服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
508 lines
17 KiB
Go
508 lines
17 KiB
Go
package dnfbridge
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import (
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"context"
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"errors"
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"fmt"
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"sort"
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"strconv"
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"strings"
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"time"
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dnfauction "longheng.io/server/internal/modules/dnf/auction"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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// GM 拍卖行接口。
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//
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// 服务端的拍卖行没有面向工具的 GM 能力,但 dnfauction.Owner 已经提供
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// 不依赖玩家 session 的纯数据层方法(Register / Cancel / Search /
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// LoadListing)。本文件把它们包成 GM 工具可直接调用的接口,供「线上
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// 上架/下架」使用 —— 与 GM 工具 SQLite 直读的路径互补:服务端在线时走
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// 这里(由服务端事务保证一致),停服时走 SQLite 直读。
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// 高位段挂单 ID:服务端玩家路径的 ID 来自进程内计数器(重启后从当前
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// Unix 时间戳重新开始),GM 工具若占用小 ID,重启后的服务端连续撞号会
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// 上架失败。因此 GM 挂单统一落在 9e18 起的高位段,永不与玩家路径冲突。
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const gmAuctionListingIDBase uint64 = 9000000000000000000
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// gmAuctionListingPrefix 与 owner.go 的 listingPrefix 保持一致(该常量未导出)。
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const gmAuctionListingPrefix = "auction:listing:"
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// GMAuctionListing 是给 GM 工具看的挂单视图。
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type GMAuctionListing struct {
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ListingID uint64 `json:"listing_id"`
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ItemID int64 `json:"item_id"`
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Count int64 `json:"count"`
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SellerID string `json:"seller_id"`
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SellerName string `json:"seller_name"`
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ListType byte `json:"list_type"`
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SourceSlot int16 `json:"source_slot"`
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UnitPrice int64 `json:"unit_price"`
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StartPrice int64 `json:"start_price"`
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BuyoutPrice int64 `json:"buyout_price"`
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Deposit int64 `json:"deposit"`
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FeePercent int64 `json:"fee_percent"`
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BidTotal int64 `json:"bid_total"`
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BidderID string `json:"bidder_id"`
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CreatedAt int64 `json:"created_at"`
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ExpiresAt int64 `json:"expires_at"`
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Expired bool `json:"expired"`
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}
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// GMAuctionListingsResult 是列出挂单的返回。
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type GMAuctionListingsResult struct {
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Listings []GMAuctionListing `json:"listings"`
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EscrowGold int64 `json:"escrow_gold"`
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}
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// GMAuctionListRequest 是 GM 上架请求。
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type GMAuctionListRequest struct {
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SellerID string `json:"seller_id"`
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SellerName string `json:"seller_name"`
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ItemID int64 `json:"item_id"`
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Count int64 `json:"count"`
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UnitPrice int64 `json:"unit_price"`
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StartPrice int64 `json:"start_price"` // 每件起拍价,-1 表示不设竞拍
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BuyoutPrice int64 `json:"buyout_price"` // 每件一口价,-1 表示不设一口价
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DurationHours int64 `json:"duration_hours"` // 24 或 48
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GrantIfMissing bool `json:"grant_if_missing,omitempty"` // 背包不足时自动发放差额(发放式上架)
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}
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// GMAuctionListResult 是 GM 上架结果。
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type GMAuctionListResult struct {
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ListingID uint64 `json:"listing_id"`
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ItemID int64 `json:"item_id"`
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Count int64 `json:"count"`
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UnitPrice int64 `json:"unit_price"`
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StartPrice int64 `json:"start_price"`
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BuyoutPrice int64 `json:"buyout_price"`
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Deposit int64 `json:"deposit"`
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FeePercent int64 `json:"fee_percent"`
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ExpiresAt int64 `json:"expires_at"`
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SellerGoldAfter int64 `json:"seller_gold_after"`
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}
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// GMAuctionCancelRequest 是 GM 下架请求。
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type GMAuctionCancelRequest struct {
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ListingID uint64 `json:"listing_id"`
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}
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// GMAuctionCancelResult 是 GM 下架结果。
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type GMAuctionCancelResult struct {
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ListingID uint64 `json:"listing_id"`
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ItemID int64 `json:"item_id"`
