Files
90CNServer/server/internal/services/dnfbridge/dungeon_ridable_object.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

219 lines
8.6 KiB
Go

package dnfbridge
import (
"encoding/binary"
"errors"
"fmt"
"math"
"longheng.io/server/internal/modules/dnf/worldmap"
)
var (
errDungeonRidableObjectCoordinate = errors.New("dnf dungeon ridable-object room coordinate exceeds current EXE range")
errDungeonRidableObjectDefinition = errors.New("dnf dungeon ridable-object definition is invalid")
errDungeonRidableObjectKeyRange = errors.New("dnf dungeon ridable-object key exceeds current EXE range")
errDungeonRidableObjectPosition = errors.New("dnf dungeon ridable-object map position exceeds current EXE range")
)
const (
// Current NoPack resolves op29 association rows through
// sub_235E570(category,index). Category 1 is the map passive-object table.
currentDungeonRidablePassiveObjectCategory uint32 = 1
// Balgur Jump is the clickable mount used by the desert Time Rift room
// (map 80275) and the ordinary Gust Zone counterpart (map 33746).
currentDungeonBalgurJumpObjectID int64 = 74266
)
type currentDungeonRidableObject struct {
Room worldmap.RoomCoordinate
MapID int64
ObjectCategory uint32
ObjectIndex uint32
RuntimeObjectKey uint32
LastOperation byte
OperationCount uint64
}
type currentDungeonRidableObjectOwner struct {
byObjectKey map[uint32]currentDungeonRidableObject
}
type currentDungeonRidableObjectRequest struct {
Operation byte
RuntimeObjectKey uint32
RoomX byte
RoomY byte
}
// planCurrentDungeonStaticRidableObjects freezes every proven static rider in
// the selected layout before the first op29 is sent. The client does NOT filter
// the association table by room, so each row is emitted with the room that owns
// it (RoomX/RoomY) and with the object's own `[passive object]` position as the
// wire pair; the senders scope the table with currentDungeonRidableGroupsForRoom.
// Later first visits and cached revisits reuse exactly the same key.
func planCurrentDungeonStaticRidableObjects(
rooms []worldmap.DungeonRoom,
firstObjectKey uint32,
) (*currentDungeonRidableObjectOwner, []currentDungeonStartMapRidableEntry, uint32, error) {
entries := make([]currentDungeonStartMapRidableEntry, 0)
owner := &currentDungeonRidableObjectOwner{byObjectKey: make(map[uint32]currentDungeonRidableObject)}
nextObjectKey := firstObjectKey
for _, room := range rooms {
if room.Map == nil {
continue
}
seenBalgur := false
for _, object := range room.Map.Map.PassiveObjects {
if object.ObjectID != currentDungeonBalgurJumpObjectID {
continue
}
if seenBalgur {
return nil, nil, firstObjectKey, fmt.Errorf(
"%w: room=%s map=%d object=%d duplicate",
errDungeonRidableObjectDefinition, room.Coordinate, room.Map.Map.ID, object.ObjectID,
)
}
seenBalgur = true
if room.Coordinate.X < 0 || room.Coordinate.X > math.MaxUint8 ||
room.Coordinate.Y < 0 || room.Coordinate.Y > math.MaxUint8 {
return nil, nil, firstObjectKey, fmt.Errorf(
"%w: room=%s map=%d", errDungeonRidableObjectCoordinate, room.Coordinate, room.Map.Map.ID,
)
}
if object.ObjectID <= 0 || object.ObjectID > math.MaxUint32 {
return nil, nil, firstObjectKey, fmt.Errorf(
"%w: room=%s map=%d object=%d",
errDungeonRidableObjectDefinition, room.Coordinate, room.Map.Map.ID, object.ObjectID,
)
}
if nextObjectKey == 0 || nextObjectKey > math.MaxUint16 {
return nil, nil, firstObjectKey, fmt.Errorf(
"%w: room=%s map=%d object_key=%d",
errDungeonRidableObjectKeyRange, room.Coordinate, room.Map.Map.ID, nextObjectKey,
)
}
// The wire row carries the map position, so an unusable `[passive
// object]` position must fail the plan rather than materialize the
// rider at the origin of whatever room is loading.
if object.X < math.MinInt32 || object.X > math.MaxInt32 ||
object.Y < math.MinInt32 || object.Y > math.MaxInt32 {
return nil, nil, firstObjectKey, fmt.Errorf(
"%w: room=%s map=%d object=%d pos=(%d,%d)",
errDungeonRidableObjectPosition, room.Coordinate, room.Map.Map.ID, object.ObjectID, object.X, object.Y,
)
}
rider := currentDungeonRidableObject{
Room: room.Coordinate, MapID: room.Map.Map.ID,
ObjectCategory: currentDungeonRidablePassiveObjectCategory,
ObjectIndex: uint32(object.ObjectID), RuntimeObjectKey: nextObjectKey,
}
owner.byObjectKey[nextObjectKey] = rider
// Balgur is a passive object, so it takes the passive spawn mode in the
// fifth row value -- the client's only branch on this row
// (switch(row[4]) { case 0, case 1, default: drop }). Before this it
// carried the runtime object key there and the row was discarded.
