服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
442 lines
18 KiB
Go
442 lines
18 KiB
Go
package dnfbridge
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import (
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"context"
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"encoding/binary"
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"os"
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"testing"
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"longheng.io/server/internal/modules/dnf/dnfenum"
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dnfproto "longheng.io/server/internal/modules/dnf/protocol"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
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platformpvf "longheng.io/server/internal/platform/pvf"
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)
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func TestCurrentResetItemAttrConsumesMaterialBeforeRefreshingRandomGradeTarget(t *testing.T) {
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ctx := context.Background()
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repositories := dnfrepomemory.NewMemoryGroup()
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if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{
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CharacterID: "19",
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Slots: map[string]dnfrepo.ItemStack{
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"0:42": {ItemID: 1001, Count: 1},
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"0:75": {ItemID: 2001, Count: 2, Extra: map[string]string{"item_kind": "stackable"}},
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},
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}); err != nil {
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t.Fatal(err)
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}
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connection := &bufferConn{}
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service := &Service{
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options: options{accountID: "account-1"},
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repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true },
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}
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session := &gameSession{conn: connection, connID: "grade-adjust-test", selectedCharacterID: 19}
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body := make([]byte, 8)
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binary.LittleEndian.PutUint16(body[0:2], 42)
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binary.LittleEndian.PutUint32(body[2:6], 1001)
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binary.LittleEndian.PutUint16(body[6:8], 75)
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if err := service.handleCurrentResetItemAttr(session, body); err != nil {
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t.Fatal(err)
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}
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ack, rest := splitGameServerUpperPacket(t, connection.write.Bytes())
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if ack.Header.Classification != dnfproto.DefaultChannelClassification ||
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ack.Header.MsgID != uint16(dnfenum.CmdPacketResetItemAttr) ||
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len(ack.Body) != 9 || ack.Body[0] != 1 {
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t.Fatalf("ack header=%+v body=%x", ack.Header, ack.Body)
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}
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if slot := binary.LittleEndian.Uint16(ack.Body[1:3]); slot != 75 {
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t.Fatalf("ack slot=%d, want consumed material slot 75", slot)
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}
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if amount := binary.LittleEndian.Uint32(ack.Body[3:7]); amount != 1 {
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t.Fatalf("ack amount=%d, want one material remaining", amount)
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}
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if resultType := binary.LittleEndian.Uint16(ack.Body[7:9]); resultType != currentResetItemAttrGradeResult {
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t.Fatalf("ack result type=%d, want native grade-adjust result", resultType)
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}
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refresh, trailing := splitGameServerUpperPacket(t, rest)
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if len(trailing) != 0 {
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t.Fatalf("trailing bytes=%d", len(trailing))
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}
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if refresh.Header.Classification != 0 ||
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refresh.Header.MsgID != uint16(dnfenum.CmdPacketWalkoutPartyMember) {
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t.Fatalf("refresh header=%+v", refresh.Header)
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}
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if len(refresh.Body) != 3+currentItemListEntryWireSize ||
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refresh.Body[0] != dnfrepo.MainInventoryListType ||
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binary.LittleEndian.Uint16(refresh.Body[1:3]) != 1 {
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t.Fatalf("refresh body=%x", refresh.Body)
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}
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targetRow := refresh.Body[3:]
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if slot := int16(binary.LittleEndian.Uint16(targetRow[0:2])); slot != 42 {
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t.Fatalf("refreshed slot=%d, want target slot 42", slot)
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}
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inventory, found, err := repositories.Inventory.Load(ctx, "19")
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if err != nil || !found {
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t.Fatalf("load inventory found=%t err=%v", found, err)
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}
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target := inventory.Slots["0:42"]
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seed := currentEquipmentQualitySeedFromStack(target)
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if seed == 0 || seed > currentEquipmentRandomQualitySeedCount {
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t.Fatalf("persisted quality seed=%d, want full ordinary seed range", seed)
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}
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if got := binary.LittleEndian.Uint32(targetRow[6:10]); got != seed {
