服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
262 lines
9.9 KiB
Go
262 lines
9.9 KiB
Go
package dnfbridge
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import (
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"context"
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"encoding/binary"
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"fmt"
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"math"
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"strings"
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"testing"
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"time"
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"longheng.io/server/internal/modules/dnf/dnfenum"
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dnfjoust "longheng.io/server/internal/modules/dnf/joust"
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dnfproto "longheng.io/server/internal/modules/dnf/protocol"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
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)
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func TestDecodeCurrentJoustBettingCapturedBusinessBody(t *testing.T) {
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request, err := decodeCurrentJoustBettingRequest([]byte{1, 7, 0, 0, 0, 1, 0, 0, 0})
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if err != nil {
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t.Fatal(err)
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}
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if request.Knight != 1 || request.SourceSlot != 7 || request.Amount != 1 {
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t.Fatalf("request=%+v", request)
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}
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}
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func TestCurrentJoustBettingCommitsCapturedRequestAndRefreshesInventory(t *testing.T) {
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ctx := context.Background()
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repositories := dnfrepomemory.NewMemoryGroup()
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if err := repositories.Character.Save(ctx, dnfrepo.CharacterRecord{
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CharacterID: "19",
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AccountID: "account-1",
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Level: 90,
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Stats: map[string]int64{},
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}); err != nil {
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t.Fatal(err)
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}
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if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{
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CharacterID: "19",
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Slots: map[string]dnfrepo.ItemStack{
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"0:7": {ItemID: dnfjoust.PermanentCrystalID, Count: 10},
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},
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}); err != nil {
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t.Fatal(err)
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}
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service := &Service{
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options: options{
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accountID: "account-1",
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gameUpperHeader: gameUpperHeaderChannel13,
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gameUpperBodyCodec: gameUpperBodyCodecPlain,
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},
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pvfItemCatalog: mustTestJoustCatalog(t),
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joustCatalog: mustTestJoustEventCatalog(t),
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repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true },
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}
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queue := newFakeCurrentDungeonDeathTimerQueue()
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queue.now = time.Unix(7200*4321, 0).UTC().Add(10 * time.Minute)
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service.gameplayTimers = queue
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connection := &bufferConn{}
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session := &gameSession{conn: connection, connID: "joust-betting", selectedCharacterID: 19}
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// 活动已取消:这里直接调用实现入口(不再经过 op1292 路由),
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// 以验证保留的死代码仍然自洽。
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if err := service.handleCurrentJoustBetting(
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session,
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[]byte{1, 7, 0, 0, 0, 3, 0, 0, 0},
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); err != nil {
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t.Fatal(err)
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}
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character, found, err := repositories.Character.Load(ctx, "19")
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if err != nil || !found {
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t.Fatalf("load character found=%t err=%v", found, err)
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}
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expectedRound := dnfjoust.RoundNumberAt(queue.Now())
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if character.Stats[dnfjoust.RoundStat] != int64(expectedRound) ||
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character.Stats[dnfjoust.KnightStat] != 1 ||
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character.Stats[dnfjoust.AmountStat] != 3 ||
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character.Stats[dnfjoust.PendingStat] != 1 {
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t.Fatalf("joust ledger=%v", character.Stats)
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}
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inventory, found, err := repositories.Inventory.Load(ctx, "19")
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if err != nil || !found {
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t.Fatalf("load inventory found=%t err=%v", found, err)
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}
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if inventory.Slots["0:7"].Count != 7 {
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t.Fatalf("source=%+v", inventory.Slots["0:7"])
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}
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foundReward := false
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for _, stack := range inventory.Slots {
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if stack.ItemID == dnfjoust.ParticipationItemID && stack.Count == 3 {
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foundReward = true
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}
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}
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if !foundReward {
