Files
90CNServer/server/internal/services/dnfbridge/dungeon_card_reward_plan_test.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

350 lines
13 KiB
Go

package dnfbridge
import (
"context"
"errors"
"sync"
"testing"
"time"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
)
func TestNewDungeonCardRewardPlanIsStableAndDetached(t *testing.T) {
identity := dungeonCardPlanIdentity{CharacterID: "77", DungeonID: 3, MazeIndex: 1, RunSeed: 0x10203040}
raw := make([]byte, currentItemListEntryWireSize)
extra := map[string]string{"source": "runtime_pvf"}
free := dungeonCardRewardBundle{Gold: 100, Items: []dungeonCardItemReward{{
ItemID: 3227, Count: 1, Stackable: true, SlotStart: 121, SlotEnd: 176, RawEntry: raw, Extra: extra,
}}}
first, err := newDungeonCardRewardPlan(identity, "runtime_pvf_clear_reward", free, dungeonCardRewardBundle{})
if err != nil {
t.Fatalf("new plan: %v", err)
}
second, err := newDungeonCardRewardPlan(identity, "runtime_pvf_clear_reward", free, dungeonCardRewardBundle{})
if err != nil {
t.Fatalf("new second plan: %v", err)
}
if first.ID != second.ID || len(first.ID) != 32 {
t.Fatalf("stable plan ids = %q/%q", first.ID, second.ID)
}
different, err := newDungeonCardRewardPlan(identity, "runtime_pvf_clear_reward", dungeonCardRewardBundle{Gold: 101}, dungeonCardRewardBundle{})
if err != nil || different.ID == first.ID {
t.Fatalf("reward-sensitive plan id = %q err=%v", different.ID, err)
}
raw[0] = 9
extra["source"] = "mutated"
if first.Sides[dungeonCardSideFree].Items[0].RawEntry[0] != 0 || first.Sides[dungeonCardSideFree].Items[0].Extra["source"] != "runtime_pvf" {
t.Fatal("plan retained caller-owned reward state")
}
}
func TestDungeonCardStateReservesEachSideOnce(t *testing.T) {
plan := mustTestDungeonCardPlan(t, dungeonCardRewardBundle{Gold: 10}, dungeonCardRewardBundle{Gold: 20})
state, err := newDungeonCardState(plan)
if err != nil {
t.Fatalf("new state: %v", err)
}
free, result, err := state.reserveSelection(dungeonCardSideFree, 0)
if err != nil || result != dungeonCardSelectionAccepted || !free.grant || free.bundle.Gold != 10 {
t.Fatalf("free reservation = %+v result=%d err=%v", free, result, err)
}
replayBusy, result, err := state.reserveSelection(dungeonCardSideFree, 0)
if err != nil || result != dungeonCardSelectionReplay || replayBusy.grant {
t.Fatalf("busy replay = %+v result=%d err=%v", replayBusy, result, err)
}
state.finishDelivery(free, true)
replayDone, result, err := state.reserveSelection(dungeonCardSideFree, 0)
if err != nil || result != dungeonCardSelectionReplay || replayDone.grant {
t.Fatalf("delivered replay = %+v result=%d err=%v", replayDone, result, err)
}
if _, _, err := state.reserveSelection(dungeonCardSideFree, 1); !errors.Is(err, errDungeonCardSelectionConflict) {
t.Fatalf("conflicting selection error = %v", err)
}
paid, result, err := state.reserveSelection(dungeonCardSidePaid, 0)
if err != nil || result != dungeonCardSelectionAccepted || !paid.grant || paid.bundle.Gold != 20 {
t.Fatalf("paid reservation = %+v result=%d err=%v", paid, result, err)
}
}
func TestDungeonCardStateRetriesFailedDelivery(t *testing.T) {
plan := mustTestDungeonCardPlan(t, dungeonCardRewardBundle{Gold: 10}, dungeonCardRewardBundle{})
state, _ := newDungeonCardState(plan)
first, _, _ := state.reserveSelection(dungeonCardSideFree, 0)
