服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
104 lines
2.8 KiB
Go
104 lines
2.8 KiB
Go
package servergroup
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import "sort"
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func sortPlan(plan *Plan) {
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sort.Slice(plan.Shards, func(i, j int) bool {
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return plan.Shards[i].ID < plan.Shards[j].ID
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})
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sort.Slice(plan.Groups, func(i, j int) bool {
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return plan.Groups[i].ID < plan.Groups[j].ID
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})
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sort.Slice(plan.WarZones, func(i, j int) bool {
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return plan.WarZones[i].ID < plan.WarZones[j].ID
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})
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sort.Slice(plan.MergeGroups, func(i, j int) bool {
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return plan.MergeGroups[i].ID < plan.MergeGroups[j].ID
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})
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sort.Slice(plan.Routes, func(i, j int) bool {
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if plan.Routes[i].Feature != plan.Routes[j].Feature {
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return plan.Routes[i].Feature < plan.Routes[j].Feature
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}
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return plan.Routes[i].ShardID < plan.Routes[j].ShardID
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})
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sort.Slice(plan.Conflicts, func(i, j int) bool {
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if plan.Conflicts[i].Feature != plan.Conflicts[j].Feature {
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return plan.Conflicts[i].Feature < plan.Conflicts[j].Feature
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}
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if plan.Conflicts[i].ShardID != plan.Conflicts[j].ShardID {
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return plan.Conflicts[i].ShardID < plan.Conflicts[j].ShardID
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}
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return plan.Conflicts[i].GroupID < plan.Conflicts[j].GroupID
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})
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}
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func clonePlan(plan Plan) Plan {
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shards := plan.Shards
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groups := plan.Groups
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warZones := plan.WarZones
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mergeGroups := plan.MergeGroups
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routes := plan.Routes
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conflicts := plan.Conflicts
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plan.Shards = make([]Shard, len(shards))
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for i, shard := range shards {
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plan.Shards[i] = cloneShard(shard)
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}
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plan.Groups = make([]Group, len(groups))
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for i, group := range groups {
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plan.Groups[i] = cloneGroup(group)
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}
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plan.WarZones = make([]WarZone, len(warZones))
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for i, warZone := range warZones {
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plan.WarZones[i] = cloneWarZone(warZone)
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}
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plan.MergeGroups = make([]MergeGroup, len(mergeGroups))
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for i, mergeGroup := range mergeGroups {
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plan.MergeGroups[i] = cloneMergeGroup(mergeGroup)
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}
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plan.Routes = make([]Route, len(routes))
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for i, route := range routes {
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plan.Routes[i] = cloneRoute(route)
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}
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plan.Conflicts = append([]Conflict(nil), conflicts...)
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return plan
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}
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func cloneShard(shard Shard) Shard {
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shard.Meta = cloneStringMap(shard.Meta)
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return shard
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}
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func cloneGroup(group Group) Group {
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group.Shards = append([]string(nil), group.Shards...)
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group.Meta = cloneStringMap(group.Meta)
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return group
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}
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func cloneWarZone(warZone WarZone) WarZone {
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warZone.Shards = append([]string(nil), warZone.Shards...)
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warZone.Meta = cloneStringMap(warZone.Meta)
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return warZone
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}
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func cloneMergeGroup(mergeGroup MergeGroup) MergeGroup {
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mergeGroup.Shards = append([]string(nil), mergeGroup.Shards...)
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mergeGroup.Meta = cloneStringMap(mergeGroup.Meta)
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return mergeGroup
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}
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func cloneRoute(route Route) Route {
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route.Meta = cloneStringMap(route.Meta)
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return route
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}
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func cloneStringMap(values map[string]string) map[string]string {
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if len(values) == 0 {
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return nil
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}
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out := make(map[string]string, len(values))
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for key, value := range values {
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out[key] = value
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}
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return out
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}
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