Files
90CNServer/server/internal/services/dnfbridge/item_upgrade_refund_mail.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

99 lines
3.7 KiB
Go

package dnfbridge
import (
"context"
"errors"
"math"
"time"
"longheng.io/server/internal/modules/dnf/alignedcmd"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
var (
errCurrentUpgradeRefundMailUnavailable = errors.New("current upgrade destroy refund mail unavailable")
)
// currentUpgradeRefundMailer delivers the destruction refund rows the bag had
// no room for. Only the disassembly refund this server adds on top of the PVF
// compensation is routed here (see currentUpgradeDestroyDisjointRewards); the
// upgrade.etc [disjoint bonus item] compensation keeps its strict behaviour.
//
// It cannot share the upgrade's transaction: WithinCharacterAssets covers
// characters, inventory and equipment, mailboxes have their own unit of work,
// and the destroyed target may sit on the equipment page. The owner therefore
// calls this once the upgrade is durable. A failure here is logged and
// swallowed -- undoing a committed destruction to save a bonus row would be
// the worse outcome.
func (s *Service) currentUpgradeRefundMailer() alignedcmd.UpgradeRefundMailer {
return func(ctx context.Context, characterID string, rows []alignedcmd.UpgradeDestroyReward) error {
if s == nil || characterID == "" || len(rows) == 0 {
return nil
}
repositories, ok := s.repositoryGroup()
if !ok || repositories.MailboxAssets == nil {
s.logPacketEvent("dnf-upgrade-refund-mail-unavailable",
"character_id", characterID, "rows", len(rows))
return errCurrentUpgradeRefundMailUnavailable
}
catalog, err := s.currentPVFItemCatalog()
if err != nil {
s.logPacketEvent("dnf-upgrade-refund-mail-catalog-unavailable",
"character_id", characterID, "rows", len(rows), "error", err)
return err
}
attachments := make([]dnfrepo.MailAttachment, 0, len(rows))
for _, row := range rows {
if row.ItemID <= 0 || row.ItemID > math.MaxUint32 || row.Count <= 0 {
continue
}
built, buildErr := currentOverflowMailAttachments(
catalog, uint32(row.ItemID), int64(row.Count), "upgrade_destroy_refund")
if buildErr != nil {
// One unresolvable row must not cost the player the others.
s.logPacketEvent("dnf-upgrade-refund-mail-row-skipped",
"character_id", characterID, "item_id", row.ItemID,
"count", row.Count, "error", buildErr)
continue
}
attachments = append(attachments, built...)
}
if len(attachments) == 0 {
return errCurrentUpgradeRefundMailUnavailable
}
now := time.Now().UTC()
mailID := ""
err = repositories.MailboxAssets.WithinMailboxAssets(ctx, characterID, characterID, func(
_ dnfrepo.AccountRepository,
_ dnfrepo.AccountInventoryRepository,
_ dnfrepo.CharacterRepository,
_ dnfrepo.InventoryRepository,
mailboxes dnfrepo.MailboxRepository,
) error {
id, mailErr := dnfrepo.AppendSystemMail(ctx, mailboxes, dnfrepo.SystemMailDelivery{
RecipientCharacterID: characterID,
Title: "背包已满:装备损坏返还",
Body: "强化/增幅失败导致装备损坏,背包空间不足未能放入的返还物品已通过邮件发送。请清理对应道具分页后领取。",
Source: "upgrade_destroy_refund_inventory_full",
Attachments: attachments,
CreatedAt: now,
})
if mailErr != nil {
return mailErr
}
mailID = id
return nil
})
if err != nil {
s.logPacketEvent("dnf-upgrade-refund-mail-failed",
"character_id", characterID, "rows", len(rows),
"attachments", len(attachments), "error", err)
return err
}
s.logPacketEvent("dnf-upgrade-refund-mailed",
"character_id", characterID, "mail_id", mailID,
"rows", len(rows), "attachments", len(attachments))
return nil
}
}