Snapshot{
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OnlinePlayers: len(m.active),
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LastEvent: accountID + ":" + state,
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UpdatedAt: time.Now().UTC(),
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}
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if m.logger != nil {
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m.logger.Info("world snapshot updated", "online_players", m.summary.OnlinePlayers, "last_event", m.summary.LastEvent)
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}
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return m.summary
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}
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func (m *Module) Snapshot() Snapshot {
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m.mu.RLock()
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defer m.mu.RUnlock()
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return m.summary
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}
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