服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
227 lines
7.5 KiB
Go
227 lines
7.5 KiB
Go
package dnfbridge
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import (
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"context"
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"longheng.io/server/internal/modules/dnf/dnfenum"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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func (s *Service) sendUpperFinishLoadingGate(session *gameSession, source string) error {
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s.logPacketEvent("game-upper-finish-loading-gate-deferred",
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"conn_id", session.connID,
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"channel_id", session.channel.ID,
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"source", source,
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"char_id", session.selectedCharacterID,
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"msg_id", uint16(dnfenum.CmdPacketFinishLoading),
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"classification", 0,
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"reason", "current_exe_treats_class0_op37_as_exp_notice_not_loading_gate")
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return nil
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}
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func (s *Service) sendSelectedSceneUserInfoRefresh(session *gameSession, source string) error {
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if session == nil {
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return nil
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}
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if session.selectedUserInfoRefreshSent {
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s.logPacketEvent("game-upper-selected-userinfo-refresh-skipped",
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"conn_id", session.connID,
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"channel_id", session.channel.ID,
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"source", source,
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"char_id", session.selectedCharacterID,
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"reason", "already_sent")
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return nil
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}
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if session.selectedCharacterID == 0 {
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s.logPacketEvent("game-upper-selected-userinfo-refresh-deferred",
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"conn_id", session.connID,
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"channel_id", session.channel.ID,
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"source", source,
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"reason", "character_not_selected")
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return nil
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}
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// 当前 NoPack 的 class0/op2 入口 sub_200BEA0 已经按 mode0 current-object 解析。
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// 旧 C# subtype0/subtype1 直接塞进 op2 会被当成 raw[0x47],污染 byte_50C74C0 并导致模型/属性错位。
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s.logPacketEvent("game-upper-selected-userinfo-refresh-skipped",
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"conn_id", session.connID,
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"channel_id", session.channel.ID,
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"source", source,
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"char_id", session.selectedCharacterID,
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"reason", "current_exe_op2_mode0_incompatible")
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session.selectedUserInfoRefreshSent = true
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return nil
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}
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func (s *Service) sendSelectedSceneUserInfo23Refresh(session *gameSession, source string) error {
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// Ensure the current scene's character-owned container subset precedes full
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// mode1. The select-ACK owner normally makes this an idempotent no-op.
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if err := s.sendSelectedCurrentContainerListsWithRefresh(session, source+"_before_mode1", false); err != nil {
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return err
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}
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if err := s.sendSelectedSceneUserInfo23Mode1Only(session, source); err != nil {
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return err
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}
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return s.sendSelectedRentalWalletStateWithRefresh(session, source, false)
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}
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func (s *Service) sendSelectedSceneUserInfo23Mode1Only(session *gameSession, source string) error {
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if session == nil {
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return nil
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}
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if session.selectedUserInfoRefreshSent {
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s.logPacketEvent("game-upper-selected-userinfo-refresh-skipped",
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"conn_id", session.connID,
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"channel_id", session.channel.ID,
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"source", source,
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"char_id", session.selectedCharacterID,
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"reason", "already_sent")
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return nil
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}
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if session.selectedCharacterID == 0 {
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s.logPacketEvent("game-upper-selected-userinfo-refresh-deferred",
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"conn_id", session.connID,
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"channel_id", session.channel.ID,
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"source", source,
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"reason", "character_not_selected")
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return nil
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}
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ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
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defer cancel()
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charID, _, character, hasCharacter := s.selectedCharacterForEnter(ctx, session)
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if charID == 0 {
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charID = session.selectedCharacterID
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}
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var legacyRepo dnfrepo.LegacyUserInfoRepository
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if repos, ok := s.repositoryGroup(); ok {
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legacyRepo = repos.LegacyUserInfo
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}
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s.logPacketEvent("game-upper-selected-userinfo-mode3-refresh-deferred",
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"conn_id", session.connID,
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"channel_id", session.channel.ID,
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"source", source,
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"char_id", charID,
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"msg_id", uint16(dnfenum.CmdPacketSetUDPIPPort),
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"body_source", "current_exe_mode3_stat",
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"object_key", currentSceneActorObjectKey(charID),
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"stat_blob_len", currentMode1StatBlobWireSize,
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"tail_source", "current_exe_sub_1D77560_aligned",
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"reason", "early_mode3_remains_blocked_until_safe_runtime_seed_mode1_already_applies_real_state")
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body := s.buildCurrentSelectedUserInfoMode1BodyInContext(
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ctx,
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session,
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legacyRepo,
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character,
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hasCharacter,
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charID,
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currentTownActorOwnerContext(session),
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)
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s.logPacketEvent("game-upper-selected-userinfo-mode1-refresh-send",
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"conn_id", session.connID,
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"channel_id", session.channel.ID,
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"source", source,
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"char_id", charID,
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"msg_id", uint16(dnfenum.CmdPacketSetUDPIPPort),
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"body_len", len(body),
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"stat_blob_len", currentMode1StatBlobWireSize,
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"body_source", "current_exe_mode1_real_92b_state_and_equipment",
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"object_key", currentSceneActorObjectKey(charID))
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if err := s.sendGameUpperRawClass(session, uint16(dnfenum.CmdPacketSetUDPIPPort), body, 0); err != nil {
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return err
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}
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// The following current-town op23 carries the same repository-backed
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// visibility bits while binding the selected actor. Sending op357 here
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// would detach and reinsert fashion components a second time during login.