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t.Fatalf("refreshed quality seed=%d, persisted=%d", got, seed)
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}
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if target.Extra["grade_adjust_type"] != "standard_kaleido" {
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t.Fatalf("target extra=%v", target.Extra)
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}
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if target.Extra["item_kind"] != "equipment" {
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t.Fatalf("legacy target identity was not normalized: %v", target.Extra)
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}
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if material := inventory.Slots["0:75"]; material.Count != 1 {
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t.Fatalf("material after=%+v, want one remaining", material)
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}
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}
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func TestCurrentResetItemAttrGoldUsesGradeResultAndRemovedMaterialSlot(t *testing.T) {
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ctx := context.Background()
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repositories := dnfrepomemory.NewMemoryGroup()
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if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{
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CharacterID: "19",
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Slots: map[string]dnfrepo.ItemStack{
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"0:42": {
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ItemID: 1001,
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Count: 1,
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Extra: map[string]string{
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"item_kind": "equipment",
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"equipment_type": "[earring]",
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"pvf_path": "equipment/character/common/earring/1001.equ",
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},
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},
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"0:75": {ItemID: 2001, Count: 1, Extra: map[string]string{"item_kind": "stackable"}},
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},
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}); err != nil {
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t.Fatal(err)
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}
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connection := &bufferConn{}
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catalog := &pvfDungeonDropCatalog{
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source: finishBridgePVFSource{},
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itemCache: map[uint32]dungeonDropItemDefinition{
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2001: {
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ItemID: 2001,
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Kind: dungeonDropItemStackable,
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StackableType: "`gold kaleido`",
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},
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},
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}
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service := &Service{
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options: options{accountID: "account-1"},
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pvfItemCatalog: catalog,
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repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true },
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}
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session := &gameSession{conn: connection, connID: "gold-grade-adjust-test", selectedCharacterID: 19}
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body := make([]byte, 8)
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binary.LittleEndian.PutUint16(body[0:2], 42)
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binary.LittleEndian.PutUint32(body[2:6], 1001)
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binary.LittleEndian.PutUint16(body[6:8], 75)
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if err := service.handleCurrentResetItemAttr(session, body); err != nil {
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t.Fatal(err)
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}
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ack, rest := splitGameServerUpperPacket(t, connection.write.Bytes())
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if len(ack.Body) != 9 || ack.Body[0] != 1 ||
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binary.LittleEndian.Uint16(ack.Body[1:3]) != 75 ||
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binary.LittleEndian.Uint32(ack.Body[3:7]) != 0 ||
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binary.LittleEndian.Uint16(ack.Body[7:9]) != currentResetItemAttrGradeResult {
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t.Fatalf("gold ack=%x", ack.Body)
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}
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refresh, trailing := splitGameServerUpperPacket(t, rest)
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if len(trailing) != 0 ||
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refresh.Header.MsgID != uint16(dnfenum.CmdPacketWalkoutPartyMember) ||
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len(refresh.Body) != 3+currentItemListEntryWireSize {
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t.Fatalf("gold refresh header=%+v body_len=%d trailing=%d", refresh.Header, len(refresh.Body), len(trailing))
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}
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if seed := binary.LittleEndian.Uint32(refresh.Body[3+6 : 3+10]); seed != currentEquipmentTopQualitySeed {
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t.Fatalf("gold refreshed quality seed=%d, want top seed=%d", seed, currentEquipmentTopQualitySeed)
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}
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inventory, found, err := repositories.Inventory.Load(ctx, "19")
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if err != nil || !found {
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t.Fatalf("load inventory found=%t err=%v", found, err)
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}
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if target := inventory.Slots["0:42"]; target.Extra["equipment_type"] != "[earring]" || target.Extra["quality_seed"] != "999999998" {
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t.Fatalf("gold earring target=%+v", target)
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}
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}
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func TestCurrentResetItemAttrTenByteKaleidoRequestsDoNotEnterReseal(t *testing.T) {
