Files
90CNServer/server/internal/services/dnfbridge/custom_ability_modify.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

445 lines
16 KiB
Go

package dnfbridge
import (
"context"
"encoding/binary"
"errors"
"fmt"
"math"
"sort"
"strconv"
"time"
"longheng.io/server/internal/modules/dnf/alignedcmd"
dnfenum "longheng.io/server/internal/modules/dnf/dnfenum"
dnfproto "longheng.io/server/internal/modules/dnf/protocol"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
const (
currentCustomAbilityModifyRequestSize = 4
currentCustomAbilityModifyErrorGeneric byte = 1
currentCustomAbilityModifyErrorMaterial byte = 8
)
var (
errCurrentCustomAbilityModifyInvalid = errors.New("current custom ability modify request is invalid")
errCurrentCustomAbilityModifyMaterial = errors.New("current custom ability modify material is insufficient")
)
type currentCustomAbilityModifyRequest struct {
targetSlot int16
optionPosition byte
newOptionID byte
}
type currentCustomAbilityModifyResult struct {
itemID uint32
optionPosition byte
oldOptionID byte
newOptionID byte
grade byte
material currentCustomAbilityMaterialCost
materialRemaining int64
idempotent bool
groupConverter bool
converterItemID int64
converterRemaining int64
refreshes []alignedcmd.ItemSlotRefresh
}
func (catalog *currentCustomAbilityCatalog) customAbilityGroupForOption(optionID byte) ([]byte, bool) {
if catalog == nil {
return nil, false
}
for _, group := range catalog.groups {
for _, candidate := range group {
if candidate == optionID {
return group, true
}
}
}
return nil, false
}
func commitCurrentCustomAbilityGroupConvert(
ctx context.Context,
repositories dnfrepo.Group,
characterID string,
request currentCustomAbilityModifyRequest,
expectedItemID uint32,
source alignedcmd.CustomAbilityGroupConverterProjection,
catalog *currentCustomAbilityCatalog,
drawIndex currentCustomAbilityDrawIndex,
) (currentCustomAbilityModifyResult, error) {
if repositories.CharacterItems == nil || catalog == nil || drawIndex == nil ||
request.optionPosition > 1 || source.CharacterID == 0 ||
strconv.Itoa(int(source.CharacterID)) != characterID ||
source.SourceListType != dnfrepo.MainInventoryListType || source.SourceSlotIndex < 0 ||
source.SourceItemID <= 0 {
return currentCustomAbilityModifyResult{}, errCurrentCustomAbilityModifyInvalid
}
group, found := catalog.customAbilityGroupForOption(request.newOptionID)
if !found || len(group) == 0 {
return currentCustomAbilityModifyResult{}, errCurrentCustomAbilityModifyInvalid
}
drawnIndex, err := drawIndex(len(group))
if err != nil {
return currentCustomAbilityModifyResult{}, fmt.Errorf("draw custom ability group option: %w", err)
}
if drawnIndex < 0 || drawnIndex >= len(group) {
return currentCustomAbilityModifyResult{}, errCurrentCustomAbilityModifyInvalid
}
drawnOptionID := group[drawnIndex]
var result currentCustomAbilityModifyResult
err = dnfrepo.WithinCharacterItemsScoped(ctx, repositories.CharacterItems, characterID, func(inventoryRepo dnfrepo.InventoryRepository, _ dnfrepo.EquipmentRepository) error {
inventory, found, err := inventoryRepo.Load(ctx, characterID)
if err != nil {
return err
}
if !found {
return errCurrentCustomAbilityModifyInvalid
}
inventory = dnfrepo.CloneInventory(inventory)
targetKey := currentCeraShopInventorySlotKey(dnfrepo.MainInventoryListType, request.targetSlot)
target, found := inventory.Slots[targetKey]
if !found || target.ItemID != int64(expectedItemID) || target.Count != 1 {
return errCurrentCustomAbilityModifyInvalid
}
targetEntry := currentItemListEntryFromStack(dnfrepo.MainInventoryListType, request.targetSlot, target)
state, valid := currentCustomAbilityStateFromRaw(targetEntry.data[:], catalog)
if !valid {
return errCurrentCustomAbilityModifyInvalid
}
sourceKey := currentCeraShopInventorySlotKey(source.SourceListType, source.SourceSlotIndex)
device, found := inventory.Slots[sourceKey]
if !found || device.ItemID != source.SourceItemID || device.Count <= 0 || sourceKey == targetKey {
return errCurrentCustomAbilityModifyMaterial
}
oldOptionID := state.option0
if request.optionPosition == 1 {
oldOptionID = state.option1
}
if request.optionPosition == 0 {
state.option0 = drawnOptionID
} else {
state.option1 = drawnOptionID
}
target.RawEntry, target.Extra = applyCurrentCustomAbilityState(targetEntry.data[:], target.Extra, state)
inventory.Slots[targetKey] = target
device.Count--
remaining := device.Count
if remaining == 0 {
delete(inventory.Slots, sourceKey)
} else {
entry := currentItemListEntryFromStack(source.SourceListType, source.SourceSlotIndex, device)
device.RawEntry = append([]byte(nil), entry.data[:]...)
