服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
48 lines
1.6 KiB
Go
48 lines
1.6 KiB
Go
package dnfbridge
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import (
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"encoding/binary"
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"testing"
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"longheng.io/server/internal/modules/dnf/dungeoncmd"
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)
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func TestCurrentDungeonDuplicateAuthoritativeDeathCannotMutateBlockedDropStateTwice(t *testing.T) {
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service, runtime, _ := prepareCurrentDungeonDropTest(t, 2, 3227)
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connection := &bufferConn{}
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session := &gameSession{
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conn: connection,
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connID: "dungeon-kill-reward-idempotency-test",
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selectedCharacterID: 99,
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dungeon: dungeonSessionState{runtime: runtime},
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}
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monster := runtime.Room.Snapshot().Monsters[0]
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deathBody := make([]byte, dungeoncmd.DieMonsterRequestSize)
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binary.LittleEndian.PutUint32(deathBody[0:4], monster.ObjectKey)
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binary.LittleEndian.PutUint16(deathBody[4:6], currentSceneActorObjectKey(99))
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if err := service.handleDungeonMonsterDeath(session, deathBody); err != nil {
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t.Fatal(err)
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}
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if connection.write.Len() == 0 || runtime.DropOwner != nil {
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t.Fatalf("first authoritative death response bytes=%d owner=%+v", connection.write.Len(), runtime.DropOwner)
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}
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firstNextObjectKey := runtime.NextObjectKey
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connection.write.Reset()
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if err := service.handleDungeonMonsterDeath(session, deathBody); err != nil {
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t.Fatal(err)
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}
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if connection.write.Len() != 0 {
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t.Fatalf("duplicate death emitted a second response: %x", connection.write.Bytes())
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}
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if runtime.NextObjectKey != firstNextObjectKey || runtime.DropOwner != nil {
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t.Fatalf(
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"duplicate death changed blocked drop state: next=%d/%d owner=%+v",
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runtime.NextObjectKey,
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firstNextObjectKey,
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runtime.DropOwner,
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)
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}
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}
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