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Count int64 `json:"count"`
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SellerID string `json:"seller_id"`
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DepositForfeited int64 `json:"deposit_forfeited"`
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RefundGold int64 `json:"refund_gold"` // 有竞价时退给竞价者的金额
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RefundBidder string `json:"refund_bidder"`
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}
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// gmAuctionOwner 构造一个拍卖行 Owner 并返回 repositories。
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func (s *Service) gmAuctionOwner() (*dnfauction.Owner, dnfrepo.Group, error) {
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if s == nil {
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return nil, dnfrepo.Group{}, dnfauction.ErrUnavailable
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}
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repositories, ok := s.repositoryGroup()
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if !ok {
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return nil, dnfrepo.Group{}, dnfauction.ErrUnavailable
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}
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owner, err := dnfauction.NewOwner(repositories)
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if err != nil {
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return nil, dnfrepo.Group{}, err
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}
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return owner, repositories, nil
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}
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// gmAuctionNextID 返回一个高位段挂单 ID。它从 9e18 起单调递增,且跳过
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// escrow 里已经占用的 ID(含已产生投递/退款的历史 ID,避免复用)。
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func gmAuctionNextID(escrow dnfrepo.InventoryRecord) uint64 {
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best := gmAuctionListingIDBase - 1
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for key := range escrow.Slots {
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if !strings.HasPrefix(key, gmAuctionListingPrefix) {
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continue
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}
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raw := strings.TrimPrefix(key, gmAuctionListingPrefix)
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if id, err := strconv.ParseUint(raw, 10, 64); err == nil && id >= gmAuctionListingIDBase && id > best {
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best = id
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}
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}
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return best + 1
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}
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func gmAuctionListingView(l dnfauction.Listing) GMAuctionListing {
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now := time.Now()
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return GMAuctionListing{
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ListingID: l.ID,
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ItemID: l.Item.ItemID,
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Count: l.Item.Count,
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SellerID: l.SellerID,
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SellerName: l.SellerName,
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ListType: l.ListType,
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SourceSlot: l.SourceSlot,
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UnitPrice: l.UnitPrice,
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StartPrice: l.StartPrice,
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BuyoutPrice: l.BuyoutPrice,
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Deposit: l.Deposit,
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FeePercent: l.FeePercent,
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BidTotal: l.BidTotal,
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BidderID: l.BidderID,
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CreatedAt: l.CreatedAt.Unix(),
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ExpiresAt: l.ExpiresAt.Unix(),
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Expired: !l.ExpiresAt.IsZero() && l.ExpiresAt.Before(now),
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}
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}
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// GMAuctionListings 列出所有挂单(含已过期),供 GM 工具展示与下架。
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func (s *Service) GMAuctionListings(ctx context.Context) (GMAuctionListingsResult, error) {
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result := GMAuctionListingsResult{Listings: make([]GMAuctionListing, 0)}
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owner, repositories, err := s.gmAuctionOwner()
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if err != nil {
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return result, err
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}
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if err := owner.EnsureEscrow(ctx); err != nil {
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return result, err
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}
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escrow, found, err := repositories.Inventory.Load(ctx, dnfauction.EscrowCharacterID)
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if err != nil {
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return result, err
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}
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if !found {
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return result, nil
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}
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// 托管角色金币
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if escrowChar, charFound, charErr := repositories.Character.Load(ctx, dnfauction.EscrowCharacterID); charErr == nil && charFound {
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result.EscrowGold = escrowChar.Stats["gold"]
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}
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for key := range escrow.Slots {
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if !strings.HasPrefix(key, gmAuctionListingPrefix) {
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continue
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}
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id, parseErr := strconv.ParseUint(strings.TrimPrefix(key, gmAuctionListingPrefix), 10, 64)
