服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
102 lines
2.8 KiB
Go
102 lines
2.8 KiB
Go
package dnfbridge
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import (
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"context"
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"errors"
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"fmt"
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dnfhonor "longheng.io/server/internal/modules/dnf/honor"
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)
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var (
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errHonorTableUnavailable = errors.New("dnf honor table is unavailable")
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errHonorAccountUnavailable = errors.New("dnf honor account repository is unavailable")
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errHonorAccountNotFound = errors.New("dnf honor account record was not found")
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)
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// preloadHonorTable validates both ordinary account-honor and character-scoped
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// HonorExpert source sections from the runtime PVF.
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func (s *Service) preloadHonorTable(ctx context.Context) error {
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if _, err := s.loadHonorTable(ctx); err != nil {
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return fmt.Errorf("preload dnf honor table: %w", err)
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}
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return nil
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}
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func (s *Service) loadHonorTable(ctx context.Context) (*dnfhonor.Tables, error) {
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if s == nil {
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return nil, errHonorTableUnavailable
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}
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if ctx == nil {
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ctx = context.Background()
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}
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if err := ctx.Err(); err != nil {
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return nil, err
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}
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s.honorMu.Lock()
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defer s.honorMu.Unlock()
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if s.honorTable != nil {
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return s.honorTable, nil
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}
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if s.honorLoadErr != nil {
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return nil, s.honorLoadErr
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}
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s.initialEquipmentMu.Lock()
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archive, err := s.initialEquipmentArchiveLocked()
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s.initialEquipmentMu.Unlock()
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if err != nil {
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s.honorLoadErr = err
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return nil, err
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}
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table, err := dnfhonor.LoadTables(archive)
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if err != nil {
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s.honorLoadErr = err
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return nil, err
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}
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if err := ctx.Err(); err != nil {
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return nil, err
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}
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s.honorTable = table
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snapshot := table.Snapshot()
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s.logPacketEvent("dnf-honor-table-loaded",
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"ordinary_grades", snapshot.OrdinaryGrades,
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"ordinary_levels", snapshot.OrdinaryLevels,
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"max_ordinary_level", snapshot.MaxOrdinaryLevel,
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"max_level_experience", snapshot.MaxLevelExperience,
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"max_total_experience", snapshot.MaxTotalExperience,
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"expert_grades", snapshot.ExpertGrades,
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"expert_experience_rows", snapshot.ExpertExperienceRows,
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"expert_calculation_ready", snapshot.ExpertCalculationReady)
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return table, nil
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}
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func (s *Service) currentAccountHonorProgress(ctx context.Context, sessions ...*gameSession) (dnfhonor.Progress, error) {
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if s == nil {
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return dnfhonor.Progress{}, errHonorTableUnavailable
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}
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s.honorMu.Lock()
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table := s.honorTable
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loadErr := s.honorLoadErr
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s.honorMu.Unlock()
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if table == nil {
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if loadErr != nil {
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return dnfhonor.Progress{}, loadErr
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}
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return dnfhonor.Progress{}, errHonorTableUnavailable
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}
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repositories, ok := s.repositoryGroup()
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if !ok || repositories.Account == nil {
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return dnfhonor.Progress{}, errHonorAccountUnavailable
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}
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accountID := s.accountIDForSession(sessions...)
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account, found, err := repositories.Account.Load(ctx, accountID)
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if err != nil {
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return dnfhonor.Progress{}, fmt.Errorf("load dnf honor account %q: %w", accountID, err)
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}
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if !found {
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return dnfhonor.Progress{}, fmt.Errorf("%w: %s", errHonorAccountNotFound, accountID)
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}
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return table.Resolve(account.HonorExp)
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}
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