服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
467 lines
19 KiB
Go
467 lines
19 KiB
Go
package dnfbridge
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import (
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"bytes"
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"context"
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"encoding/binary"
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"encoding/hex"
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"errors"
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"strconv"
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"testing"
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"longheng.io/server/internal/modules/dnf/alignedcmd"
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"longheng.io/server/internal/modules/dnf/dnfenum"
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dnfguild "longheng.io/server/internal/modules/dnf/guild"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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// livePartyTeleportRequest20260912 is the exact legacy op434 body the current
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// EXE sent when the player pressed 组队传送. It is copied from the live incident
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// (runtime/logs/packet_log.txt 2026-09-12T09:40:04Z, conn game-000152,
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// pkt_seq 660, hex 01b2011500000018460fae9b002901170276010501), where it was
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// routed into the 18-byte native path-report parser, refused, and the refusal
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// closed the whole game connection.
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var livePartyTeleportRequest20260912 = []byte{0x29, 0x01, 0x17, 0x02, 0x76, 0x01, 0x05, 0x01}
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func TestCurrentPartyTeleportRequestIsConsumedInsteadOfRefused(t *testing.T) {
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service := &Service{}
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session := &gameSession{}
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beforeKey, beforeMTU := session.partyRoutingKey, session.partyPathMTU
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if err := service.handleCurrentPartyTeleportOrNetworkReport(session, livePartyTeleportRequest20260912); err != nil {
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t.Fatalf("party teleport request was refused instead of consumed: %v", err)
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}
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// It is not a path report, so it must not install transport state.
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if session.partyRoutingKey != beforeKey || session.partyPathMTU != beforeMTU {
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t.Fatalf("party teleport request changed the transport identity: key=%d mtu=%d",
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session.partyRoutingKey, session.partyPathMTU)
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}
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}
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// TestParseCurrentPartyTeleportRequestLiveSamples pins the destination layout
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// recovered from the client's own op434 writer (DNF.exe VA 0x00E9FB00):
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// u8 town, u8 area, u16 x, u16 y, u8 direction, u8 flag. Both bodies were sent
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// by the live client (packet_log.txt 2026-09-12T09:40:04Z and 09:53:09Z).
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func TestParseCurrentPartyTeleportRequestLiveSamples(t *testing.T) {
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for _, test := range []struct {
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hex string
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town, area byte
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x, y uint16
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}{
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{hex: "2901170276010501", town: 0x29, area: 0x01, x: 0x0217, y: 0x0176},
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{hex: "2b00d70533030501", town: 0x2b, area: 0x00, x: 0x05d7, y: 0x0333},
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} {
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body, err := hex.DecodeString(test.hex)
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if err != nil {
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t.Fatal(err)
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}
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request, err := parseCurrentPartyTeleportRequest(body)
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if err != nil {
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t.Fatal(err)
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}
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if request.DestinationTown != test.town || request.DestinationArea != test.area ||
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request.DestinationX != test.x || request.DestinationY != test.y ||
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request.Direction != 5 || request.Flag != 1 {
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t.Fatalf("sample %s parsed=%+v", test.hex, request)
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}
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}
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}
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// TestHandleCurrentPartyTeleportMovesTheSenderThroughTheSharedTownRoute proves
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// the destination is applied with the same op36 owner the personal teleport
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// uses: town 39 area 0 at (900,250) is the cross-town destination the existing
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// personal-teleport test already proves the PVF route admits.
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func TestHandleCurrentPartyTeleportMovesTheSenderThroughTheSharedTownRoute(t *testing.T) {
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service, session, repositories := newTownMoveTest(t)
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// 公会传送次数 (decision D4): op434/435 now requires the requesting leader's guild
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// to hold an active 公会传送 (type 7) benefit, which is exactly the condition
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// upstream checks before publishing its pending state. The benefit's Value IS
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// the remaining-use counter. Granting it here is the fixture catching up with
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// that rule; every assertion about the move itself is unchanged.
