服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
99 lines
3.6 KiB
Go
99 lines
3.6 KiB
Go
package dnfbridge
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import (
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"path"
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"strings"
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"longheng.io/server/internal/modules/dnf/worldmap"
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)
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const (
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atSwordmanTutorialJob = "11"
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atSwordmanTutorialDungeonPath = "dungeon/cataclysm/newtutorial/tutorial_atswordman.dgn"
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atSwordmanTutorialMapPrefix = "map/cataclysm/newtutorial/atswordman/"
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)
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// isATSwordmanTutorialScene deliberately keys the compatibility behavior to
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// the female Slayer tutorial's real PVF ownership. Other professions have
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// different tutorial dungeons and must keep their ordinary protocol flow.
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func isATSwordmanTutorialScene(runtime *runtimeDungeonState, scene worldmap.DungeonRoomScene) bool {
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if runtime == nil || strings.TrimSpace(runtime.Character.Job) != atSwordmanTutorialJob {
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return false
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}
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if normalizeDungeonRuntimePath(runtime.Dungeon.Path) != atSwordmanTutorialDungeonPath {
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return false
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}
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return strings.HasPrefix(normalizeDungeonRuntimePath(scene.Map.Map.Path), atSwordmanTutorialMapPrefix)
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}
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// isPVFTutorialDungeonScene identifies tutorial ownership from the dungeon
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// document itself. It deliberately does not key on a profession, dungeon ID,
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// map ID, path, or monster ID: every profession owns a different tutorial
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// graph, while [tutorial dungeon] is their shared PVF contract.
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func isPVFTutorialDungeonScene(runtime *runtimeDungeonState, scene worldmap.DungeonRoomScene) bool {
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if runtime == nil || runtime.Room == nil || runtime.Session == nil {
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return false
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}
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if !isPVFTutorialDungeon(runtime) {
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return false
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}
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return currentDungeonRoomOwnsScene(runtime, scene)
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}
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func isPVFTutorialDungeon(runtime *runtimeDungeonState) bool {
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if runtime == nil {
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return false
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}
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tutorial := runtime.Dungeon.Metadata.TutorialDungeon
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return tutorial.Set && tutorial.Value == 1
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}
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// isPVFTutorialScriptedMonsterDeath accepts only an ordinary PVF [monster]
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// that is currently announced by the owned room and whose static map index is
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// an explicit CMT [DESTROY] target for this map. AI/APC actors live in the
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// extended-actor table, so their sentinel-owner retirement remains separate.
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func (s *Service) isPVFTutorialScriptedMonsterDeath(
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runtime *runtimeDungeonState,
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scene worldmap.DungeonRoomScene,
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objectKey uint32,
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) (runtimeDungeonMonster, dungeonTutorialScriptEvidence, bool) {
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if !isPVFTutorialDungeonScene(runtime, scene) {
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return runtimeDungeonMonster{}, dungeonTutorialScriptEvidence{}, false
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}
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monster, ok := runtime.Room.AnnouncedMonster(objectKey)
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if !ok || monster.Reference.Kind != worldmap.HostileMonster {
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return runtimeDungeonMonster{}, dungeonTutorialScriptEvidence{}, false
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}
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catalog, ok := s.dungeonTutorialScriptCatalog()
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if !ok {
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return runtimeDungeonMonster{}, dungeonTutorialScriptEvidence{}, false
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}
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evidence, ok := catalog.FindMonsterDestroy(scene.Map.Map.ID, monster.Reference.Index)
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if !ok {
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return runtimeDungeonMonster{}, dungeonTutorialScriptEvidence{}, false
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}
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return monster, evidence, true
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}
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func currentDungeonRoomOwnsScene(runtime *runtimeDungeonState, scene worldmap.DungeonRoomScene) bool {
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if runtime == nil || runtime.Room == nil || runtime.Session == nil {
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return false
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}
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current, ok := runtime.Session.Scene()
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if !ok || current.Coordinate != scene.Coordinate || current.Map.Map.ID != scene.Map.Map.ID {
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return false
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}
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room := runtime.Room.Snapshot()
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return room.Coordinate == scene.Coordinate && room.MapID == scene.Map.Map.ID
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}
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func normalizeDungeonRuntimePath(value string) string {
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value = strings.TrimSpace(strings.ReplaceAll(value, "\\", "/"))
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value = strings.TrimPrefix(value, "./")
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value = strings.TrimPrefix(value, "/")
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if value == "" {
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return ""
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}
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return strings.ToLower(path.Clean(value))
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}
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