服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
178 lines
7.6 KiB
Go
178 lines
7.6 KiB
Go
package dnfbridge
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import (
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"encoding/binary"
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"net"
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"net/netip"
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"testing"
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"time"
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)
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// The current client probes once, right after login, and a player may sit on
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// the character screen for minutes. The PID-keyed observation must therefore
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// outlive the short address-keyed TTL so the late bind still restores it.
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func TestCurrentPartyUDPProbePIDObservationSurvivesLateCharacterBind(t *testing.T) {
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service := &Service{
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options: options{serverIP: "192.168.5.3"},
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gameSessions: make(map[uint16]*gameSession),
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partyEndpoints: newCurrentPartyUDPEndpointRegistry(),
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partyUDPOwnerPID: func(netip.AddrPort) (uint32, bool) {
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return 404, true
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},
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}
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service.observeCurrentPartyUDPEndpoint(netip.MustParseAddrPort("192.168.5.3:62926"))
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service.partyEndpointMu.Lock()
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observation := service.partyEndpoints.byPID[404]
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observation.observedAt = time.Now().UTC().Add(-5 * time.Minute)
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service.partyEndpoints.byPID[404] = observation
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service.partyEndpointMu.Unlock()
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session := &gameSession{conn: &bufferConn{}, connID: "late-bind", clientPID: 404}
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service.bindGameSessionCharacter(session, 42)
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if got := currentPartyPeerPort(session); got != 62926 {
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t.Fatalf("endpoint observed five minutes before the bind was lost: port=%d want=62926", got)
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}
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service.partyEndpointMu.Lock()
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observation = service.partyEndpoints.byPID[404]
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observation.observedAt = time.Now().UTC().Add(-currentPartyUDPEndpointPIDObservationTTL - time.Minute)
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service.partyEndpoints.byPID[404] = observation
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service.partyEndpointMu.Unlock()
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expired := &gameSession{conn: &bufferConn{}, connID: "expired", clientPID: 404}
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service.bindGameSessionCharacter(expired, 43)
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if got := currentPartyPeerPort(expired); got != 0 {
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t.Fatalf("observation older than the PID TTL was restored: port=%d", got)
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}
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}
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func currentPartyOp2TestBody(port uint16) []byte {
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body := make([]byte, currentChannelReconnectProbeSize)
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body[0] = 1
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copy(body[1:5], []byte{192, 168, 5, 3})
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copy(body[5:9], []byte{192, 168, 5, 3})
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binary.BigEndian.PutUint16(body[9:11], port)
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binary.LittleEndian.PutUint32(body[11:15], 1472)
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binary.LittleEndian.PutUint32(body[15:19], 12)
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copy(body[19:], []byte("005056c00008"))
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return body
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}
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// Two clients behind one address cannot be told apart by remote IP, and the
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// UDP socket owner lookup is unavailable on public addresses. Each probe port
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// binds the first unbound session for that address (arrival order), matching
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// the pre-merge behaviour; a probe never overwrites an existing registration,
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// and the op2 fallback never accepts a port the probe has not seen.
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func TestCurrentUDPProbeBindsSharedAddressDualLoginFirstUnbound(t *testing.T) {
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remote := &net.TCPAddr{IP: net.ParseIP("192.168.5.3"), Port: 51054}
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first := &gameSession{
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conn: ¤tRobotSessionTestConn{remote: remote},
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connID: "first",
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selectedCharacterID: 1,
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}
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second := &gameSession{
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conn: ¤tRobotSessionTestConn{remote: remote},
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connID: "second",
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selectedCharacterID: 2,
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}
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service := &Service{
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options: options{serverIP: "10.1.0.16"},
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gameSessions: map[uint16]*gameSession{1: first},
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partyEndpoints: newCurrentPartyUDPEndpointRegistry(),
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partyUDPOwnerPID: func(netip.AddrPort) (uint32, bool) {
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return 0, false
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},
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}
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// The first client probes while it is still the only session for the address.
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service.observeCurrentPartyUDPEndpoint(netip.MustParseAddrPort("192.168.5.3:5063"))
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if got := currentPartyPeerPort(first); got != 5063 {
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t.Fatalf("first probe endpoint=%d want=5063", got)
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}
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// The second client logs in later; its probe binds the still-unbound session
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// and must not disturb the first registration.