entries = append(entries, currentDungeonStartMapRidableEntry{
RoomX: uint32(room.Coordinate.X), RoomY: uint32(room.Coordinate.Y),
PosX: object.X,
PosY: object.Y,
ObjectIndex: rider.ObjectIndex,
Faction: currentDungeonRidableFaction("neutral"),
SpawnMode: currentDungeonRandomizedPassiveFamily,
RuntimeObjectKey: rider.RuntimeObjectKey,
})
nextObjectKey++
}
}
if len(entries) == 0 {
return nil, nil, firstObjectKey, nil
}
return owner, entries, nextObjectKey, nil
}
func decodeCurrentDungeonRidableObjectRequest(body []byte) (currentDungeonRidableObjectRequest, error) {
if len(body) != 7 {
return currentDungeonRidableObjectRequest{}, fmt.Errorf("current EXE op316 body length=%d want=7", len(body))
}
request := currentDungeonRidableObjectRequest{
Operation: body[0],
RuntimeObjectKey: binary.LittleEndian.Uint32(body[1:5]),
RoomX: body[5],
RoomY: body[6],
}
if request.Operation < 1 || request.Operation > 3 || request.RuntimeObjectKey == 0 {
return currentDungeonRidableObjectRequest{}, fmt.Errorf(
"current EXE op316 operation=%d object_key=%d", request.Operation, request.RuntimeObjectKey,
)
}
return request, nil
}
func (owner *currentDungeonRidableObjectOwner) apply(
request currentDungeonRidableObjectRequest,
scene worldmap.DungeonRoomScene,
) (currentDungeonRidableObject, bool) {
if owner == nil || owner.byObjectKey == nil ||
int64(request.RoomX) != scene.Coordinate.X || int64(request.RoomY) != scene.Coordinate.Y {
return currentDungeonRidableObject{}, false
}
rider, ok := owner.byObjectKey[request.RuntimeObjectKey]
if !ok || rider.Room != scene.Coordinate || rider.MapID != scene.Map.Map.ID {
return currentDungeonRidableObject{}, false
}
rider.LastOperation = request.Operation
rider.OperationCount++
owner.byObjectKey[request.RuntimeObjectKey] = rider
return rider, true
}
func (s *Service) handleCurrentDungeonRidableObject(session *gameSession, body []byte) error {
request, err := decodeCurrentDungeonRidableObjectRequest(body)
if err != nil {
s.logGameEvent(session, "game-dungeon-ridable-object-blocked",
"body_len", len(body), "reason", "current_exe_op316_body_malformed", "error", err)
return nil
}
if session == nil {
return nil
}
session.dungeon.mu.Lock()
defer session.dungeon.mu.Unlock()
runtime := session.dungeon.runtime
if runtime == nil || runtime.Session == nil || runtime.RidableObjects == nil ||
!dungeonRuntimeOwnsCharacter(runtime, session.selectedCharacterID) {
s.logGameEvent(session, "game-dungeon-ridable-object-blocked",
"operation", request.Operation, "object_key", request.RuntimeObjectKey,
"room_x", request.RoomX, "room_y", request.RoomY,
"reason", "active_ridable_object_owner_missing")
return nil
}
scene, ok := runtime.Session.Scene()
if !ok {
s.logGameEvent(session, "game-dungeon-ridable-object-blocked",
"operation", request.Operation, "object_key", request.RuntimeObjectKey,
"reason", "active_dungeon_scene_missing")
return nil
}
rider, accepted := runtime.RidableObjects.apply(request, scene)
if !accepted {
s.logGameEvent(session, "game-dungeon-ridable-object-blocked",
"operation", request.Operation, "object_key", request.RuntimeObjectKey,
"room_x", request.RoomX, "room_y", request.RoomY,
"active_room", scene.Coordinate.String(), "map_id", scene.Map.Map.ID,
"reason", "ridable_object_key_or_room_mismatch")
return nil
}
// The current EXE registers class0/op316 as DoNothing. C2S op316 is a
// one-way rider-state notification; fabricating an ACK would target the
// wrong packet namespace.
s.logGameEvent(session, "game-dungeon-ridable-object-operation-accepted",
"dungeon_id", runtime.Dungeon.ID, "maze_index", runtime.MazeIndex,
"room", scene.Coordinate.String(), "map_id", scene.Map.Map.ID,
"operation", request.Operation, "object_key", request.RuntimeObjectKey,
"object_category", rider.ObjectCategory, "object_index", rider.ObjectIndex,
"operation_count", rider.OperationCount,
"response", "none_current_exe_class0_op316_do_nothing")
return nil
}