服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
129 lines
5.1 KiB
Go
129 lines
5.1 KiB
Go
package dnfbridge
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import (
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"testing"
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"longheng.io/server/internal/modules/dnf/channelcatalog"
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"longheng.io/server/internal/modules/dnf/dnfenum"
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"longheng.io/server/internal/modules/dnf/raid"
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)
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// TestRuntimeRaidOwnerModeCoversAllThreeRaidChannels pins the channel -> owner
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// mapping. A type-42 channel used to fall through to 0, and 0 is the value
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// handleOnlineRaidCommand reads as "this session is in no raid channel", so every
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// raid command from a Fiend War channel was dropped before it reached a handler.
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func TestRuntimeRaidOwnerModeCoversAllThreeRaidChannels(t *testing.T) {
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cases := []struct {
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name string
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channelType byte
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want byte
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}{
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{name: "anton", channelType: dnfenum.RaidChannelType, want: runtimeRaidOwnerAnton},
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{name: "luke", channelType: dnfenum.HiddenRaidType, want: runtimeRaidOwnerLuke},
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{name: "fiendwar", channelType: dnfenum.FiendWarRaidChannelType, want: runtimeRaidOwnerFiendWar},
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{name: "ordinary town", channelType: 11, want: 0},
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{name: "pvp", channelType: 24, want: 0},
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}
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for _, tc := range cases {
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t.Run(tc.name, func(t *testing.T) {
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session := &gameSession{channel: channelcatalog.Channel{Type: tc.channelType}}
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if got := runtimeRaidModeForSession(session); got != tc.want {
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t.Fatalf("runtimeRaidModeForSession(channel type %d) = %d, want %d", tc.channelType, got, tc.want)
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}
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})
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}
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// The three owners must stay distinct: a mode collision would make one raid
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// channel start another raid's config.
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if runtimeRaidOwnerAnton == runtimeRaidOwnerFiendWar ||
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runtimeRaidOwnerLuke == runtimeRaidOwnerFiendWar ||
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runtimeRaidOwnerAnton == runtimeRaidOwnerLuke {
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t.Fatal("raid owner modes are not distinct")
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}
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if runtimeRaidOwnerFiendWar != currentRaidFiendWarMode {
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t.Fatalf("runtimeRaidOwnerFiendWar = %d, want the catalogued Fiend War mode %d",
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runtimeRaidOwnerFiendWar, currentRaidFiendWarMode)
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}
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}
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// TestRuntimeRaidPhaseCountIsPerOwner pins the phase-count gate a start walks
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// through. etc/raid/fiendwar/fiendwar.etc declares [PHASE MAX] 1 and
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// parseFiendWarBattle synthesises exactly one phase, so the previous
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// `len(config.Phases) != 2` refused every Fiend War start. The rule is now per
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// owner, and Anton/Luke must STILL require exactly two.
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func TestRuntimeRaidPhaseCountIsPerOwner(t *testing.T) {
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one := &raid.AntonConfig{Phases: make([]raid.AntonPhase, 1)}
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two := &raid.AntonConfig{Phases: make([]raid.AntonPhase, 2)}
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three := &raid.AntonConfig{Phases: make([]raid.AntonPhase, 3)}
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cases := []struct {
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name string
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config *raid.AntonConfig
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mode byte
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want bool
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}{
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{name: "fiendwar one phase", config: one, mode: runtimeRaidOwnerFiendWar, want: true},
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{name: "fiendwar two phases", config: two, mode: runtimeRaidOwnerFiendWar, want: false},
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{name: "fiendwar three phases", config: three, mode: runtimeRaidOwnerFiendWar, want: false},
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{name: "anton two phases", config: two, mode: runtimeRaidOwnerAnton, want: true},
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{name: "anton one phase", config: one, mode: runtimeRaidOwnerAnton, want: false},
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{name: "anton three phases", config: three, mode: runtimeRaidOwnerAnton, want: false},
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{name: "luke two phases", config: two, mode: runtimeRaidOwnerLuke, want: true},
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{name: "luke one phase", config: one, mode: runtimeRaidOwnerLuke, want: false},
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{name: "nil config", config: nil, mode: runtimeRaidOwnerAnton, want: false},
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}
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for _, tc := range cases {
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t.Run(tc.name, func(t *testing.T) {
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if got := runtimeRaidPhaseCountMatchesOwner(tc.config, tc.mode); got != tc.want {
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t.Fatalf("runtimeRaidPhaseCountMatchesOwner = %t, want %t", got, tc.want)
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}
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})
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}
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}
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// TestRuntimeRaidDungeonPhaseForMapAddsOnlyTheFiendWarRange pins the closed
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// 4953..4978 range, and -- the part that matters for blast radius -- asserts that
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// every id which mapped before still maps to the same phase.
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func TestRuntimeRaidDungeonPhaseForMapAddsOnlyTheFiendWarRange(t *testing.T) {
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unchanged := []struct {
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mapID int
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want byte
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}{
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{210, runtimeRaidDungeonPhaseOne},
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{216, runtimeRaidDungeonPhaseOne},
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{217, 0},
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{218, runtimeRaidDungeonPhaseTwo},
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{224, runtimeRaidDungeonPhaseTwo},
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{225, 0},
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{5314, runtimeRaidDungeonPhaseOne},
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{5322, runtimeRaidDungeonPhaseOne},
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{5323, runtimeRaidDungeonPhaseOne},
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{5334, runtimeRaidDungeonPhaseOne},
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{5335, 0},
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}
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for _, tc := range unchanged {
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got, ok := runtimeRaidDungeonPhaseForMap(tc.mapID)
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if tc.want == 0 {
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if ok {
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t.Fatalf("map %d mapped to phase %d, want no raid phase", tc.mapID, got)
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}
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continue
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}
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if !ok || got != tc.want {
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t.Fatalf("runtimeRaidDungeonPhaseForMap(%d) = (%d,%t), want (%d,true)", tc.mapID, got, ok, tc.want)
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}
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}
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// Fiend War's [DUNGEON INDEX] is 4953..4978 and dungeon/dungeon.lst has
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// neither 4952 nor 4979, so the new range must be exactly those two ends.
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for _, mapID := range []int{4953, 4978} {
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got, ok := runtimeRaidDungeonPhaseForMap(mapID)
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if !ok || got != runtimeRaidDungeonPhaseOne {
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t.Fatalf("fiendwar map %d = (%d,%t), want phase one", mapID, got, ok)
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}
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}
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for _, mapID := range []int{4952, 4979} {
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if got, ok := runtimeRaidDungeonPhaseForMap(mapID); ok {
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t.Fatalf("map %d mapped to phase %d but is outside the Fiend War range", mapID, got)
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}
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}
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}
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