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service.gameSessions[2] = second
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service.observeCurrentPartyUDPEndpoint(netip.MustParseAddrPort("192.168.5.3:62926"))
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if got := currentPartyPeerPort(second); got != 62926 {
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t.Fatalf("second probe endpoint=%d want=62926", got)
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}
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if got := currentPartyPeerPort(first); got != 5063 {
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t.Fatalf("probe overwrote an existing registration: first=%d want=5063", got)
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}
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// A third observed port has no unbound session left to claim and stays idle.
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service.observeCurrentPartyUDPEndpoint(netip.MustParseAddrPort("192.168.5.3:54444"))
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if got := currentPartyPeerPort(first); got != 5063 {
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t.Fatalf("first changed after idle probe: port=%d", got)
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}
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if got := currentPartyPeerPort(second); got != 62926 {
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t.Fatalf("second changed after idle probe: port=%d", got)
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}
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// Cross-talk: an op2 naming the other client's probe-observed port must not
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// duplicate or overwrite a registration the probe already bound.
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service.captureCurrentPartyPeerEndpointFromOp2(second, currentPartyOp2TestBody(5063))
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if got := currentPartyPeerPort(first); got != 5063 {
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t.Fatalf("op2 cross-talk duplicated endpoint: first=%d", got)
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}
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if got := currentPartyPeerPort(second); got != 62926 {
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t.Fatalf("op2 cross-talk changed second: port=%d", got)
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}
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}
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// The op2 fallback remains a second net for a session whose probe observation
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// arrived while the session did not exist and address restore cannot serve it
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// (the shared address already holds several probe ports). It still accepts only
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// a port the probe has observed, and remembers it under the client PID so a
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// reconnect of the same process restores it at its own character bind.
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func TestCurrentOp2FallbackBindsProbeObservedPortAndRestoresSamePID(t *testing.T) {
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remote := &net.TCPAddr{IP: net.ParseIP("192.168.5.3"), Port: 51054}
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first := &gameSession{
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conn: ¤tRobotSessionTestConn{remote: remote},
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connID: "first",
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selectedCharacterID: 1,
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}
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second := &gameSession{
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conn: ¤tRobotSessionTestConn{remote: remote},
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connID: "second",
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selectedCharacterID: 2,
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}
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service := &Service{
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options: options{serverIP: "10.1.0.16"},
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gameSessions: map[uint16]*gameSession{1: first, 2: second},
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partyEndpoints: newCurrentPartyUDPEndpointRegistry(),
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partyUDPOwnerPID: func(netip.AddrPort) (uint32, bool) {
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return 0, false
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},
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}
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service.observeCurrentPartyUDPEndpoint(netip.MustParseAddrPort("192.168.5.3:5063"))
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service.observeCurrentPartyUDPEndpoint(netip.MustParseAddrPort("192.168.5.3:62926"))
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// A third probe arrives while every session is bound: it is observed but
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// attributed to nobody, so address restore cannot serve a late session.
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service.observeCurrentPartyUDPEndpoint(netip.MustParseAddrPort("192.168.5.3:54444"))
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late := &gameSession{conn: ¤tRobotSessionTestConn{remote: remote}, connID: "late", clientPID: 303}
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service.bindGameSessionCharacter(late, 7)
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if got := currentPartyPeerPort(late); got != 0 {
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t.Fatalf("ambiguous address restored an unattributed probe port: port=%d", got)
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}
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// A port the probe never observed stays rejected even for an unbound session.
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service.captureCurrentPartyPeerEndpointFromOp2(late, currentPartyOp2TestBody(39077))
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if got := currentPartyPeerPort(late); got != 0 {
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t.Fatalf("op2 port never observed by the probe was accepted: port=%d", got)
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}
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service.captureCurrentPartyPeerEndpointFromOp2(late, currentPartyOp2TestBody(54444))
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if got := currentPartyPeerPort(late); got != 54444 {
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t.Fatalf("op2 fallback did not bind the probe-observed port: port=%d want=54444", got)
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}
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// The cross-validated port is remembered under the client's PID so a later
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// connection of the same process restores it at its own character bind.
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reconnect := &gameSession{conn: ¤tRobotSessionTestConn{remote: remote}, connID: "reconnect", clientPID: 303}
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service.bindGameSessionCharacter(reconnect, 8)
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if got := currentPartyPeerPort(reconnect); got != 54444 {
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t.Fatalf("op2-derived observation was not restored for the same PID: port=%d want=54444", got)
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}
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}
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