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grantPartyTeleportGuild(t, service, session, repositories, 3)
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body := []byte{39, 0, 0x84, 0x03, 0xfa, 0x00, 5, 1}
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if err := service.handleCurrentPartyTeleportRequest(session, body); err != nil {
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t.Fatalf("handle party teleport: %v", err)
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}
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if session.conn.(*bufferConn).write.Len() == 0 {
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t.Fatal("party teleport wrote no scene transition")
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}
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stored, found, err := repositories.Character.Load(context.Background(), "29")
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if err != nil || !found ||
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stored.Stats["town_id"] != 39 ||
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stored.Stats["area_id"] != 0 ||
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stored.Stats["pos_x"] != 900 ||
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stored.Stats["pos_y"] != 250 ||
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stored.Stats["direction"] != 5 {
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t.Fatalf("party teleport location found=%t err=%v stats=%+v", found, err, stored.Stats)
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}
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}
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// grantPartyTeleportGuild puts the session's selected character into a fresh guild
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// holding `uses` 公会传送 (type 7) uses, which is the precondition op434/435 now
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// requires (decision D4).
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func grantPartyTeleportGuild(t *testing.T, service *Service, session *gameSession, repositories dnfrepo.Group, uses uint32) {
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t.Helper()
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if repositories.Settings == nil {
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t.Fatal("party teleport fixture has no settings repository")
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}
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ctx := context.Background()
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characterID := strconv.Itoa(int(selectedCharacterID(session)))
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character, found, err := repositories.Character.Load(ctx, characterID)
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if err != nil || !found {
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t.Fatalf("party teleport fixture character %s: found=%t err=%v", characterID, found, err)
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}
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registry := dnfguild.NewRegistry()
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guild, err := registry.Create(character, "tpguild", serviceTestNow())
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if err != nil {
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t.Fatalf("create party teleport guild: %v", err)
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}
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guild.Benefits = map[byte]dnfguild.Benefit{7: {Type: 7, Value: uses, Mode: 1}}
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if err := dnfguild.Save(ctx, repositories.Settings, registry, serviceTestNow()); err != nil {
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t.Fatalf("save party teleport guild: %v", err)
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}
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}
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// TestHandleCurrentPartyTeleportRejectsNonLeader keeps the client's own rule on
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// the server: "只有队长才能使用组队传送功能". A member's request must move nobody.
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func TestHandleCurrentPartyTeleportRejectsNonLeader(t *testing.T) {
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service, session, repositories := newTownMoveTest(t)
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storeRuntimePartyState(session, alignedcmd.PartyState{
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PartyID: 7,
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UserID: 1,
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Members: []alignedcmd.PartyMemberState{
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{Slot: 0, UserID: 1},
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{Slot: 1, UserID: selectedCharacterID(session)},
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},
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})
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before, found, err := repositories.Character.Load(context.Background(), "29")
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if err != nil || !found {
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t.Fatalf("fixture character: found=%t err=%v", found, err)
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}
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beforeTown := before.Stats["town_id"]
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body := []byte{39, 0, 0x84, 0x03, 0xfa, 0x00, 5, 1}
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if err := service.handleCurrentPartyTeleportRequest(session, body); err != nil {
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t.Fatalf("non-leader request errored: %v", err)
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}
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if session.conn.(*bufferConn).write.Len() != 0 {
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t.Fatal("non-leader party teleport wrote a scene transition")
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}
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stored, found, err := repositories.Character.Load(context.Background(), "29")
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if err != nil || !found || stored.Stats["town_id"] != beforeTown {
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t.Fatalf("non-leader party teleport moved the character: found=%t err=%v stats=%+v", found, err, stored.Stats)
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}
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}
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// TestBuildCurrentPartyTeleportNotifyBodyPinsTheDecodedLayout keeps the S2C 377
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// fields that were read off the client stable: the destination index, the phase,
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// the requester PARTY SLOT (not a character id), the per-slot character id, the
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// answered-state byte and the 0xFFFF empty-slot sentinel.
