Files
90CNServer/server/internal/services/dnfbridge/dungeon_drop_soul_routing_test.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

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package dnfbridge
import (
"context"
"encoding/binary"
"testing"
"longheng.io/server/internal/modules/dnf/dnfenum"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
// 六个灵魂与六个晶块一样住在账号共享仓库:晶块占晶体仓 354..359、灵魂占灵魂仓
// 360..365(权威表见 repository/account_shared_materials.go)。
//
// 副本掉落的落点判定过去用 CrystalWarehouseLastSlot(359) 收尾,只认晶块,把六个灵魂
// 整族挡在门外 —— 灵魂掉出来会走角色背包那条路(2026-09-21 与 NPC 商店金币购买
// 一并修掉;底层 GrantAccountSharedPickupItem 本来就按全区间 354..365 校验)。
//
// 本文件是 dungeon_drop_pickup_test.go 里
// TestCurrentDungeonPickupRoutesCubeFragmentsToSharedCrystalSlots 的**镜像**:
// 同一个夹具、同一套断言,只把映射换成灵魂。
func TestCurrentDungeonPickupRoutesSoulsToSharedWarehouseSlots(t *testing.T) {
for _, test := range []struct {
name string
itemID uint32
slot int16
}{
{"soul_common", 10100115, 360},
{"soul_advanced", 10100116, 361},
{"soul_rare", 10099773, 362},
{"soul_unique", 10099774, 363},
{"soul_legendary", 10099775, 364},
{"soul_epic", 10158124, 365},
} {
t.Run(test.name, func(t *testing.T) {
service, runtime, repositories := prepareCurrentDungeonDropTest(t, 1, test.itemID)
connection := &bufferConn{}
session := &gameSession{
conn: connection,
connID: "dungeon-soul-pickup-test",
selectedCharacterID: 99,
dungeon: dungeonSessionState{runtime: runtime},
}
dropObjectKey := seedCurrentDungeonPickupDrop(t, service, runtime, test.itemID, currentSceneActorObjectKey(99))
if err := service.handleCurrentDungeonPickup(session, currentDungeonPickupTestBody(dropObjectKey)); err != nil {
t.Fatal(err)
}
pickup, rest := splitGameServerUpperPacket(t, connection.write.Bytes())
update, trailing := splitGameServerUpperPacket(t, rest)
if pickup.Header.MsgID != currentDungeonPickupResultOpcode || len(trailing) != 0 ||
update.Header.MsgID != uint16(dnfenum.CmdPacketWalkoutPartyMember) || update.Body[0] != dnfrepo.MainInventoryListType ||
binary.LittleEndian.Uint16(update.Body[1:3]) != 1 || binary.LittleEndian.Uint16(update.Body[3:5]) != uint16(test.slot) ||
binary.LittleEndian.Uint32(update.Body[5:9]) != test.itemID || binary.LittleEndian.Uint32(update.Body[9:13]) != 1 {
t.Fatalf("soul pickup=%+v update=%x trailing=%x (want the shared soul cell %d)", pickup.Header, update.Body, trailing, test.slot)
}
account, found, err := repositories.AccountInventory.Load(context.Background(), "account-1")
if err != nil || !found {
t.Fatalf("account inventory found=%t err=%v", found, err)
}
if stack := account.Slots[dnfrepo.AccountSharedInventorySlotKey(test.slot)]; stack.ItemID != int64(test.itemID) || stack.Count != 1 {
t.Fatalf("shared soul stack=%+v", stack)
}
// 核心断言:角色背包必须一个格子都没被占用。
inventory, found, err := repositories.Inventory.Load(context.Background(), "99")
if err != nil || !found || len(inventory.Slots) != 0 {
t.Fatalf("character inventory found=%t slots=%+v err=%v", found, inventory.Slots, err)
}
})
}
}
// TestCurrentDungeonPickupAccountSharedSlotCoversCubesAndSouls 把谓词本身钉死:
// 权威表里 12 个道具(六晶块 + 六灵魂)都必须被认下,非成员一律 fail-closed。
// 这条用例存在的意义是防止"只判晶体"的半截守卫再长回来。
func TestCurrentDungeonPickupAccountSharedSlotCoversCubesAndSouls(t *testing.T) {
canonical := dnfrepo.AccountSharedWarehouseFixedSlots()
if len(canonical) != 12 {
t.Fatalf("canonical table size = %d, want 12", len(canonical))
}
for itemID, wantSlot := range canonical {
slot, ok := currentDungeonPickupAccountSharedSlot(uint32(itemID))
if !ok || slot != wantSlot {
t.Fatalf("item %d => %d,%t; want %d,true", itemID, slot, ok, wantSlot)
}
}
for _, itemID := range []uint32{0, 1, 42, 3038, 3166, 3167, 3261, 3263, 10100114, 10158125} {
if slot, ok := currentDungeonPickupAccountSharedSlot(itemID); ok {
t.Fatalf("item %d => slot %d, want not-a-member", itemID, slot)
}
}
}