Files
90CNServer/server/internal/services/dnfbridge/adventure_name_overhead_test.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

61 lines
2.2 KiB
Go

package dnfbridge
import (
"context"
"testing"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
)
func TestInitialTownHUDReadyReplaysAdventureNameModelOnce(t *testing.T) {
ctx := context.Background()
repositories := dnfrepomemory.NewMemoryGroup()
if err := repositories.Account.Save(ctx, dnfrepo.AccountRecord{
AccountID: "dnf:1",
State: "active",
RepresentAccountName: "AdventureGroup",
Metadata: map[string]string{adventureGroupCreatedDateMetadataKey: "2026-07-16"},
}); err != nil {
t.Fatal(err)
}
if err := repositories.Character.Save(ctx, dnfrepo.CharacterRecord{
CharacterID: "19", AccountID: "dnf:1", Slot: 0, Name: "test", Job: "0", Level: 90,
}); err != nil {
t.Fatal(err)
}
connection := &bufferConn{}
service := &Service{
options: options{accountID: "dnf:1"},
adventureGroupTable: loadAdventureGroupTestTables(t),
repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true },
}
session := &gameSession{
conn: connection,
connID: "adventure-overhead-refresh",
accountID: "dnf:1",
selectedCharacterID: 19,
initialTownRouteCharacterID: 19,
initialTownRouteStage: currentInitialTownRoutePlayerStateSent,
}
if err := service.sendInitialTownAdventureOverheadRefresh(session, "test_hud_ready"); err != nil {
t.Fatal(err)
}
packets := splitAllCurrentUpperPackets(t, connection.write.Bytes())
if len(packets) != 3 || packets[0].Header.MsgID != currentAdventureInfoPushMsgID ||
packets[1].Header.MsgID != currentAdventureActorRefreshMsgID ||
packets[2].Header.MsgID != currentRepresentAccountNameStateMsgID {
t.Fatalf("packets=%+v", packets)
}
if !session.initialTownAdventureOverheadRefreshSent {
t.Fatal("HUD-ready adventure overhead replay gate was not committed")
}
connection.write.Reset()
if err := service.sendInitialTownAdventureOverheadRefresh(session, "duplicate"); err != nil {
t.Fatal(err)
}
if connection.write.Len() != 0 {
t.Fatalf("duplicate HUD-ready adventure replay wrote=%x", connection.write.Bytes())
}
}