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t.Fatalf("participation reward missing inventory=%v", inventory.Slots)
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}
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ack, rest := splitGameServerUpperPacket(t, connection.write.Bytes())
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if ack.Header.Classification != dnfproto.DefaultChannelClassification ||
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ack.Header.MsgID != uint16(dnfenum.CmdPacketJoustBetting) ||
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len(ack.Body) != 5 || ack.Body[0] != 1 || binary.LittleEndian.Uint32(ack.Body[1:]) != 0 {
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t.Fatalf("ack header=%+v body=%x", ack.Header, ack.Body)
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}
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refresh, rest := splitGameServerUpperPacket(t, rest)
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if refresh.Header.Classification != 0 ||
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refresh.Header.MsgID != uint16(dnfenum.CmdPacketLeaveParty) {
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t.Fatalf("refresh header=%+v", refresh.Header)
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}
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roster, rest := splitGameServerUpperPacket(t, rest)
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if roster.Header.Classification != 0 || roster.Header.MsgID != currentJoustRosterPushMsgID || len(roster.Body) != 90 {
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t.Fatalf("roster header=%+v len=%d", roster.Header, len(roster.Body))
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}
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pool, trailing := splitGameServerUpperPacket(t, rest)
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if len(trailing) != 0 || pool.Header.Classification != 0 || pool.Header.MsgID != currentJoustPoolPushMsgID || len(pool.Body) != 46 {
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t.Fatalf("pool header=%+v len=%d trailing=%x", pool.Header, len(pool.Body), trailing)
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}
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if binary.LittleEndian.Uint16(roster.Body[:2]) != expectedRound || binary.LittleEndian.Uint16(pool.Body[:2]) != expectedRound {
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t.Fatalf("roster round=%d pool round=%d want=%d", binary.LittleEndian.Uint16(roster.Body[:2]), binary.LittleEndian.Uint16(pool.Body[:2]), expectedRound)
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}
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if personalSupport := binary.LittleEndian.Uint32(pool.Body[2:6]); personalSupport != 3 {
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t.Fatalf("pool personal support=%d want=3", personalSupport)
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}
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for index := 0; index < currentJoustRosterCount; index++ {
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record := roster.Body[2+index*currentJoustRosterRecordSize:]
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if multiplier := math.Float32frombits(binary.LittleEndian.Uint32(record[2:6])); multiplier <= 0 {
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t.Fatalf("roster[%d] multiplier=%v record=%x", index, multiplier, record[:currentJoustRosterRecordSize])
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}
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}
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}
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func TestCurrentJoustOpeningAggregatesEveryCharacterLedgerOnAccount(t *testing.T) {
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ctx := context.Background()
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repositories := dnfrepomemory.NewMemoryGroup()
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catalog := mustTestJoustEventCatalog(t)
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round := uint16(4321)
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base, err := catalog.OpeningWithLedgers(round, nil)
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if err != nil {
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t.Fatal(err)
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}
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for index, amount := range []int64{3, 7} {
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characterID := fmt.Sprintf("%d", 19+index)
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if err := repositories.Character.Save(ctx, dnfrepo.CharacterRecord{
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CharacterID: characterID,
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AccountID: "account-1",
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Level: 90,
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Stats: map[string]int64{
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dnfjoust.RoundStat: int64(round),
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dnfjoust.KnightStat: int64(base.Riders[index].ID),
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dnfjoust.AmountStat: amount,
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dnfjoust.PendingStat: int64(index % 2), // settled ledgers still belong to the public pool
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},
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}); err != nil {
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t.Fatal(err)
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}
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}
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queue := newFakeCurrentDungeonDeathTimerQueue()
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queue.now = time.Unix(7200*int64(round), 0).UTC().Add(10 * time.Minute)
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service := &Service{
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options: options{accountID: "account-1"},
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joustCatalog: catalog,
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repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true },
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gameplayTimers: queue,
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}
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opening, err := service.currentJoustOpening(ctx, &gameSession{selectedCharacterID: 19}, queue.Now())
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if err != nil {
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t.Fatal(err)
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}
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if opening.TotalSupport != base.TotalSupport+10 || opening.Riders[0].Support != base.Riders[0].Support+3 || opening.Riders[1].Support != base.Riders[1].Support+7 {
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t.Fatalf("base=%+v opening=%+v", base, opening)
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}
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}
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func TestCurrentJoustOpeningAggregatesSplitSupportForOneCharacter(t *testing.T) {
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ctx := context.Background()