inventory.Slots[sourceKey] = device
}
inventory.UpdatedAt = time.Now().UTC()
if err := dnfrepo.SaveInventoryFields(ctx, inventoryRepo, inventory, dnfrepo.InventoryFieldSlots); err != nil {
return err
}
refreshes := []alignedcmd.ItemSlotRefresh{
{ListType: dnfrepo.MainInventoryListType, SlotIndex: request.targetSlot},
{ListType: source.SourceListType, SlotIndex: source.SourceSlotIndex},
}
sort.Slice(refreshes, func(i, j int) bool {
if refreshes[i].ListType != refreshes[j].ListType {
return refreshes[i].ListType < refreshes[j].ListType
}
return refreshes[i].SlotIndex < refreshes[j].SlotIndex
})
result = currentCustomAbilityModifyResult{
itemID: expectedItemID,
optionPosition: request.optionPosition,
oldOptionID: oldOptionID,
newOptionID: drawnOptionID,
grade: state.grade,
groupConverter: true,
converterItemID: source.SourceItemID,
converterRemaining: remaining,
refreshes: refreshes,
}
return nil
})
return result, err
}
func decodeCurrentCustomAbilityModifyRequest(body []byte) (currentCustomAbilityModifyRequest, error) {
if len(body) != currentCustomAbilityModifyRequestSize {
return currentCustomAbilityModifyRequest{}, errCurrentCustomAbilityModifyInvalid
}
slot := binary.LittleEndian.Uint16(body[0:2])
request := currentCustomAbilityModifyRequest{
targetSlot: int16(slot),
optionPosition: body[2],
newOptionID: body[3],
}
if slot > math.MaxInt16 || request.optionPosition > 1 || request.newOptionID == 0 {
return currentCustomAbilityModifyRequest{}, errCurrentCustomAbilityModifyInvalid
}
return request, nil
}
func buildCurrentCustomAbilityModifyFailureBody(err error) []byte {
code := currentCustomAbilityModifyErrorGeneric
if errors.Is(err, errCurrentCustomAbilityModifyMaterial) {
code = currentCustomAbilityModifyErrorMaterial
}
return []byte{0, code}
}
func buildCurrentCustomAbilityModifySuccessBody() []byte {
return []byte{1}
}
func commitCurrentCustomAbilityModify(
ctx context.Context,
repositories dnfrepo.Group,
characterID string,
request currentCustomAbilityModifyRequest,
expectedItemID uint32,
catalog *currentCustomAbilityCatalog,
) (currentCustomAbilityModifyResult, error) {
if repositories.CharacterItems == nil || catalog == nil || request.optionPosition > 1 {
return currentCustomAbilityModifyResult{}, errCurrentCustomAbilityModifyInvalid
}
if _, valid := catalog.optionIDs[request.newOptionID]; !valid {
return currentCustomAbilityModifyResult{}, errCurrentCustomAbilityModifyInvalid
}
var result currentCustomAbilityModifyResult
err := repositories.CharacterItems.WithinCharacterItems(ctx, characterID, func(inventoryRepo dnfrepo.InventoryRepository, _ dnfrepo.EquipmentRepository) error {
inventory, found, err := inventoryRepo.Load(ctx, characterID)
if err != nil {
return err
}
if !found {
return errCurrentCustomAbilityModifyInvalid
}
inventory = dnfrepo.CloneInventory(inventory)
targetKey := currentCeraShopInventorySlotKey(dnfrepo.MainInventoryListType, request.targetSlot)
target, found := inventory.Slots[targetKey]
if !found || target.ItemID != int64(expectedItemID) || target.Count != 1 {
return errCurrentCustomAbilityModifyInvalid
}
targetEntry := currentItemListEntryFromStack(dnfrepo.MainInventoryListType, request.targetSlot, target)
state, valid := currentCustomAbilityStateFromRaw(targetEntry.data[:], catalog)
if !valid {
return errCurrentCustomAbilityModifyInvalid
}
gradeMaterials, found := catalog.modifyMaterial[request.newOptionID]
if !found {
return errCurrentCustomAbilityModifyInvalid
}
material, found := gradeMaterials[state.grade]
if !found || material.itemID == 0 || material.count <= 0 {
return errCurrentCustomAbilityModifyInvalid