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tests := []struct {
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name string
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materialID int64
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stackableType string
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wantKind string
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wantTop bool
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}{
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{name: "ordinary legacy etc item 15", materialID: 15, stackableType: "[etc]", wantKind: "standard_kaleido"},
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{name: "gold", materialID: 2001, stackableType: "[gold kaleido]", wantKind: "gold_kaleido", wantTop: true},
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}
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for _, test := range tests {
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t.Run(test.name, func(t *testing.T) {
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ctx := context.Background()
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repositories := dnfrepomemory.NewMemoryGroup()
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if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{
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CharacterID: "19",
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Slots: map[string]dnfrepo.ItemStack{
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"0:38": {ItemID: 1001, Count: 1},
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"0:67": {ItemID: test.materialID, Count: 1},
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},
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}); err != nil {
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t.Fatal(err)
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}
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service := currentResealTestService(repositories, map[uint32]dungeonDropItemDefinition{
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1001: {ItemID: 1001, Kind: dungeonDropItemEquipment},
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uint32(test.materialID): {ItemID: uint32(test.materialID), Kind: dungeonDropItemStackable, StackableType: test.stackableType},
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})
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connection := &bufferConn{}
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session := &gameSession{conn: connection, selectedCharacterID: 19}
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if err := service.handleCurrentResetItemAttr(session, currentResealTestBody(38, 1001, 67, 0)); err != nil {
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t.Fatal(err)
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}
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ack, _ := splitGameServerUpperPacket(t, connection.write.Bytes())
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if len(ack.Body) != 9 || ack.Body[0] != 1 || binary.LittleEndian.Uint16(ack.Body[7:9]) != currentResetItemAttrGradeResult {
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t.Fatalf("ack=%x", ack.Body)
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}
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inventory, found, err := repositories.Inventory.Load(ctx, "19")
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if err != nil || !found {
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t.Fatalf("load inventory found=%t err=%v", found, err)
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}
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target := inventory.Slots["0:38"]
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if target.Extra["grade_adjust_type"] != test.wantKind {
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t.Fatalf("target=%+v", target)
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}
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if test.wantTop && currentEquipmentQualitySeedFromStack(target) != currentEquipmentTopQualitySeed {
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t.Fatalf("gold quality seed=%d", currentEquipmentQualitySeedFromStack(target))
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}
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if _, exists := inventory.Slots["0:67"]; exists {
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t.Fatalf("material was not consumed: %+v", inventory.Slots["0:67"])
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}
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})
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}
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}
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func TestRealPVFItem15TenByteRequestUsesGradeAdjustmentPath(t *testing.T) {
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pvfPath := os.Getenv("DNFBRIDGE_REAL_PVF_SMOKE")
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if pvfPath == "" {
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t.Skip("set DNFBRIDGE_REAL_PVF_SMOKE to verify the active equipment grade box")
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}
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archive, err := platformpvf.LoadArchive(platformpvf.Options{Path: pvfPath})
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if err != nil {
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t.Fatalf("load active Script.pvf: %v", err)
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}
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catalog, err := newPVFDungeonDropCatalog(archive)
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if err != nil {
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t.Fatalf("load active item catalog: %v", err)
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}
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definition, err := catalog.ResolveItem(15)
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if err != nil {
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t.Fatalf("resolve active item 15: %v", err)
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}
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if got := normalizeDungeonDropStackableType(definition.StackableType); got != "[etc]" {
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t.Fatalf("active item 15 stackable type=%q, want legacy [etc] evidence", got)
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}
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ctx := context.Background()
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repositories := dnfrepomemory.NewMemoryGroup()
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if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{
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CharacterID: "19",
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Slots: map[string]dnfrepo.ItemStack{
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"0:41": {ItemID: 1001, Count: 1},
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"0:67": {ItemID: 15, Count: 1},