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repositories := dnfrepomemory.NewMemoryGroup()
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catalog := mustTestJoustEventCatalog(t)
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round := uint16(4321)
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base, err := catalog.OpeningWithLedgers(round, nil)
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if err != nil {
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t.Fatal(err)
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}
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if err := repositories.Character.Save(ctx, dnfrepo.CharacterRecord{
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CharacterID: "19",
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AccountID: "account-1",
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Level: 90,
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Stats: map[string]int64{
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dnfjoust.RoundStat: int64(round),
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dnfjoust.KnightStat: int64(base.Riders[1].ID),
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dnfjoust.AmountStat: 10,
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dnfjoust.KnightAmountStat(base.Riders[0].ID): 3,
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dnfjoust.KnightAmountStat(base.Riders[1].ID): 7,
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dnfjoust.PendingStat: 1,
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},
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}); err != nil {
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t.Fatal(err)
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}
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queue := newFakeCurrentDungeonDeathTimerQueue()
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queue.now = time.Unix(7200*int64(round), 0).UTC().Add(10 * time.Minute)
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service := &Service{
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options: options{accountID: "account-1"},
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joustCatalog: catalog,
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repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true },
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gameplayTimers: queue,
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}
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opening, err := service.currentJoustOpening(ctx, &gameSession{selectedCharacterID: 19}, queue.Now())
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if err != nil || opening.TotalSupport != base.TotalSupport+10 ||
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opening.Riders[0].Support != base.Riders[0].Support+3 ||
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opening.Riders[1].Support != base.Riders[1].Support+7 {
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t.Fatalf("base=%+v opening=%+v err=%v", base, opening, err)
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}
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}
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func mustTestJoustCatalog(t *testing.T) *pvfDungeonDropCatalog {
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t.Helper()
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catalog, err := newPVFDungeonDropCatalog(dungeonDropCatalogTestSource{
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"monster/monster.lst": "",
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"equipment/equipment.lst": "",
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"stackable/stackable.lst": "490005585 `490005001/chn_490005585.stk`\n490005593 `490005001/chn_490005593.stk`\n",
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"stackable/490005001/chn_490005585.stk": "[name] `竞猜硬币`\n" +
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"[stackable type] `[material]`\n[stack limit] 10000000\n[expiration date]\n`2028-08-16 06:00:00`\n",
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"stackable/490005001/chn_490005593.stk": "[name] `骑士马战爆竹`\n" +
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"[stackable type] `[random reward item]`\n[stack limit] 1000\n",
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})
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if err != nil {
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t.Fatalf("build joust catalog: %v", err)
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}
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return catalog
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}
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func mustTestJoustEventCatalog(t *testing.T) *dnfjoust.Catalog {
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t.Helper()
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catalog, err := dnfjoust.LoadCatalog(context.Background(), dungeonDropCatalogTestSource{
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dnfjoust.EventPVFPath: testCurrentJoustPVFText(),
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})
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if err != nil {
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t.Fatalf("build joust event catalog: %v", err)
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}
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return catalog
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}
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func testCurrentJoustPVFText() string {
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var text strings.Builder
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text.WriteString("[min level]\n50\n[max betting]\n10000\n[reward]\n490005585\n")
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text.WriteString("[betting reward]\n490005593\n[material]\n490005585 490005586\n[/material]\n[knight info]\n")
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attackTypes := [...]byte{1, 1, 0, 0, 1, 27, 27, 0, 1, 0, 28, 28}
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for index, attackType := range attackTypes {
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fmt.Fprintf(&text, "[knight]\n[index]\n%d\n[attack type]\n%d\n[knight name]\n`rider-%d`\n[win]\n", index, attackType, index)
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for value := 0; value < 28; value++ {
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fmt.Fprintf(&text, "%d ", []int{10, 25, 40, 55, 70, 85, 100}[value%7])
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}
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text.WriteString("\n[/win]\n[loss]\n")
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for value := 0; value < 28; value++ {
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fmt.Fprintf(&text, "%d ", []int{10, 25, 40, 55, 70, 85, 100}[value%7])
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}
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text.WriteString("\n[/loss]\n[/knight]\n")
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}
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text.WriteString("[/knight info]\n")
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return text.String()
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}
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