}
oldOptionID := state.option0
if request.optionPosition == 1 {
oldOptionID = state.option1
}
if oldOptionID == request.newOptionID {
result = currentCustomAbilityModifyResult{
itemID: expectedItemID,
optionPosition: request.optionPosition,
oldOptionID: oldOptionID,
newOptionID: request.newOptionID,
grade: state.grade,
material: material,
idempotent: true,
refreshes: []alignedcmd.ItemSlotRefresh{{
ListType: dnfrepo.MainInventoryListType,
SlotIndex: request.targetSlot,
}},
}
return nil
}
materialSlots := currentCompoundSlotsForItem(inventory.Slots, int64(material.itemID))
available := int64(0)
for _, slot := range materialSlots {
available += inventory.Slots[currentCeraShopInventorySlotKey(dnfrepo.MainInventoryListType, slot)].Count
}
if available < material.count {
return errCurrentCustomAbilityModifyMaterial
}
refreshes := []alignedcmd.ItemSlotRefresh{{ListType: dnfrepo.MainInventoryListType, SlotIndex: request.targetSlot}}
left := material.count
for _, slot := range materialSlots {
if left == 0 {
break
}
key := currentCeraShopInventorySlotKey(dnfrepo.MainInventoryListType, slot)
stack := inventory.Slots[key]
take := stack.Count
if take > left {
take = left
}
stack.Count -= take
left -= take
if stack.Count == 0 {
delete(inventory.Slots, key)
} else {
entry := currentItemListEntryFromStack(dnfrepo.MainInventoryListType, slot, stack)
stack.RawEntry = append([]byte(nil), entry.data[:]...)
inventory.Slots[key] = stack
}
refreshes = append(refreshes, alignedcmd.ItemSlotRefresh{ListType: dnfrepo.MainInventoryListType, SlotIndex: slot})
}
if request.optionPosition == 0 {
state.option0 = request.newOptionID
} else {
state.option1 = request.newOptionID
}
target.RawEntry, target.Extra = applyCurrentCustomAbilityState(targetEntry.data[:], target.Extra, state)
inventory.Slots[targetKey] = target
inventory.UpdatedAt = time.Now().UTC()
if err := dnfrepo.SaveInventoryFields(ctx, inventoryRepo, inventory, dnfrepo.InventoryFieldSlots); err != nil {
return err
}
sort.Slice(refreshes, func(i, j int) bool {
if refreshes[i].ListType != refreshes[j].ListType {
return refreshes[i].ListType < refreshes[j].ListType
}
return refreshes[i].SlotIndex < refreshes[j].SlotIndex
})
result = currentCustomAbilityModifyResult{
itemID: expectedItemID,
optionPosition: request.optionPosition,
oldOptionID: oldOptionID,
newOptionID: request.newOptionID,
grade: state.grade,
material: material,
materialRemaining: available - material.count,
refreshes: refreshes,
}
return nil
})
return result, err
}
func (s *Service) handleCurrentCustomAbilityModify(session *gameSession, body []byte) error {
request, err := decodeCurrentCustomAbilityModifyRequest(body)
if err != nil || session == nil || session.selectedCharacterID == 0 {
if err == nil {
err = errCurrentCustomAbilityModifyInvalid
}
s.logGameEvent(session, "game-custom-ability-modify-rejected", "reason", err, "body_len", len(body))
return s.sendGameUpperRawClass(session, uint16(dnfenum.CmdPacketCustomAbilityEquipOption), buildCurrentCustomAbilityModifyFailureBody(err), dnfproto.DefaultChannelClassification)
}
converterSource, converterMode, converterBusy := session.customAbilityConverter.begin(
session.selectedCharacterID,
s.gameplayNow(),
)
if converterBusy {
err = errCurrentCustomAbilityModifyInvalid
s.logGameEvent(session, "game-custom-ability-group-converter-rejected",
"reason", "op1340_continuation_already_in_flight",
"body_len", len(body))
return s.sendGameUpperRawClass(session, uint16(dnfenum.CmdPacketCustomAbilityEquipOption), buildCurrentCustomAbilityModifyFailureBody(err), dnfproto.DefaultChannelClassification)
