Files
90CNServer/server/internal/services/dnfbridge/dungeon_story_pause_test.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

190 lines
6.6 KiB
Go

package dnfbridge
import (
"bytes"
"encoding/binary"
"testing"
"longheng.io/server/internal/modules/dnf/dnfenum"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
"longheng.io/server/internal/modules/dnf/worldmap"
)
func TestNormalizeLegacyGameBodyStoryPauseStrictTransportBoundary(t *testing.T) {
semantic := []byte{1, 2}
cloned := append(append([]byte(nil), semantic...), 0xde, 0xad, 0xbe, 0xef)
got := normalizeLegacyGameBody(uint16(dnfenum.CmdPacketDungeonEventStoryPause), cloned)
if !bytes.Equal(got, semantic) {
t.Fatalf("normalized op191 body=%x want=%x", got, semantic)
}
if &got[0] == &cloned[0] {
t.Fatal("normalized op191 body aliases transport packet")
}
for _, body := range [][]byte{semantic, make([]byte, 16), make([]byte, 5)} {
got = normalizeLegacyGameBody(uint16(dnfenum.CmdPacketDungeonEventStoryPause), body)
if !bytes.Equal(got, body) || len(got) != len(body) {
t.Fatalf("op191 boundary len=%d normalized to len=%d body=%x", len(body), len(got), got)
}
}
}
func TestHandleCurrentDungeonStoryPauseSendsOwnedCurrentOp170(t *testing.T) {
connection := &bufferConn{}
service := &Service{}
session := &gameSession{
conn: connection,
selectedCharacterID: 19,
dungeon: dungeonSessionState{runtime: &runtimeDungeonState{
Character: dnfrepo.CharacterRecord{CharacterID: "19"},
Session: &worldmap.DungeonSession{},
}},
}
if err := service.handleCurrentDungeonStoryPause(session, []byte{1, 2}); err != nil {
t.Fatal(err)
}
packet, rest := splitGameServerUpperPacket(t, connection.write.Bytes())
if len(rest) != 0 {
t.Fatalf("unexpected trailing packet bytes=%x", rest)
}
if packet.Header.Classification != 0 || packet.Header.MsgID != currentDungeonStoryPauseMsgID {
t.Fatalf("op170 header class=%d msg=%d", packet.Header.Classification, packet.Header.MsgID)
}
if len(packet.Body) != currentDungeonStoryPauseResponseSize ||
binary.LittleEndian.Uint16(packet.Body[0:2]) != 19 ||
packet.Body[2] != 1 || packet.Body[3] != 2 {
t.Fatalf("op170 body=%x", packet.Body)
}
}
func TestHandleCurrentDungeonStoryPauseSendsTutorialUserStateAfterReadyResumeOnce(t *testing.T) {
service, runtime := prepareTutorialScopeRuntime(t, tutorialScopeFixtureOptions{})
connection := &bufferConn{}
session := &gameSession{
conn: connection,
selectedCharacterID: 99,
dungeon: dungeonSessionState{runtime: runtime},
postStartMapPlayerStateSent: true,
currentFinishLoadingStateSent: true,
}
if err := service.handleCurrentDungeonStoryPause(session, []byte{0, 1}); err != nil {
t.Fatal(err)
}
first, rest := splitGameServerUpperPacket(t, connection.write.Bytes())
if first.Header.Classification != 0 || first.Header.MsgID != currentDungeonStoryPauseMsgID ||
!bytes.Equal(first.Body, []byte{99, 0, 0, 1}) || len(rest) != 0 {
t.Fatalf("tutorial pause op170=%+v body=%x rest=%x", first.Header, first.Body, rest)
}
connection.write.Reset()
if err := service.handleCurrentDungeonStoryPause(session, []byte{1, 1}); err != nil {
t.Fatal(err)
}
resume, rest := splitGameServerUpperPacket(t, connection.write.Bytes())
if resume.Header.Classification != 0 || resume.Header.MsgID != currentDungeonStoryPauseMsgID ||