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func TestBuildCurrentPartyTeleportNotifyBodyPinsTheDecodedLayout(t *testing.T) {
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pending := ¤tPartyTeleportSession{
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partyID: 2,
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leaderID: 1,
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leaderSlot: 0,
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request: currentPartyTeleportRequest{DestinationTown: 38, DestinationArea: 0, DestinationX: 962, DestinationY: 287},
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plans: []currentPartyTeleportPlan{
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{characterID: 1, slot: 0, eligible: true},
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{characterID: 2, slot: 1, eligible: true},
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},
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answers: map[uint16]byte{2: currentPartyTeleportAnswerAccept},
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}
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body := buildCurrentPartyTeleportNotifyBody(pending, currentPartyTeleportPhaseRequest)
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if len(body) != currentPartyTeleportNotifyBodySize {
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t.Fatalf("notify body len=%d, want %d", len(body), currentPartyTeleportNotifyBodySize)
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}
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// The request phase that keeps the window on screen is 0, not 1: live
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// 2026-09-12 21:0x, the phase-1 prompt flashed while the next shape the retry
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// button published - phase 0, everything else identical - stayed open, and the
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// member's 接受 teleported the party. body[2] is the requester countdown flag,
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// which the retail switch leaves on by default
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// (DNF90_PARTY_TELEPORT_COOLDOWN=off removes it).
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want := []byte{
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38, 0, currentPartyTeleportSubStateActive, 0, 0,
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0x01, 0x00, currentPartyTeleportSlotPending,
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0x02, 0x00, currentPartyTeleportSlotAccepted,
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0xFF, 0xFF, 0x00,
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0xFF, 0xFF, 0x00,
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0xFF, 0xFF, 0x00,
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0xFF, 0xFF, 0x00,
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0xFF, 0xFF, 0x00,
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0xFF, 0xFF, 0x00,
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0x00,
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}
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if !bytes.Equal(body, want) {
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t.Fatalf("notify body = % X\nwant = % X", body, want)
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}
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// The ended phase must not claim an active request and must leave the
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// requester slot alone, because the client's own path only closes the prompt
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// for the party it already knows about.
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ended := buildCurrentPartyTeleportNotifyBody(pending, currentPartyTeleportPhaseEnded)
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if ended[1] != currentPartyTeleportPhaseEnded || ended[2] != 0 || ended[3] != 0 {
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t.Fatalf("ended body header = % X", ended[:5])
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}
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// A refused or expired request publishes the client's timeout phase instead, so
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// the window stays on screen with 重新请求/取消; only a completed request carries
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// the ended phase that the client patch turns into a close.
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expired := buildCurrentPartyTeleportNotifyBody(pending, currentPartyTeleportPhaseTimeout)
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if expired[1] != currentPartyTeleportPhaseTimeout || expired[2] != 0 {
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t.Fatalf("timeout body header = % X", expired[:5])
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}
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}
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// TestBuildCurrentPartyTeleportMemberListBody pins the S2C 379 layout the
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// client's row builder reads: `u8 mode` (3 = allocate one row per member),
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// `u8 count`, then `count` u16 member character ids.
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func TestBuildCurrentPartyTeleportMemberListBody(t *testing.T) {
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if currentPartyTeleportMemberListOpcode != 379 {
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t.Fatalf("member list opcode = %d, want 379", currentPartyTeleportMemberListOpcode)
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}
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members := []currentPartyTeleportPlan{
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{characterID: 1, slot: 0, eligible: true},
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{characterID: 2, slot: 1, eligible: true},
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}
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want := []byte{currentPartyTeleportMemberListModeCreate, 2, 0x01, 0x00, 0x02, 0x00}
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if got := buildCurrentPartyTeleportMemberListBody(members); !bytes.Equal(got, want) {
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t.Fatalf("member list body = % X, want % X", got, want)
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}
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if got := buildCurrentPartyTeleportMemberListBody(nil); !bytes.Equal(got, []byte{3, 0}) {
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t.Fatalf("empty member list body = % X", got)
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}
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}
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// TestCurrentPartyTeleportCooldownFlagIsAlwaysOnForRequests pins the countdown
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// flag: the retail behaviour is unconditional now, so a request body carries it and
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// a terminal body does not.