}
converterCommitted := false
if converterMode {
defer func() {
session.customAbilityConverter.finish(converterCommitted)
}()
}
characterID := strconv.Itoa(int(session.selectedCharacterID))
repositories, ok := s.repositoryGroup()
if !ok || repositories.Inventory == nil || repositories.CharacterItems == nil {
err = fmt.Errorf("custom ability modify repositories unavailable")
s.logGameEvent(session, "game-custom-ability-modify-rejected", "reason", err, "body_len", len(body))
return s.sendGameUpperRawClass(session, uint16(dnfenum.CmdPacketCustomAbilityEquipOption), buildCurrentCustomAbilityModifyFailureBody(err), dnfproto.DefaultChannelClassification)
}
ctx, cancel := context.WithTimeout(context.Background(), currentRepositorySnapshotTimeout)
defer cancel()
inventory, found, err := repositories.Inventory.Load(ctx, characterID)
var target dnfrepo.ItemStack
targetFound := false
if err == nil {
target, targetFound = inventory.Slots[currentCeraShopInventorySlotKey(dnfrepo.MainInventoryListType, request.targetSlot)]
}
if err == nil && (!found || !targetFound || target.ItemID <= 0 || target.ItemID > int64(math.MaxUint32) || target.Count != 1) {
err = errCurrentCustomAbilityModifyInvalid
} else if err == nil {
profile, profileErr := s.resolveCurrentCustomAbilityItemProfile(uint32(target.ItemID))
if profileErr != nil {
err = profileErr
} else if !profile.applicable || profile.optionCount != 2 {
err = errCurrentCustomAbilityModifyInvalid
}
}
var catalog *currentCustomAbilityCatalog
if err == nil {
s.initialEquipmentMu.Lock()
archive, archiveErr := s.initialEquipmentArchiveLocked()
s.initialEquipmentMu.Unlock()
if archiveErr != nil {
err = archiveErr
} else {
catalog, err = parseCurrentCustomAbilityCatalog(archive)
}
}
var result currentCustomAbilityModifyResult
if err == nil {
if converterMode {
result, err = commitCurrentCustomAbilityGroupConvert(
ctx,
repositories,
characterID,
request,
uint32(target.ItemID),
converterSource,
catalog,
currentCustomAbilitySecureDrawIndex,
)
} else {
result, err = commitCurrentCustomAbilityModify(ctx, repositories, characterID, request, uint32(target.ItemID), catalog)
}
}
if err != nil {
s.logGameEvent(session, "game-custom-ability-modify-rejected",
"slot", request.targetSlot,
"option_position", request.optionPosition,
"new_option_id", request.newOptionID,
"item_id", target.ItemID,
"reason", err,
"body_len", len(body))
return s.sendGameUpperRawClass(session, uint16(dnfenum.CmdPacketCustomAbilityEquipOption), buildCurrentCustomAbilityModifyFailureBody(err), dnfproto.DefaultChannelClassification)
}
converterCommitted = converterMode
s.logGameEvent(session, "game-custom-ability-modify-committed",
"slot", request.targetSlot,
"item_id", result.itemID,
"option_position", result.optionPosition,
"option_before", result.oldOptionID,
"option_after", result.newOptionID,
"grade", result.grade,
"material_item_id", result.material.itemID,
"material_cost", result.material.count,
"material_remaining", result.materialRemaining,
"group_converter", result.groupConverter,
"converter_item_id", result.converterItemID,
"converter_remaining", result.converterRemaining,
"idempotent", result.idempotent,
"refresh_rows", len(result.refreshes),
"sequence", "op14_list0_then_class1_op1340_success")
if err := s.sendSelectedIncrementalItemSlotRefreshes(session, "custom_ability_modify_commit", result.refreshes); err != nil {
return err
}
return s.sendGameUpperRawClass(session, uint16(dnfenum.CmdPacketCustomAbilityEquipOption), buildCurrentCustomAbilityModifySuccessBody(), dnfproto.DefaultChannelClassification)
}