!bytes.Equal(resume.Body, []byte{99, 0, 1, 1}) {
t.Fatalf("tutorial resume op170=%+v body=%x", resume.Header, resume.Body)
}
userState, rest := splitGameServerUpperPacket(t, rest)
if userState.Header.Classification != 0 ||
userState.Header.MsgID != uint16(dnfenum.CmdPacketNotifyUserState) ||
!bytes.Equal(userState.Body, []byte{1, 99, 0, currentDungeonPlayerUserState}) ||
len(rest) != 0 || !runtime.tutorialInitialUserStateSent {
t.Fatalf("tutorial deferred op3=%+v body=%x rest=%x sent=%t",
userState.Header, userState.Body, rest, runtime.tutorialInitialUserStateSent)
}
connection.write.Reset()
if err := service.handleCurrentDungeonStoryPause(session, []byte{1, 1}); err != nil {
t.Fatal(err)
}
replay, rest := splitGameServerUpperPacket(t, connection.write.Bytes())
if replay.Header.MsgID != currentDungeonStoryPauseMsgID || len(rest) != 0 {
t.Fatalf("tutorial resumed replay sent trailing user state=%x", rest)
}
}
func TestHandleCurrentDungeonStoryPauseDoesNotSendTutorialUserStateBeforeSceneReady(t *testing.T) {
service, runtime := prepareTutorialScopeRuntime(t, tutorialScopeFixtureOptions{})
connection := &bufferConn{}
session := &gameSession{
conn: connection,
selectedCharacterID: 99,
dungeon: dungeonSessionState{runtime: runtime},
}
if err := service.handleCurrentDungeonStoryPause(session, []byte{1, 1}); err != nil {
t.Fatal(err)
}
packet, rest := splitGameServerUpperPacket(t, connection.write.Bytes())
if packet.Header.MsgID != currentDungeonStoryPauseMsgID || len(rest) != 0 ||
runtime.tutorialInitialUserStateSent {
t.Fatalf("unready tutorial op191 sent user state packet=%+v rest=%x sent=%t",
packet.Header, rest, runtime.tutorialInitialUserStateSent)
}
}
func TestHandleCurrentDungeonStoryPauseRejectsOpaqueMalformedAndUnowned(t *testing.T) {
tests := []struct {
name string
body []byte
session *gameSession
}{
{
name: "opaque protected body",
body: make([]byte, 16),
session: &gameSession{
selectedCharacterID: 19,
dungeon: dungeonSessionState{runtime: &runtimeDungeonState{
Character: dnfrepo.CharacterRecord{CharacterID: "19"},
Session: &worldmap.DungeonSession{},
}},
},
},
{
name: "invalid state",
body: []byte{2, 0},
session: &gameSession{
selectedCharacterID: 19,
dungeon: dungeonSessionState{runtime: &runtimeDungeonState{
Character: dnfrepo.CharacterRecord{CharacterID: "19"},
Session: &worldmap.DungeonSession{},
}},
},
},
{
name: "invalid request type",
body: []byte{1, 3},
session: &gameSession{
selectedCharacterID: 19,
dungeon: dungeonSessionState{runtime: &runtimeDungeonState{
Character: dnfrepo.CharacterRecord{CharacterID: "19"},
Session: &worldmap.DungeonSession{},
}},
},
},
{
name: "runtime owner mismatch",
body: []byte{0, 1},
session: &gameSession{
selectedCharacterID: 19,
dungeon: dungeonSessionState{runtime: &runtimeDungeonState{
Character: dnfrepo.CharacterRecord{CharacterID: "20"},
Session: &worldmap.DungeonSession{},
}},
},
},
}
for _, test := range tests {
t.Run(test.name, func(t *testing.T) {
connection := &bufferConn{}
test.session.conn = connection
if err := (&Service{}).handleCurrentDungeonStoryPause(test.session, test.body); err != nil {
t.Fatal(err)
}
if connection.write.Len() != 0 {
t.Fatalf("blocked op191 wrote=%x", connection.write.Bytes())
}
})
}
}