Files
90CNServer/server/internal/services/dnfbridge/gameplay_module_custom_ability.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

50 lines
1.9 KiB
Go

package dnfbridge
import "longheng.io/server/internal/modules/dnf/dnfenum"
func customAbilityGameplayModule() gameplayModuleDefinition {
modifyOpcode := uint16(dnfenum.CmdPacketCustomAbilityEquipOption)
setOpcode := uint16(dnfenum.CmdPacketCustomAbilitySetEquipOption)
upgradeOpcode := uint16(dnfenum.CmdPacketCustomAbilityUpgrade)
modifyHandler := func(service *Service, session *gameSession, request gameplayRequest) error {
return service.handleCurrentCustomAbilityModify(session, request.Body)
}
upgradeHandler := func(service *Service, session *gameSession, request gameplayRequest) error {
return service.handleCurrentCustomAbilityUpgrade(session, request.Body)
}
setHandler := func(service *Service, session *gameSession, request gameplayRequest) error {
return service.handleCurrentCustomAbilitySet(session, request.Body)
}
return gameplayModuleDefinition{
Name: "custom-ability",
LegacyHandlers: map[uint16]gameplayHandler{
modifyOpcode: modifyHandler,
setOpcode: setHandler,
upgradeOpcode: upgradeHandler,
},
UpperHandlers: map[uint16]gameplayHandler{
modifyOpcode: defaultClassGameplayHandler(
"game-custom-ability-modify-blocked",
"current_exe_op1340_command_class_mismatch",
func(service *Service, session *gameSession, body []byte) error {
return service.handleCurrentCustomAbilityModify(session, body)
},
),
setOpcode: defaultClassGameplayHandler(
"game-custom-ability-set-blocked",
"current_exe_op1341_command_class_mismatch",
func(service *Service, session *gameSession, body []byte) error {
return service.handleCurrentCustomAbilitySet(session, body)
},
),
upgradeOpcode: defaultClassGameplayHandler(
"game-custom-ability-upgrade-blocked",
"current_exe_op1342_command_class_mismatch",
func(service *Service, session *gameSession, body []byte) error {
return service.handleCurrentCustomAbilityUpgrade(session, body)
},
),
},
}
}