服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
31 lines
1.2 KiB
Go
31 lines
1.2 KiB
Go
package dnfbridge
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import (
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"testing"
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"longheng.io/server/internal/modules/dnf/worldmap"
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)
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func TestCurrentDungeonQuestEnemyTypeDoesNotConfuseActorRankWithQuestDomain(t *testing.T) {
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tests := []struct {
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name string
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spawn worldmap.MonsterSpawn
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want int64
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}{
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{name: "normal defaults to quest enemy type one", spawn: worldmap.MonsterSpawn{Rank: "[normal]"}, want: 1},
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{name: "dummy defaults to quest enemy type one", spawn: worldmap.MonsterSpawn{Rank: "[dummy]"}, want: 1},
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{name: "champion keeps explicit type one", spawn: worldmap.MonsterSpawn{Rank: "[champion]"}, want: 1},
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{name: "super champion remains quest monster type one", spawn: worldmap.MonsterSpawn{Rank: "[super champion]"}, want: 1},
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{name: "boss remains quest monster type one", spawn: worldmap.MonsterSpawn{Rank: "[boss]"}, want: 1},
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{name: "boss suffix remains quest monster type one", spawn: worldmap.MonsterSpawn{Rank: "[dummy]", SuffixMarker: "[boss]"}, want: 1},
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}
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for _, test := range tests {
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t.Run(test.name, func(t *testing.T) {
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got := currentDungeonQuestEnemyTypeForMonster(runtimeDungeonMonster{Spawn: test.spawn})
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if got != test.want {
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t.Fatalf("enemy type=%d want=%d spawn=%+v", got, test.want, test.spawn)
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}
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})
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}
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}
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