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if parseErr != nil {
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continue
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}
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listing, loadErr := owner.LoadListing(ctx, id)
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if loadErr != nil {
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continue
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}
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result.Listings = append(result.Listings, gmAuctionListingView(listing))
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}
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sort.Slice(result.Listings, func(i, j int) bool {
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return result.Listings[i].ListingID > result.Listings[j].ListingID
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})
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return result, nil
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}
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// GMAuctionList 上架一件物品。行为对齐玩家路径,但不依赖 session:
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// 押金 10000、标准手续费 5%、时长 24/48 小时、主背包(list 0)为来源。
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func (s *Service) GMAuctionList(ctx context.Context, request GMAuctionListRequest) (GMAuctionListResult, error) {
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var result GMAuctionListResult
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owner, repositories, err := s.gmAuctionOwner()
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if err != nil {
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return result, err
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}
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if err := owner.EnsureEscrow(ctx); err != nil {
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return result, err
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}
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// 解析卖家
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sellerID := strings.TrimSpace(request.SellerID)
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if sellerID == "" {
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return result, fmt.Errorf("%w: seller is required", ErrGMRequestInvalid)
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}
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seller, err := s.gmCharacter(ctx, repositories, sellerID, request.SellerName)
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if err != nil {
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return result, err
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}
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if seller.CharacterID == dnfauction.EscrowCharacterID {
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return result, fmt.Errorf("%w: cannot list from escrow", ErrGMRequestInvalid)
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}
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// 参数校验
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if request.ItemID <= 0 || request.Count <= 0 || request.UnitPrice <= 0 {
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return result, fmt.Errorf("%w: item_id/count/unit_price must be positive", ErrGMRequestInvalid)
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}
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if request.StartPrice < -1 || request.StartPrice > request.UnitPrice {
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return result, fmt.Errorf("%w: start_price must be -1 or in [0, unit_price]", ErrGMRequestInvalid)
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}
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buyoutPrice := request.BuyoutPrice
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if buyoutPrice == 0 {
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buyoutPrice = request.UnitPrice
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}
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if buyoutPrice == -1 {
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if request.StartPrice != request.UnitPrice {
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return result, fmt.Errorf("%w: buyout-only listing requires start_price == unit_price", ErrGMRequestInvalid)
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}
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} else if buyoutPrice != request.UnitPrice {
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return result, fmt.Errorf("%w: buyout_price must equal unit_price", ErrGMRequestInvalid)
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}
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durationHours := request.DurationHours
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if durationHours != 24 && durationHours != 48 {
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return result, fmt.Errorf("%w: duration_hours must be 24 or 48", ErrGMRequestInvalid)
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}
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// 从卖家背包找满足条件的物品槽(主背包 list 0)
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inventory, found, err := repositories.Inventory.Load(ctx, seller.CharacterID)
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if err != nil {
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return result, err
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}
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if !found {
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return result, ErrGMInventoryNotFound
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}
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sourceSlot, stack, ok := gmFindStackableSourceSlot(inventory.Slots, request.ItemID, request.Count)
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if !ok && request.GrantIfMissing {
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// 发放式上架:背包不足时,先凭空发放差额(复用 GMGrantItem 的
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// 副本拾取发放路径,物品名/绑定/容器格位均由 PVF 目录正确推导),
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// 再重新读背包找槽。
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have := int64(0)
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for key, st := range inventory.Slots {
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parts := strings.SplitN(key, ":", 2)
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if len(parts) == 2 && parts[0] == "0" && st.ItemID == request.ItemID {
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have += st.Count
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}
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}
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shortage := request.Count - have
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if shortage > 0 {
