Files
90CNServer/server/internal/services/dnfbridge/party_directory_test.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

229 lines
7.0 KiB
Go

package dnfbridge
import (
"bytes"
"encoding/binary"
"testing"
"longheng.io/server/internal/modules/dnf/alignedcmd"
"longheng.io/server/internal/modules/dnf/channelcatalog"
"longheng.io/server/internal/modules/dnf/party"
)
func TestRuntimePartyDirectoryRecordsPrefersLeaderProjection(t *testing.T) {
service := &Service{}
state := alignedcmd.PartyState{
PartyID: 1001,
UserID: 1001,
UserState: 1,
SelectionID: 0x01020304,
TargetDungeonID: 0x12e9,
MaxMembers: 4,
Members: []alignedcmd.PartyMemberState{
{UserID: 1001, UserState: 1},
{UserID: 1002, UserState: 1},
},
}
leader := &gameSession{
conn: &bufferConn{},
channel: channelcatalog.Channel{ID: 300},
selectedCharacterID: 1001,
party: partySessionState{state: state},
}
member := &gameSession{
conn: &bufferConn{},
channel: channelcatalog.Channel{ID: 25},
selectedCharacterID: 1002,
party: partySessionState{state: state},
}
service.bindGameSessionCharacter(member, 1002)
service.bindGameSessionCharacter(leader, 1001)
got := service.runtimePartyDirectoryRecords()
want := []party.DirectoryRecord{{
PartyID: 2,
SelectionID: 0x01020304,
MemberIDs: []uint16{1001, 1002},
}}
if len(got) != 1 ||
got[0].PartyID != want[0].PartyID ||
got[0].SelectionID != want[0].SelectionID ||
!equalUint16s(got[0].MemberIDs, want[0].MemberIDs) {
t.Fatalf("directory records = %+v, want %+v", got, want)
}
}
func TestHandleRuntimePartyDirectoryRefreshSendsAbsoluteOp87Snapshot(t *testing.T) {
for _, test := range []struct {
name string
requestMode byte
}{
{name: "full directory", requestMode: runtimePartyDirectoryRequestModeFull},
{name: "region summary", requestMode: runtimePartyDirectoryRequestModeRegion},
} {
t.Run(test.name, func(t *testing.T) {
service := &Service{options: options{gameUpperBodyCodec: gameUpperBodyCodecPlain}}
conn := &bufferConn{}
session := &gameSession{
conn: conn,
channel: channelcatalog.Channel{ID: 12},
selectedCharacterID: 1001,
townSceneReadyCharacterID: 1001,
party: partySessionState{state: alignedcmd.PartyState{
PartyID: 1001,
UserID: 1001,
UserState: 1,
SelectionID: 0x01020304,
TargetDungeonID: 0x12e9,
MaxMembers: 4,
Members: []alignedcmd.PartyMemberState{
{UserID: 1001, UserState: 1},
},
}},
}
service.bindGameSessionCharacter(session, 1001)
handled, err := service.handleRuntimePartyDirectoryRefresh(session, []byte{test.requestMode})
if err != nil {
t.Fatalf("refresh directory: %v", err)
}
if !handled {
t.Fatalf("current EXE op98 request mode %d was not handled", test.requestMode)
}
frame, rest := splitGameServerUpperPacket(t, conn.write.Bytes())
wantBody := party.BuildDirectorySnapshot([]party.DirectoryRecord{{
PartyID: 2,
SelectionID: 0x01020304,
MemberIDs: []uint16{1001},
}})
if frame.Header.Classification != 0 ||
frame.Header.MsgID != currentPartyDirectoryMsgID ||
!bytes.Equal(frame.Body, wantBody) {
t.Fatalf("refresh frame = class %d msg %d body % X, want % X",
frame.Header.Classification,
frame.Header.MsgID,
frame.Body,
wantBody)
}
if len(rest) != 0 {
t.Fatalf("refresh trailing bytes = %d", len(rest))
}
})
}
}
func TestHandleRuntimePartyDirectoryRefreshRejectsInvalidRequestMode(t *testing.T) {