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},
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}); err != nil {
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t.Fatal(err)
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}
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service := &Service{
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options: options{accountID: "account-1"},
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pvfItemCatalog: catalog,
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repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true },
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}
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connection := &bufferConn{}
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session := &gameSession{conn: connection, connID: "active-grade-adjust", selectedCharacterID: 19}
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if err := service.handleCurrentResetItemAttr(session, currentResealTestBody(41, 1001, 67, 0)); err != nil {
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t.Fatal(err)
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}
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ack, rest := splitGameServerUpperPacket(t, connection.write.Bytes())
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if len(ack.Body) != 9 || ack.Body[0] != 1 ||
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binary.LittleEndian.Uint16(ack.Body[1:3]) != 67 ||
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binary.LittleEndian.Uint16(ack.Body[7:9]) != currentResetItemAttrGradeResult {
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t.Fatalf("active item 15 op81 ack=%x", ack.Body)
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}
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refresh, trailing := splitGameServerUpperPacket(t, rest)
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if refresh.Header.MsgID != uint16(dnfenum.CmdPacketWalkoutPartyMember) || len(trailing) != 0 {
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t.Fatalf("active item 15 refresh=%+v trailing=%d", refresh.Header, len(trailing))
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}
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inventory, found, err := repositories.Inventory.Load(ctx, "19")
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if err != nil || !found {
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t.Fatalf("load adjusted inventory found=%t err=%v", found, err)
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}
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if _, found := inventory.Slots["0:67"]; found {
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t.Fatalf("active item 15 was not consumed: %+v", inventory.Slots["0:67"])
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}
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if inventory.Slots["0:41"].Extra["grade_adjust_type"] != "standard_kaleido" {
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t.Fatalf("active target=%+v", inventory.Slots["0:41"])
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}
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}
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func TestCurrentGoldenWaxResealConsumesPVFCalculatedCount(t *testing.T) {
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ctx := context.Background()
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repositories := dnfrepomemory.NewMemoryGroup()
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raw := make([]byte, currentItemListEntryWireSize)
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if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{CharacterID: "19", Slots: map[string]dnfrepo.ItemStack{
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"0:42": {ItemID: 1001, Count: 1, RawEntry: raw},
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"0:75": {ItemID: 14, Count: 10},
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}}); err != nil {
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t.Fatal(err)
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}
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service := currentResealTestService(repositories, map[uint32]dungeonDropItemDefinition{
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1001: {ItemID: 1001, Kind: dungeonDropItemEquipment, MinimumLevel: 85, Rarity: 3, EquipmentType: "[coat]"},
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14: {ItemID: 14, Kind: dungeonDropItemStackable, PVFPath: "stackable/cash/candle_goldwax.stk"},
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})
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connection := &bufferConn{}
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session := &gameSession{conn: connection, selectedCharacterID: 19}
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body := currentResealTestBody(42, 1001, 75, 0)
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if err := service.handleCurrentResetItemAttr(session, body); err != nil {
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t.Fatal(err)
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}
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inventory, _, _ := repositories.Inventory.Load(ctx, "19")
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target := inventory.Slots["0:42"]
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if currentItemSealFlag(target) != 1 || currentResealCount(target) != 1 || inventory.Slots["0:75"].Count != 2 {
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t.Fatalf("target=%+v wax=%+v", target, inventory.Slots["0:75"])
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}
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ack, _ := splitGameServerUpperPacket(t, connection.write.Bytes())
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if len(ack.Body) != 9 || ack.Body[0] != 1 || binary.LittleEndian.Uint16(ack.Body[7:9]) != 1 {
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t.Fatalf("reseal ack=%x", ack.Body)
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}
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// The ACK's slot/amount must name the consumed WAX row (10 -> 2), never the
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// equipment: the client applies them as a row mutation and deletes the row
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// when amount is 0 (2026-10-04 crash, see the reseal ACK comment).
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if slot := binary.LittleEndian.Uint16(ack.Body[1:3]); slot != 75 {
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t.Fatalf("reseal ack slot=%d, want the wax slot 75; ack=%x", slot, ack.Body)
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}
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if amount := binary.LittleEndian.Uint32(ack.Body[3:7]); amount != 2 {
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t.Fatalf("reseal ack amount=%d, want the wax remaining 2; ack=%x", amount, ack.Body)
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}
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}