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if _, err := s.GMGrantItem(ctx, GMItemGrantRequest{
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CharacterID: seller.CharacterID,
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ItemID: uint32(request.ItemID),
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Count: uint32(shortage),
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}); err != nil {
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return result, fmt.Errorf("%w: 自动补足发放失败: %v", ErrGMItemRowNotFound, err)
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}
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inventory, found, err = repositories.Inventory.Load(ctx, seller.CharacterID)
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if err != nil {
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return result, err
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}
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if !found {
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return result, ErrGMInventoryNotFound
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}
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sourceSlot, stack, ok = gmFindStackableSourceSlot(inventory.Slots, request.ItemID, request.Count)
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}
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}
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if !ok {
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return result, fmt.Errorf("%w: item %d not found in seller bag with enough count", ErrGMItemRowNotFound, request.ItemID)
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}
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// 分配高位段挂单 ID,撞号时刷新 escrow 重试
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escrow, _, err := repositories.Inventory.Load(ctx, dnfauction.EscrowCharacterID)
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if err != nil {
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return result, err
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}
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var listingID uint64
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var registerResult dnfauction.Result
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for attempts := 0; attempts < 8; attempts++ {
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listingID = gmAuctionNextID(escrow)
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registerResult, err = owner.Register(ctx, dnfauction.RegisterCommand{
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ListingID: listingID, SellerID: seller.CharacterID,
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AccountID: strings.TrimSpace(seller.AccountID), SellerName: seller.Name,
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ListType: 0, SourceSlot: sourceSlot, ExpectedID: request.ItemID,
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Count: request.Count, UnitPrice: request.UnitPrice,
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StartPrice: request.StartPrice, BuyoutPrice: buyoutPrice,
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Deposit: 0, FeePercent: dnfauction.SaleFeePercentFor(false),
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Duration: time.Duration(durationHours) * time.Hour, ListingLimit: 5,
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ExpectedBind: stack.Bind, AllowSealed: false,
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})
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if !errors.Is(err, dnfauction.ErrListingIDExists) {
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break
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}
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escrow, _, err = repositories.Inventory.Load(ctx, dnfauction.EscrowCharacterID)
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if err != nil {
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return result, err
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}
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}
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if err != nil {
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return result, err
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}
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result = GMAuctionListResult{
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ListingID: registerResult.Listing.ID,
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ItemID: registerResult.Listing.Item.ItemID,
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Count: registerResult.Listing.Item.Count,
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UnitPrice: registerResult.Listing.UnitPrice,
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StartPrice: registerResult.Listing.StartPrice,
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BuyoutPrice: registerResult.Listing.BuyoutPrice,
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Deposit: registerResult.Listing.Deposit,
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FeePercent: registerResult.Listing.FeePercent,
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ExpiresAt: registerResult.Listing.ExpiresAt.Unix(),
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SellerGoldAfter: registerResult.GoldAfter,
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}
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return result, nil
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}
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// gmFindStackableSourceSlot 在主背包(list 0)里找一个 item_id 匹配且数量足够
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// 的槽位,返回槽号与物品。
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func gmFindStackableSourceSlot(slots map[string]dnfrepo.ItemStack, itemID, count int64) (int16, dnfrepo.ItemStack, bool) {
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for key, stack := range slots {
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parts := strings.SplitN(key, ":", 2)
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if len(parts) != 2 || parts[0] != "0" {
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continue
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}
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slot, err := strconv.ParseInt(parts[1], 10, 16)
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if err != nil {
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continue
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}
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if stack.ItemID == itemID && stack.Count >= count {
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return int16(slot), stack, true
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}
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}
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return 0, dnfrepo.ItemStack{}, false
