服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
146 lines
5.1 KiB
Go
146 lines
5.1 KiB
Go
package dnfbridge
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import (
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"encoding/binary"
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"os"
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"testing"
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"time"
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dnfproto "longheng.io/server/internal/modules/dnf/protocol"
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platformpvf "longheng.io/server/internal/platform/pvf"
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)
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func TestPVPTimeoutUsesTakenDamageAndPVFTime(t *testing.T) {
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source := bridgePVFSource{"etc/pvp_ref.etc": "[pvp normal battle time]\n180000\n[pvp relay battle time]\n120000\n" +
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"[pvp normal battle time for tournament]\n240000\n[pvp relay battle time for tournament]\n180000\n"}
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for _, mode := range []byte{1, 2, 3, 5} {
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got, err := currentPVPMinimumMatchDuration(source, mode, 0)
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want := 180 * time.Second
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if mode == 3 || mode == 5 {
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want = 120 * time.Second
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}
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if err != nil || got != want {
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t.Fatalf("mode %d duration=%s err=%v", mode, got, err)
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}
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got, err = currentPVPMinimumMatchDuration(source, mode, 24)
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if err != nil || got != want+time.Minute {
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t.Fatalf("type24 mode %d duration=%s err=%v", mode, got, err)
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}
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}
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if _, err := currentPVPMinimumMatchDuration(bridgePVFSource{"etc/pvp_ref.etc": "[pvp normal battle time]\n0"}, 2, 0); err == nil {
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t.Fatal("accepted missing match duration")
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}
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room := ¤tPVPRoom{battleMode: 2, seatState: [8]byte{1, 2, 3}}
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for i := 0; i < 3; i++ {
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room.members[i] = ¤tPVPMember{}
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}
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// Real timeout report: seat 0 lost about 60.7%, seat 1 about 2.8%.
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if winner := currentPVPTimeoutWinner(room, [8]uint32{60703, 2782}); winner != 1 {
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t.Fatalf("winner=%d", winner)
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}
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if winner := currentPVPTimeoutWinner(room, [8]uint32{20000, 20000}); winner != 255 {
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t.Fatalf("draw=%d", winner)
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}
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room.seatState[2] = 1
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if winner := currentPVPTimeoutWinner(room, [8]uint32{60000, 20000, 0}); winner != 1 {
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t.Fatalf("team result=%d", winner)
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}
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room.battleMode = 1
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if winner := currentPVPTimeoutWinner(room, [8]uint32{60000, 20000, 1000}); winner != 2 {
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t.Fatalf("FFA result=%d", winner)
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}
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}
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func TestRealPVFPVPTimeoutDispatch(t *testing.T) {
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path := os.Getenv("DNFBRIDGE_REAL_PVF_SMOKE")
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if path == "" {
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t.Skip("set DNFBRIDGE_REAL_PVF_SMOKE for native timeout dispatch")
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}
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archive, err := platformpvf.Open(path)
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if err != nil {
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t.Fatal(err)
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}
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for _, route := range []string{"legacy", "upper"} {
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for _, draw := range []bool{false, true} {
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s := pvpChannelInfoTestService(t)
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s.initialEquipmentArchive = archive
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queue := newFakeCurrentDungeonDeathTimerQueue()
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s.gameplayTimers = queue
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room := ¤tPVPRoom{id: 1, channelID: 501, battleMode: 2, started: true,
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match: ¤tPVPMatch{winner: 255, startedAt: queue.now}, seatState: [8]byte{1, 2, 3}}
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s.pvpRooms = map[uint16]*currentPVPRoom{1: room}
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var players [3]*gameSession
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for seat := range players {
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players[seat] = &gameSession{conn: &bufferConn{}, selectedCharacterID: uint16(16 + seat*30),
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channel: s.catalog.Channels()[1], pvpRoom: room}
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room.members[seat] = ¤tPVPMember{session: players[seat], characterID: players[seat].selectedCharacterID}
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}
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dispatch := func(player *gameSession, body []byte) {
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t.Helper()
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var err error
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if route == "legacy" {
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err = s.handleGameCommand(player, 1, 56, body)
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} else {
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wire, buildErr := dnfproto.BuildChannelPacket(56, body, 0, 1)
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if buildErr != nil {
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t.Fatal(buildErr)
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}
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err = s.handleGameUpper(player, wire)
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}
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if err != nil {
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t.Fatal(err)
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}
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}
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body := make([]byte, 32)
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binary.LittleEndian.PutUint32(body, 60703)
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binary.LittleEndian.PutUint32(body[4:], 2782)
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reporter, winner := 0, byte(1)
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if draw {
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binary.LittleEndian.PutUint32(body, 2782)
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reporter, winner = 1, 255
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}
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queue.now = queue.now.Add(239 * time.Second)
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dispatch(players[reporter], body)
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queue.now = queue.now.Add(time.Second)
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dispatch(players[1-reporter], body)
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dispatch(players[2], body)
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dispatch(players[reporter], body[:31])
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invalid := append([]byte(nil), body...)
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invalid[31] = 1
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dispatch(players[reporter], invalid)
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invalid = append([]byte(nil), body...)
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invalid[3] = 128
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dispatch(players[reporter], invalid)
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delete(s.pvpRooms, 1)
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dispatch(players[reporter], body)
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s.pvpRooms[1] = room
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for _, player := range players {
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if player.conn.(*bufferConn).write.Len() != 0 {
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t.Fatal("invalid timeout emitted a result")
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}
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}
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dispatch(players[reporter], body)
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if !room.match.resultSent || room.match.winner != winner || queue.scheduleCount != 1 {
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t.Fatalf("%s timeout result=%+v", route, room.match)
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}
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for _, player := range players {
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conn := player.conn.(*bufferConn)
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packet, rest := splitCurrentGameServerUpperPacketAuto(t, conn.write.Bytes())
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if packet.Header.MsgID != 47 || packet.Body[0] != winner || len(rest) != 0 ||
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len(packet.Body) != 72 || (packet.Body[65] == 1) != draw {
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t.Fatalf("timeout packet=%+v %x", packet.Header, packet.Body)
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}
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conn.write.Reset()
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}
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dispatch(players[reporter], body)
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room.match = ¤tPVPMatch{winner: 255, startedAt: queue.now}
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dispatch(players[reporter], body)
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for _, player := range players {
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if player.conn.(*bufferConn).write.Len() != 0 {
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t.Fatal("duplicate or old-match report emitted a result")
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}
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}
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}
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}
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}
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