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func TestCurrentPartyTeleportCooldownFlagIsAlwaysOnForRequests(t *testing.T) {
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pending := ¤tPartyTeleportSession{
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partyID: 2,
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leaderID: 1,
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leaderSlot: 0,
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request: currentPartyTeleportRequest{DestinationTown: 38},
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plans: []currentPartyTeleportPlan{{characterID: 1, slot: 0}, {characterID: 2, slot: 1}},
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}
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if body := buildCurrentPartyTeleportNotifyBody(pending, currentPartyTeleportPhaseRequest); body[2] != currentPartyTeleportSubStateActive {
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t.Fatalf("request body[2] = %d, want the countdown flag %d",
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body[2], currentPartyTeleportSubStateActive)
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}
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if body := buildCurrentPartyTeleportNotifyBody(pending, currentPartyTeleportPhaseEnded); body[2] != 0 {
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t.Fatalf("ended body[2] = %d, want 0", body[2])
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}
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}
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// TestBuildCurrentPartyTeleportCooldownBody pins the S2C 378 layout the client's
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// timer reader consumes: `u8 count` + `u8 index` + `u32 seconds`, with index 0 (the
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// party teleport) and the ten minute retail lock.
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func TestBuildCurrentPartyTeleportCooldownBody(t *testing.T) {
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if currentPartyTeleportCooldownOpcode != 378 {
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t.Fatalf("cooldown opcode = %d, want 378", currentPartyTeleportCooldownOpcode)
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}
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if currentPartyTeleportCooldownSeconds != 600 {
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t.Fatalf("cooldown seconds = %d, want the ten minute retail lock",
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currentPartyTeleportCooldownSeconds)
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}
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want := []byte{1, 0, 0x58, 0x02, 0, 0}
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if got := buildCurrentPartyTeleportCooldownBody(currentPartyTeleportCooldownSeconds); !bytes.Equal(got, want) {
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t.Fatalf("cooldown body = % X, want % X", got, want)
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}
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if got := buildCurrentPartyTeleportCooldownBody(0); !bytes.Equal(got, []byte{1, 0, 0, 0, 0, 0}) {
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t.Fatalf("zero cooldown body = % X", got)
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}
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}
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// TestCurrentPartyTeleportConsentCompletion covers the answer bookkeeping: the
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// leader is not asked, an unanswered member blocks completion, a refusal never
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// completes, and every member accepting does.
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func TestCurrentPartyTeleportConsentCompletion(t *testing.T) {
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service := &Service{}
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pending := ¤tPartyTeleportSession{
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partyID: 2,
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leaderID: 1,
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plans: []currentPartyTeleportPlan{
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{characterID: 1, slot: 0},
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{characterID: 2, slot: 1},
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},
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answers: map[uint16]byte{},
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}
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if members := service.currentPartyTeleportConsentMembers(pending); len(members) != 1 || members[0].characterID != 2 {
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t.Fatalf("consent members = %+v, want only the non-leader", members)
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}
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if service.currentPartyTeleportConsentComplete(pending) {
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t.Fatal("an unanswered member must not complete the consent")
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}
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pending.answers[2] = currentPartyTeleportAnswerRefuse
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if service.currentPartyTeleportConsentComplete(pending) {
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t.Fatal("a refusal must not complete the consent")
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}
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pending.answers[2] = currentPartyTeleportAnswerAccept
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if !service.currentPartyTeleportConsentComplete(pending) {
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t.Fatal("every member accepting must complete the consent")
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}
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// A one-member party has nobody to ask and resolves immediately.