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}
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// GMAuctionCancel 下架一件挂单。行为对齐 Owner.Cancel:物品退回卖家(游戏内
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// 走邮件),押金不退;若有竞价则退款给竞价者。
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func (s *Service) GMAuctionCancel(ctx context.Context, request GMAuctionCancelRequest) (GMAuctionCancelResult, error) {
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var result GMAuctionCancelResult
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if request.ListingID == 0 {
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return result, fmt.Errorf("%w: listing_id is required", ErrGMRequestInvalid)
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}
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owner, repositories, err := s.gmAuctionOwner()
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if err != nil {
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return result, err
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}
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if err := owner.EnsureEscrow(ctx); err != nil {
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return result, err
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}
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// 先读出挂单,拿到卖家与物品信息
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listing, err := owner.LoadListing(ctx, request.ListingID)
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if err != nil {
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return result, err
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}
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// 卖家账号(Cancel 需要 AccountID 校验归属)
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seller, sellerFound, err := repositories.Character.Load(ctx, listing.SellerID)
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if err != nil {
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return result, err
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}
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if !sellerFound {
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return result, ErrGMCharacterNotFound
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}
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cancelResult, err := owner.Cancel(ctx, dnfauction.CancelCommand{
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SellerID: listing.SellerID,
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AccountID: strings.TrimSpace(seller.AccountID),
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ListingID: request.ListingID,
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})
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if err != nil {
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return result, err
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}
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result = GMAuctionCancelResult{
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ListingID: request.ListingID,
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ItemID: listing.Item.ItemID,
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Count: listing.Item.Count,
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SellerID: listing.SellerID,
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DepositForfeited: listing.Deposit,
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}
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if cancelResult.Refund.ID != "" {
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result.RefundGold = cancelResult.Refund.Gold
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result.RefundBidder = cancelResult.Refund.SellerID
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}
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return result, nil
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}
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// GMInventoryRow 是 GM 工具「背包管理」里的单行条目(背包行或穿戴行)。
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type GMInventoryRow struct {
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Collection string `json:"collection"` // "slots"(背包)或 "wear"(穿戴)
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EntryKey string `json:"entry_key"` // "list_type:slot" 或 "slot"
|
|
ItemID int64 `json:"item_id"`
|
|
Count int64 `json:"count"`
|
|
Bind bool `json:"bind"`
|
|
ItemName string `json:"item_name,omitempty"`
|
|
}
|
|
|
|
// GMInventoryListResult 是列背包的返回。
|
|
type GMInventoryListResult struct {
|
|
CharacterID string `json:"character_id"`
|
|
Rows []GMInventoryRow `json:"rows"`
|
|
}
|
|
|
|
// GMInventoryList 列出角色背包所有行 + 穿戴装备行,供 GM 工具展示与删除。
|
|
// 与 GMDeleteItemV2(按 entry_key 删除)配合使用。
|
|
func (s *Service) GMInventoryList(ctx context.Context, characterID string) (GMInventoryListResult, error) {
|
|
result := GMInventoryListResult{}
|
|
if s == nil {
|
|
return result, ErrGMItemGrantUnavailable
|
|
}
|
|
if ctx == nil {
|
|
ctx = context.Background()
|
|
}
|
|
characterID = strings.TrimSpace(characterID)
|
|
if characterID == "" {
|
|
return result, fmt.Errorf("%w: character_id is required", ErrGMRequestInvalid)
|
|
}
|
|
result.CharacterID = characterID
|
|
|
|
repositories, available := s.repositoryGroup()
|
|
if !available || repositories.Inventory == nil {
|
|
return result, ErrGMRepositoryUnavailable
|
|
}
|
|
|
|
// 物品名解析(失败时留空,前端兜底显示 item_id)
|
|
var catalog *pvfDungeonDropCatalog
|
|
if c, err := s.currentPVFItemCatalog(); err == nil {
|
|
catalog = c
|
|
}
|
|
itemName := func(itemID int64) string {
|
|
if catalog == nil {
|
|
return ""
|
|
}
|
|
if def, err := catalog.ResolveItem(uint32(itemID)); err == nil {
|
|
return def.Name
|
|
}
|
|
return ""
|
|
}
|
|
|
|
// 背包行
|
|
inventory, found, err := repositories.Inventory.Load(ctx, characterID)
|
|
if err != nil {
|
|
return result, err
|
|
}
|
|
if found {
|
|
keys := make([]string, 0, len(inventory.Slots))
|
|
for key := range inventory.Slots {
|
|
keys = append(keys, key)
|
|
}
|
|
sort.Strings(keys)
|
|
for _, key := range keys {
|
|
stack := inventory.Slots[key]
|
|
result.Rows = append(result.Rows, GMInventoryRow{
|
|
Collection: "slots",
|
|
EntryKey: key,
|
|
ItemID: stack.ItemID,
|
|
Count: stack.Count,
|
|
Bind: stack.Bind,
|
|
ItemName: itemName(stack.ItemID),
|
|
})
|
|
}
|
|
}
|
|
|
|
// 穿戴装备行
|
|
if repositories.Equipment != nil {
|
|
equip, found, err := repositories.Equipment.Load(ctx, characterID)
|
|
if err != nil {
|
|
return result, err
|
|
}
|
|
if found {
|
|
keys := make([]string, 0, len(equip.Entries))
|
|
for key := range equip.Entries {
|
|
keys = append(keys, key)
|
|
}
|
|
sort.Strings(keys)
|
|
for _, key := range keys {
|
|
entry := equip.Entries[key]
|
|
result.Rows = append(result.Rows, GMInventoryRow{
|
|
Collection: "wear",
|
|
EntryKey: key,
|
|
ItemID: entry.ItemID,
|
|
Count: 1,
|
|
Bind: entry.Bind,
|
|
ItemName: itemName(entry.ItemID),
|
|
})
|
|
}
|
|
}
|
|
}
|
|
|
|
return result, nil
|
|
}
|