state.finishDelivery(first, false)
retry, result, err := state.reserveSelection(dungeonCardSideFree, 0)
if err != nil || result != dungeonCardSelectionReplay || !retry.grant || retry.bundle.Gold != 10 {
t.Fatalf("failed delivery retry = %+v result=%d err=%v", retry, result, err)
}
}
func TestDungeonCardStateConcurrentReplayHasOneGrantOwner(t *testing.T) {
plan := mustTestDungeonCardPlan(t, dungeonCardRewardBundle{Gold: 10}, dungeonCardRewardBundle{})
state, _ := newDungeonCardState(plan)
var wg sync.WaitGroup
grants := make(chan bool, 32)
for range 32 {
wg.Add(1)
go func() {
defer wg.Done()
reservation, _, err := state.reserveSelection(dungeonCardSideFree, 0)
grants <- err == nil && reservation.grant
}()
}
wg.Wait()
close(grants)
count := 0
for grant := range grants {
if grant {
count++
}
}
if count != 1 {
t.Fatalf("grant owners = %d, want 1", count)
}
}
func TestDeliverDungeonCardReservationCommitsGoldAndItemOnce(t *testing.T) {
ctx := context.Background()
repos := dnfrepomemory.NewMemoryGroup()
seedDungeonCardCharacter(t, ctx, repos, 100, map[string]dnfrepo.ItemStack{})
free := dungeonCardRewardBundle{
Gold: 25,
Items: []dungeonCardItemReward{{
ItemID: 3227, Count: 2, Stackable: true, SlotStart: 121, SlotEnd: 176,
Extra: map[string]string{"source": "runtime_pvf"},
}},
}
plan := mustTestDungeonCardPlan(t, free, dungeonCardRewardBundle{})
state, _ := newDungeonCardState(plan)
reservation, _, _ := state.reserveSelection(dungeonCardSideFree, 0)
result, err := deliverDungeonCardReservation(ctx, state, reservation, repos, 0, time.Unix(100, 0).UTC())
if err != nil {
t.Fatalf("deliver reward: %v", err)
}
if result.GoldBefore != 100 || result.GoldAfter != 125 || len(result.ItemSlots) != 1 || result.ItemSlots[0] != 121 {
t.Fatalf("grant result = %+v", result)
}
replay, replayResult, err := state.reserveSelection(dungeonCardSideFree, 0)
if err != nil || replayResult != dungeonCardSelectionReplay || replay.grant {
t.Fatalf("post-commit replay = %+v result=%d err=%v", replay, replayResult, err)
}
if _, err := deliverDungeonCardReservation(ctx, state, replay, repos, 0, time.Now()); err != nil {
t.Fatalf("replay delivery: %v", err)
}
character, _, _ := repos.Character.Load(ctx, "77")
bag, _, _ := repos.Inventory.Load(ctx, "77")
if character.Stats["gold"] != 125 || bag.Slots["0:121"].ItemID != 3227 || bag.Slots["0:121"].Count != 2 {
t.Fatalf("persisted assets = gold:%d slots:%+v", character.Stats["gold"], bag.Slots)
}
}
func TestGoldCardDoublesEquipmentAsIndependentInstancesAndOneDisplayTuple(t *testing.T) {
paid := dungeonCardRewardBundle{
Gold: 19,
Items: []dungeonCardItemReward{{
ItemID: 31865,
Count: 1,
Extra: map[string]string{"item_kind": "equipment"},
}},
}
if err := applyCurrentDungeonGoldCardItemMultiplier(&paid); err != nil {
t.Fatal(err)
}
if len(paid.Items) != 2 ||
paid.Items[0].Count != 1 ||
paid.Items[1].Count != 1 {
t.Fatalf("gold-card physical equipment rewards=%+v, want two count-one instances", paid.Items)
}
paid.Items[0].Extra["mutated"] = "first"
if paid.Items[1].Extra["mutated"] != "" {
t.Fatal("gold-card equipment instances share mutable metadata")
}
tuples := currentDungeonOp71RewardTuplesFromCardBundle(paid)
if len(tuples) != 2 ||
tuples[0] != (currentDungeonOp71RewardTuple{ValueA: 0, ValueB: 19}) ||