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session.selectedUserInfoRefreshSent = true
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return nil
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}
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func (s *Service) sendSelectedSceneUserInfoMode3RefreshOnce(session *gameSession, source string) error {
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if session == nil {
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return nil
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}
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if session.selectedUserInfoMode3Sent {
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s.logPacketEvent("game-upper-selected-userinfo-mode3-refresh-skipped",
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"conn_id", session.connID,
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"channel_id", session.channel.ID,
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"source", source,
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"char_id", session.selectedCharacterID,
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"reason", "already_sent")
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return nil
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}
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if session.selectedCharacterID == 0 {
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s.logPacketEvent("game-upper-selected-userinfo-mode3-refresh-deferred",
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"conn_id", session.connID,
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"channel_id", session.channel.ID,
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"source", source,
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"reason", "character_not_selected")
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return nil
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}
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if !session.selectedUserInfoRefreshSent {
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s.logPacketEvent("game-upper-selected-userinfo-mode3-refresh-deferred",
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"conn_id", session.connID,
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"channel_id", session.channel.ID,
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"source", source,
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"char_id", session.selectedCharacterID,
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"reason", "mode1_object_refresh_not_sent")
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return nil
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}
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if !session.runtimeAfterBlacklistSent {
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session.townMu.Lock()
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initialTownSceneReady := session.initialTownMode3RefreshPending &&
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session.initialTownLegacySceneReadyAccepted &&
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session.initialTownRouteCharacterID == session.selectedCharacterID &&
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session.initialTownRouteStage >= currentInitialTownRoutePlayerStateSent
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session.townMu.Unlock()
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if !initialTownSceneReady {
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s.logPacketEvent("game-upper-selected-userinfo-mode3-refresh-deferred",
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"conn_id", session.connID,
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"channel_id", session.channel.ID,
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"source", source,
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"char_id", session.selectedCharacterID,
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"reason", "runtime_seed_not_finished")
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return nil
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}
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}
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ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
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defer cancel()
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charID, _, character, hasCharacter := s.selectedCharacterForEnter(ctx, session)
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if charID == 0 {
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charID = session.selectedCharacterID
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}
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var legacyRepo dnfrepo.LegacyUserInfoRepository
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if repos, ok := s.repositoryGroup(); ok {
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legacyRepo = repos.LegacyUserInfo
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}
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body := s.buildCurrentSelectedUserInfoMode3BodyInContext(
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ctx,
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session,
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legacyRepo,
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character,
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hasCharacter,
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charID,
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currentTownActorOwnerContext(session),
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)
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s.logPacketEvent("game-upper-selected-userinfo-mode3-refresh-send",
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"conn_id", session.connID,
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"channel_id", session.channel.ID,
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"source", source,
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"char_id", charID,
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"msg_id", uint16(dnfenum.CmdPacketSetUDPIPPort),
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"body_len", len(body),
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"body_source", "current_exe_mode3_stat",
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"object_key", currentSceneActorObjectKey(charID),
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"stat_blob_len", 92,
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"reason", "after_safe_scene_ready_boundary_current_sub_2008600_len172")
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if err := s.sendGameUpperRawClass(session, uint16(dnfenum.CmdPacketSetUDPIPPort), body, 0); err != nil {
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return err
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}
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session.selectedUserInfoMode3Sent = true
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return nil
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}
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