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func TestCurrentOneShotGoldenWaxResealsAtLimitWithoutIncrementingCount(t *testing.T) {
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ctx := context.Background()
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repositories := dnfrepomemory.NewMemoryGroup()
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raw := make([]byte, currentItemListEntryWireSize)
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raw[0x0a] = 7 << 5
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if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{CharacterID: "19", Slots: map[string]dnfrepo.ItemStack{
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"0:42": {ItemID: 1001, Count: 1, RawEntry: raw, Extra: map[string]string{"reseal_count": "7"}},
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"0:75": {ItemID: 2660238, Count: 1},
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}}); err != nil {
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t.Fatal(err)
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}
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service := currentResealTestService(repositories, map[uint32]dungeonDropItemDefinition{
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1001: {ItemID: 1001, Kind: dungeonDropItemEquipment, MinimumLevel: 85, Rarity: 3, EquipmentType: "[coat]"},
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2660238: {ItemID: 2660238, Kind: dungeonDropItemStackable, PVFPath: "stackable/cash/candle_goldwax_oneshot.stk", ResealLevelMin: 1, ResealLevelMax: 86, ResealOneShot: true},
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})
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connection := &bufferConn{}
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session := &gameSession{conn: connection, selectedCharacterID: 19}
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if err := service.handleCurrentResetItemAttr(session, currentResealTestBody(42, 1001, 75, 0)); err != nil {
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t.Fatal(err)
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}
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inventory, _, _ := repositories.Inventory.Load(ctx, "19")
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target := inventory.Slots["0:42"]
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if currentItemSealFlag(target) != 1 || currentResealCount(target) != 7 {
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t.Fatalf("one-shot target=%+v", target)
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}
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if _, found := inventory.Slots["0:75"]; found {
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t.Fatal("one-shot wax was not consumed")
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}
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}
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func TestCurrentGrandiResealConsumesAccountSoulWarehouse(t *testing.T) {
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ctx := context.Background()
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repositories := dnfrepomemory.NewMemoryGroup()
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if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{CharacterID: "19", Slots: map[string]dnfrepo.ItemStack{
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"0:42": {ItemID: 1001, Count: 1, RawEntry: make([]byte, currentItemListEntryWireSize)},
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}}); err != nil {
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t.Fatal(err)
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}
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if err := repositories.AccountInventory.Save(ctx, dnfrepo.AccountInventoryRecord{AccountID: "account-1", Slots: map[string]dnfrepo.ItemStack{
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"0:363": {ItemID: 10099774, Count: 100},
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}}); err != nil {
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t.Fatal(err)
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}
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service := currentResealTestService(repositories, map[uint32]dungeonDropItemDefinition{
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1001: {ItemID: 1001, Kind: dungeonDropItemEquipment, MinimumLevel: 85, Rarity: 3, EquipmentType: "[coat]"},
|
|
})
|
|
connection := &bufferConn{}
|
|
session := &gameSession{conn: connection, selectedCharacterID: 19}
|
|
if err := service.handleCurrentResetItemAttr(session, currentResealTestBody(42, 1001, 0, 1)); err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
inventory, _, _ := repositories.Inventory.Load(ctx, "19")
|
|
account, _, _ := repositories.AccountInventory.Load(ctx, "account-1")
|
|
if currentItemSealFlag(inventory.Slots["0:42"]) != 1 || account.Slots["0:363"].Count != 20 {
|
|
t.Fatalf("target=%+v soul=%+v", inventory.Slots["0:42"], account.Slots["0:363"])
|
|
}
|
|
// Account-soul reseal (mode 1) consumes the soul in the account-shared
|
|
// warehouse, which the client addresses as main-list slot 363 -- so the ACK
|
|
// must carry that slot with its remaining count (100 -> 20).
|
|
ack, _ := splitGameServerUpperPacket(t, connection.write.Bytes())
|
|
if len(ack.Body) != 9 || ack.Body[0] != 1 || binary.LittleEndian.Uint16(ack.Body[7:9]) != 1 {
|
|
t.Fatalf("reseal ack=%x", ack.Body)
|
|
}
|
|
if slot := binary.LittleEndian.Uint16(ack.Body[1:3]); slot != 363 {
|
|
t.Fatalf("account-soul reseal ack slot=%d, want the soul slot 363; ack=%x", slot, ack.Body)
|
|
}
|
|
if amount := binary.LittleEndian.Uint32(ack.Body[3:7]); amount != 20 {
|
|
t.Fatalf("account-soul reseal ack amount=%d, want the soul remaining 20; ack=%x", amount, ack.Body)
|
|
}
|
|
}
|
|
|
|
func currentResealTestService(repositories dnfrepo.Group, definitions map[uint32]dungeonDropItemDefinition) *Service {
|
|
return &Service{
|
|
options: options{accountID: "account-1"},
|
|
pvfItemCatalog: &pvfDungeonDropCatalog{
|
|
source: finishBridgePVFSource{
|
|
currentResealConfigPath: `[grade]
|
|
1 80 3 81 85 4 86 90 5
|
|
[/grade]
|
|
[rarity weight]
|
|
1 2 1 2 8 8 6
|
|
[/rarity weight]
|
|
[extended rarity weight]
|
|
0 0 1 1 1 1 1
|
|
[/extended rarity weight]
|
|
[reseal soul index]
|
|
0 10100115 1 10100116 2 10099773 3 10099774 4 10158124 5 3311 6 10099775
|
|
[/reseal soul index]
|
|
[soul cost weight]
|
|
0 0 100 10 0 1 2
|
|
[/soul cost weight]
|
|
[soul reseal constant]
|
|
0 0 1.10 1.10 0 0 1.11
|
|
[/soul reseal constant]
|
|
[reseal count limit]
|
|
1 85 7 86 90 4
|
|
[/reseal count limit]`,
|
|
},
|
|
itemCache: definitions,
|
|
},
|
|
repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true },
|
|
}
|
|
}
|
|
|
|
func currentResealTestBody(targetSlot int16, targetItemID uint32, materialSlot int16, mode uint16) []byte {
|
|
body := make([]byte, 10)
|
|
binary.LittleEndian.PutUint16(body[0:2], uint16(targetSlot))
|
|
binary.LittleEndian.PutUint32(body[2:6], targetItemID)
|
|
binary.LittleEndian.PutUint16(body[6:8], uint16(materialSlot))
|
|
binary.LittleEndian.PutUint16(body[8:10], mode)
|
|
return body
|
|
}
|