tuples[1] != (currentDungeonOp71RewardTuple{ValueA: 31865, ValueB: 2}) {
t.Fatalf("gold-card display tuples=%+v, want gold plus equipment x2", tuples)
}
}
func TestDeliverGoldCardReservationCommitsBothEquipmentInstances(t *testing.T) {
ctx := context.Background()
repos := dnfrepomemory.NewMemoryGroup()
seedDungeonCardCharacter(t, ctx, repos, 100, map[string]dnfrepo.ItemStack{})
paid := dungeonCardRewardBundle{
Gold: 19,
Items: []dungeonCardItemReward{{
ItemID: 31865, Count: 1, SlotStart: 9, SlotEnd: 64,
Extra: map[string]string{"item_kind": "equipment"},
}},
}
if err := applyCurrentDungeonGoldCardItemMultiplier(&paid); err != nil {
t.Fatal(err)
}
state, err := newDungeonCardState(mustTestDungeonCardPlan(
t,
dungeonCardRewardBundle{},
paid,
))
if err != nil {
t.Fatal(err)
}
reservation, _, err := state.reserveSelection(dungeonCardSidePaid, 0)
if err != nil {
t.Fatal(err)
}
result, err := deliverDungeonCardReservation(
ctx,
state,
reservation,
repos,
0,
time.Unix(100, 0).UTC(),
)
if err != nil {
t.Fatal(err)
}
if result.GoldBefore != 100 || result.GoldAfter != 119 ||
len(result.ItemSlots) != 2 ||
result.ItemSlots[0] != 9 ||
result.ItemSlots[1] != 10 {
t.Fatalf("gold-card grant result=%+v", result)
}
inventory, found, err := repos.Inventory.Load(ctx, "77")
if err != nil || !found ||
inventory.Slots["0:9"].ItemID != 31865 ||
inventory.Slots["0:9"].Count != 1 ||
inventory.Slots["0:10"].ItemID != 31865 ||
inventory.Slots["0:10"].Count != 1 {
t.Fatalf("gold-card inventory found=%t err=%v slots=%+v", found, err, inventory.Slots)
}
}
func TestDeliverDungeonCardReservationRoutesItemToMailboxWhenBagFull(t *testing.T) {
ctx := context.Background()
repos := dnfrepomemory.NewMemoryGroup()
seedDungeonCardCharacter(t, ctx, repos, 100, map[string]dnfrepo.ItemStack{"0:9": {ItemID: 700, Count: 1}})
free := dungeonCardRewardBundle{Gold: 25, Items: []dungeonCardItemReward{{
ItemID: 3227, Count: 1, Stackable: false, SlotStart: 9, SlotEnd: 9,
}}}
state, _ := newDungeonCardState(mustTestDungeonCardPlan(t, free, dungeonCardRewardBundle{}))
reservation, _, _ := state.reserveSelection(dungeonCardSideFree, 0)
result, err := deliverDungeonCardReservation(ctx, state, reservation, repos, 0, time.Now())
if err != nil {
t.Fatalf("full bag delivery: %v", err)
}
if result.OverflowMailID == "" || len(result.ItemSlots) != 1 || result.ItemSlots[0] != -1 {
t.Fatalf("full bag result = %+v", result)
}
character, _, _ := repos.Character.Load(ctx, "77")
if character.Stats["gold"] != 125 {
t.Fatalf("gold after overflow delivery = %d", character.Stats["gold"])
}
mailbox, found, loadErr := repos.Mailbox.Load(ctx, "77")
if loadErr != nil || !found {
t.Fatalf("load overflow mailbox found=%t err=%v", found, loadErr)
}
mail := mailbox.Mails[result.OverflowMailID]
if len(mail.Attachments) != 1 || mail.Attachments[0].ItemID != 3227 || mail.Attachments[0].Count != 1 {
t.Fatalf("overflow mail = %+v", mail)
}
replay, replayResult, replayErr := state.reserveSelection(dungeonCardSideFree, 0)
if replayErr != nil || replayResult != dungeonCardSelectionReplay || replay.grant {
t.Fatalf("post-mail replay = %+v result=%d err=%v", replay, replayResult, replayErr)
}
}
func TestDungeonCardFreeSelectionAtomicallyIncludesMatchingBlackDiamondReward(t *testing.T) {
var blackDiamond [dungeonCardSlotsPerSide]dungeonCardRewardBundle