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solo := ¤tPartyTeleportSession{
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partyID: 3,
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leaderID: 1,
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plans: []currentPartyTeleportPlan{{characterID: 1, slot: 0}},
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answers: map[uint16]byte{},
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}
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if len(service.currentPartyTeleportConsentMembers(solo)) != 0 {
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t.Fatal("a one-member party must not require any answer")
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}
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}
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// TestCurrentPartyTeleportRetrySentinelMatchesTheLiveButton pins the shape of the
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// 重新请求 button: the live 2026-09-12 19:09:50 capture is
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// `ff ff ff ff ff ff 05 01` - a blank destination, three times in a row, from the
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// leader's client right after the client's own 10 s timeout dialog.
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func TestCurrentPartyTeleportRetrySentinelMatchesTheLiveButton(t *testing.T) {
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body, err := hex.DecodeString("ffffffffffff0501")
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if err != nil {
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t.Fatal(err)
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}
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request, err := parseCurrentPartyTeleportRequest(body)
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if err != nil {
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t.Fatal(err)
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}
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if !currentPartyTeleportRequestIsRetry(request) {
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t.Fatalf("live retry body parsed=%+v, want retry", request)
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}
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ordinary, err := parseCurrentPartyTeleportRequest(livePartyTeleportRequest20260912)
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if err != nil {
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t.Fatal(err)
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}
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if currentPartyTeleportRequestIsRetry(ordinary) {
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t.Fatalf("ordinary request parsed=%+v, want destination", ordinary)
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}
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}
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// TestHandleCurrentPartyTeleportRetryReplaysTheRememberedDestination covers the
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// button end to end: the blank request carries no destination, so the server
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// replays the last one instead of refusing an unknown town.
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func TestHandleCurrentPartyTeleportRetryReplaysTheRememberedDestination(t *testing.T) {
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service, session, repositories := newTownMoveTest(t)
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charID := selectedCharacterID(session)
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storeRuntimePartyState(session, alignedcmd.PartyState{
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PartyID: 7,
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UserID: charID,
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Members: []alignedcmd.PartyMemberState{{Slot: 0, UserID: charID}},
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})
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service.rememberCurrentPartyTeleportRequest(7, currentPartyTeleportRequest{
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DestinationTown: 39,
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DestinationArea: 0,
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DestinationX: 900,
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DestinationY: 250,
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Direction: 5,
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Flag: 1,
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})
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body, err := hex.DecodeString("ffffffffffff0501")
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if err != nil {
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t.Fatal(err)
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}
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if err := service.handleCurrentPartyTeleportRequest(session, body); err != nil {
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t.Fatalf("retry request: %v", err)
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}
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stored, found, err := repositories.Character.Load(context.Background(), "29")
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if err != nil || !found ||
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stored.Stats["town_id"] != 39 ||
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stored.Stats["area_id"] != 0 ||
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stored.Stats["pos_x"] != 900 ||
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stored.Stats["pos_y"] != 250 {
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t.Fatalf("retry did not replay the remembered destination: found=%t err=%v stats=%+v",
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found, err, stored.Stats)
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}
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}
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// TestHandleCurrentPartyTeleportRetryWithoutHistoryMovesNobody keeps the retry
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// button from inventing a destination when the party never asked for one.