for _, test := range []struct {
name string
body []byte
}{
{name: "empty", body: nil},
{name: "unknown mode", body: []byte{2}},
{name: "multiple bytes", body: []byte{runtimePartyDirectoryRequestModeFull, runtimePartyDirectoryRequestModeRegion}},
} {
t.Run(test.name, func(t *testing.T) {
service := &Service{options: options{gameUpperBodyCodec: gameUpperBodyCodecPlain}}
conn := &bufferConn{}
session := &gameSession{
conn: conn,
channel: channelcatalog.Channel{ID: 12},
selectedCharacterID: 1001,
townSceneReadyCharacterID: 1001,
}
handled, err := service.handleRuntimePartyDirectoryRefresh(session, test.body)
if err != nil || handled || conn.write.Len() != 0 {
t.Fatalf("invalid refresh body % X handled=%t err=%v bytes=%d",
test.body,
handled,
err,
conn.write.Len())
}
})
}
}
func TestHandleRuntimePartyDirectoryJoinMergesServerPartyState(t *testing.T) {
service := &Service{options: options{gameUpperBodyCodec: gameUpperBodyCodecPlain}}
channel := channelcatalog.Channel{ID: 12}
leaderConn := &bufferConn{}
joinerConn := &bufferConn{}
leader := &gameSession{
conn: leaderConn,
channel: channel,
selectedCharacterID: 1001,
townSceneReadyCharacterID: 1001,
party: partySessionState{state: alignedcmd.PartyState{
PartyID: 1001,
UserID: 1001,
UserState: 1,
TargetDungeonID: 0x12e9,
MaxMembers: 4,
Members: []alignedcmd.PartyMemberState{
{UserID: 1001, UserState: 1, HPPercent: 100, MPPercent: 100},
},
}},
}
joiner := &gameSession{
conn: joinerConn,
channel: channel,
selectedCharacterID: 1002,
townSceneReadyCharacterID: 1002,
}
service.bindGameSessionCharacter(leader, 1001)
service.bindGameSessionCharacter(joiner, 1002)
registerPartyPeerEndpointForTest(leader, 3, 5063)
registerPartyPeerEndpointForTest(joiner, 3, 60359)
body := make([]byte, 2)
binary.LittleEndian.PutUint16(body, 2)
handled, err := service.handleRuntimePartyDirectoryJoin(joiner, body)
if err != nil {
t.Fatalf("join directory party: %v", err)
}
if !handled {
t.Fatal("current EXE op90 directory join was not handled")
}
for name, session := range map[string]*gameSession{"leader": leader, "joiner": joiner} {
state := runtimePartyStateSnapshot(session)
if state.PartyID != 2 ||
state.UserID != 1001 ||
len(runtimePartyMembers(state)) != 2 ||
!containsRuntimePartyMember(runtimePartyMembers(state), 1001) ||
!containsRuntimePartyMember(runtimePartyMembers(state), 1002) {
t.Fatalf("%s party state = %+v", name, state)
}
}
joinAck, rest := splitGameServerUpperPacket(t, joinerConn.write.Bytes())
if joinAck.Header.Classification != 0 ||
joinAck.Header.MsgID != currentPartyDirectoryJoin ||
len(joinAck.Body) != 0 {
t.Fatalf("join ack = class %d msg %d body % X",
joinAck.Header.Classification,
joinAck.Header.MsgID,
joinAck.Body)
}
rest = assertRuntimePartySnapshot(t, rest, 2)
if len(rest) != 0 {
t.Fatalf("joiner unsolicited party-directory bytes = %d", len(rest))
}
leaderRest := assertRuntimePartySnapshot(t, leaderConn.write.Bytes(), 2)
if len(leaderRest) != 0 {
t.Fatalf("leader unsolicited party-directory bytes = %d", len(leaderRest))
}
}
func equalUint16s(left, right []uint16) bool {
if len(left) != len(right) {
return false
}
for index := range left {
if left[index] != right[index] {
return false
}
}
return true
}