blackDiamond[2] = dungeonCardRewardBundle{Gold: 55}
plan, err := newDungeonCardRewardPlanWithBlackDiamond(
dungeonCardPlanIdentity{CharacterID: "19", DungeonID: 1, MazeIndex: 0, RunSeed: 7},
"black_diamond_double_reward_test",
dungeonCardRewardBundle{Gold: 100},
dungeonCardRewardBundle{Gold: 200},
blackDiamond,
)
if err != nil {
t.Fatal(err)
}
state, err := newDungeonCardState(plan)
if err != nil {
t.Fatal(err)
}
free, result, err := state.reserveSelection(dungeonCardSideFree, 2)
if err != nil || result != dungeonCardSelectionAccepted || !free.grant || free.bundle.Gold != 155 {
t.Fatalf("free reservation=%+v result=%d err=%v, want ordinary+matching black-diamond gold", free, result, err)
}
paid, result, err := state.reserveSelection(dungeonCardSidePaid, 2)
if err != nil || result != dungeonCardSelectionAccepted || !paid.grant || paid.bundle.Gold != 200 {
t.Fatalf("paid reservation=%+v result=%d err=%v, black-diamond reward must not enter paid row", paid, result, err)
}
}
func TestCurrentDungeonClearRewardProjectsBlackDiamondToSecondExtensionSlotsZeroToThree(t *testing.T) {
var blackDiamond [dungeonCardSlotsPerSide]dungeonCardRewardBundle
for member := range blackDiamond {
blackDiamond[member] = dungeonCardRewardBundle{Gold: int64(10 + member)}
}
plan, err := newDungeonCardRewardPlanWithBlackDiamond(
dungeonCardPlanIdentity{CharacterID: "19", DungeonID: 1, MazeIndex: 0, RunSeed: 8},
"black_diamond_op35_projection_test",
dungeonCardRewardBundle{Gold: 100},
dungeonCardRewardBundle{Gold: 200},
blackDiamond,
)
if err != nil {
t.Fatal(err)
}
state, err := newDungeonCardState(plan)
if err != nil {
t.Fatal(err)
}
groups := currentDungeonClearRewardBlackDiamondSlotsFromRuntime(&runtimeDungeonState{settlementCardRewardState: state})
for member := 0; member < dungeonCardSlotsPerSide; member++ {
want := currentDungeonClearRewardPair{Key: 0, Value: uint32(10 + member)}
if len(groups[member]) != 1 || groups[member][0] != want {
t.Fatalf("member %d black-diamond group=%+v want=%+v", member, groups[member], want)
}
}
for slot := dungeonCardSlotsPerSide; slot < currentDungeonClearRewardGroupCount; slot++ {
if len(groups[slot]) != 0 {
t.Fatalf("black-diamond paid extension slot %d=%+v, want empty", slot, groups[slot])
}
}
}
func mustTestDungeonCardPlan(t *testing.T, free dungeonCardRewardBundle, paid dungeonCardRewardBundle) dungeonCardRewardPlan {
t.Helper()
plan, err := newDungeonCardRewardPlan(
dungeonCardPlanIdentity{CharacterID: "77", DungeonID: 3, MazeIndex: 1, RunSeed: 9},
"test_resolved_rewards",
free,
paid,
)
if err != nil {
t.Fatalf("new test plan: %v", err)
}
return plan
}
func seedDungeonCardCharacter(t *testing.T, ctx context.Context, repos dnfrepo.Group, gold int64, slots map[string]dnfrepo.ItemStack) {
t.Helper()
if err := repos.Character.Save(ctx, dnfrepo.CharacterRecord{CharacterID: "77", AccountID: "dnf:1", Stats: map[string]int64{"gold": gold}}); err != nil {
t.Fatalf("seed character: %v", err)
}
if err := repos.Inventory.Save(ctx, dnfrepo.InventoryRecord{CharacterID: "77", Slots: slots}); err != nil {
t.Fatalf("seed inventory: %v", err)
}
if err := repos.Equipment.Save(ctx, dnfrepo.EquipmentRecord{CharacterID: "77", Entries: map[string]dnfrepo.EquipmentEntry{}}); err != nil {
t.Fatalf("seed equipment: %v", err)
}
}