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func TestHandleCurrentPartyTeleportRetryWithoutHistoryMovesNobody(t *testing.T) {
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service, session, repositories := newTownMoveTest(t)
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charID := selectedCharacterID(session)
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storeRuntimePartyState(session, alignedcmd.PartyState{
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PartyID: 9,
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UserID: charID,
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Members: []alignedcmd.PartyMemberState{{Slot: 0, UserID: charID}},
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})
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before, found, err := repositories.Character.Load(context.Background(), "29")
|
|
if err != nil || !found {
|
|
t.Fatalf("fixture character: found=%t err=%v", found, err)
|
|
}
|
|
body, err := hex.DecodeString("ffffffffffff0501")
|
|
if err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
if err := service.handleCurrentPartyTeleportRequest(session, body); err != nil {
|
|
t.Fatalf("retry request: %v", err)
|
|
}
|
|
if session.conn.(*bufferConn).write.Len() != 0 {
|
|
t.Fatal("a retry without history wrote a scene transition")
|
|
}
|
|
after, found, err := repositories.Character.Load(context.Background(), "29")
|
|
if err != nil || !found || after.Stats["town_id"] != before.Stats["town_id"] {
|
|
t.Fatalf("a retry without history moved the character: found=%t err=%v stats=%+v",
|
|
found, err, after.Stats)
|
|
}
|
|
}
|
|
|
|
// TestOnlinePartyCommandRoutesLegacyOp434ThroughTheDiscriminator keeps the
|
|
// routing pinned: binding legacy op434 straight back to the 18-byte path-report
|
|
// parser is what closed the player's connection.
|
|
func TestOnlinePartyCommandRoutesLegacyOp434ThroughTheDiscriminator(t *testing.T) {
|
|
service := &Service{}
|
|
session := &gameSession{}
|
|
handled, err := service.handleOnlinePartyCommand(
|
|
session,
|
|
uint16(dnfenum.CmdPacketPartyTeleport),
|
|
livePartyTeleportRequest20260912,
|
|
)
|
|
if !handled {
|
|
t.Fatal("legacy op434 party teleport was not taken by the party command router")
|
|
}
|
|
if err != nil {
|
|
t.Fatalf("legacy op434 party teleport errored: %v", err)
|
|
}
|
|
}
|
|
|
|
func TestCurrentPartyTeleportOrNetworkReportKeepsTheNativePathReport(t *testing.T) {
|
|
service := &Service{}
|
|
session := &gameSession{}
|
|
body := make([]byte, currentPartyNetworkReportSize)
|
|
binary.LittleEndian.PutUint32(body[0:4], 1280)
|
|
binary.LittleEndian.PutUint32(body[10:14], currentPartyNetworkVersion)
|
|
|
|
if err := service.handleCurrentPartyTeleportOrNetworkReport(session, body); err != nil {
|
|
t.Fatalf("native path report was refused: %v", err)
|
|
}
|
|
if session.partyPathMTU != 1280 {
|
|
t.Fatalf("native path report mtu=%d, want 1280", session.partyPathMTU)
|
|
}
|
|
}
|
|
|
|
// TestCurrentPartyClientInputRejectionIsNonFatal pins the sentinel contract: an
|
|
// unproved client shape is refused as input, never as a session failure, because
|
|
// the fatal inbound boundary answers a session failure by closing the game
|
|
// connection.
|
|
func TestCurrentPartyClientInputRejectionIsNonFatal(t *testing.T) {
|
|
service := &Service{}
|
|
session := &gameSession{}
|
|
|
|
shortReport := make([]byte, currentPartyNetworkReportSize-1)
|
|
if err := service.handleCurrentPartyNetworkReport(session, shortReport); !errors.Is(err, errGameClientInputRejected) {
|
|
t.Fatalf("short native path report error = %v, want a client-input rejection", err)
|
|
}
|
|
|
|
nonNativeMTU := make([]byte, currentPartyNetworkReportSize)
|
|
binary.LittleEndian.PutUint32(nonNativeMTU[0:4], 1500)
|
|
binary.LittleEndian.PutUint32(nonNativeMTU[10:14], currentPartyNetworkVersion)
|
|
if err := service.handleCurrentPartyNetworkReport(session, nonNativeMTU); !errors.Is(err, errGameClientInputRejected) {
|
|
t.Fatalf("non-native path MTU error = %v, want a client-input rejection", err)
|
|
}
|
|
|
|
if err := service.handleCurrentPartyTransportTelemetry(session, currentPartyPeerStateOpcode, []byte{1, 2}); !errors.Is(err, errGameClientInputRejected) {
|
|
t.Fatalf("short peer-state report error = %v, want a client-input rejection", err)
|
|
}
|
|
}
|