服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
169 lines
6.9 KiB
Go
169 lines
6.9 KiB
Go
package dnfbridge
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import (
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"context"
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"encoding/binary"
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"reflect"
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"testing"
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"time"
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"longheng.io/server/internal/modules/dnf/channelcatalog"
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"longheng.io/server/internal/modules/dnf/dnfenum"
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"longheng.io/server/internal/modules/dnf/raid"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
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)
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func TestRuntimeRaidRejoinNewAdmissionRefreshesOnlyExistingMembers(t *testing.T) {
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const raidKey = uint32(0x00c803e9)
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service := &Service{
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options: options{gameUpperBodyCodec: gameUpperBodyCodecPlain},
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raids: make(map[uint32]*runtimeRaidState),
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}
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channel := channelcatalog.Channel{ID: 200, Type: 23, Name: "anton", Port: 10038}
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leaderConnection := &bufferConn{}
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joiningConnection := &bufferConn{}
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leader := &gameSession{conn: leaderConnection, connID: "raid-admission-leader", channel: channel}
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joining := &gameSession{conn: joiningConnection, connID: "raid-admission-joining", channel: channel}
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service.bindGameSessionCharacter(leader, 1001)
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service.bindGameSessionCharacter(joining, 1002)
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state := &runtimeRaidState{
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RaidKey: raidKey,
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LeaderID: 1001,
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NameBytes: []byte("anton"),
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Members: []runtimeRaidMemberState{{
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CharID: 1001, Name: "leader", GroupIndex: 1, SlotOrder: 0,
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UserState: 1, HPPercent: 100, MPPercent: 100,
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}},
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}
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service.raids[raidKey] = state
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request := make([]byte, 4)
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binary.LittleEndian.PutUint32(request, raidKey)
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if err := service.handleOnlineRejoinRaid(joining, uint16(dnfenum.CmdPacketRejoinRaid), request); err != nil {
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t.Fatalf("new admission rejoin: %v", err)
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}
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wantRefreshBody, err := raid.BuildMemberRefreshMode3Body(runtimeRaidMemberRefresh(*state))
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if err != nil {
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t.Fatalf("build mode3 refresh: %v", err)
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}
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assertRuntimeRaidRejoinPackets(t,
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runtimeRaidRejoinRaidPackets(t, leaderConnection.write.Bytes()),
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[]runtimeRaidRejoinExpectedPacket{
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{msgID: raid.RaidMemberRefreshMsgID, body: wantRefreshBody},
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{msgID: raid.RaidBuffMsgID, body: mustRuntimeRaidBuffRegistrationSnapshotBody(t, *state)},
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},
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)
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assertRuntimeRaidRejoinPackets(t,
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runtimeRaidRejoinRaidPackets(t, joiningConnection.write.Bytes()),
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runtimeRaidRejoinBaseExpectedPackets(t, service, *state),
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)
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}
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func TestRuntimeRaidRejoinPhaseTwoRecreatesSelectorBeforeSnapshot(t *testing.T) {
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now := time.Date(2026, 8, 6, 6, 0, 0, 0, time.UTC)
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service, session, connection, otherConnection, queue, state := newRuntimeRaidRejoinTestService(t, now)
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state.Lifecycle.Status = runtimeRaidLifecyclePhaseActive
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state.Lifecycle.Phase = runtimeRaidDungeonPhaseTwo
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state.Lifecycle.ReadyDeadline = time.Time{}
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state.Lifecycle.PhaseStartedAt = now.Add(-30 * time.Second)
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state.Lifecycle.PhaseDeadline = now.Add(90 * time.Second)
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if err := initializeRuntimeRaidPhaseObjectives(&state.Lifecycle, state.AntonConfig, runtimeRaidDungeonPhaseTwo); err != nil {
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t.Fatalf("initialize phase-two objectives: %v", err)
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}
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request := make([]byte, 4)
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binary.LittleEndian.PutUint32(request, state.RaidKey)
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if err := service.handleOnlineRejoinRaid(session, uint16(dnfenum.CmdPacketRejoinRaid), request); err != nil {
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t.Fatalf("phase-two rejoin: %v", err)
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}
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symbolBody, dungeonBody, _, err := runtimeRaidPhaseSnapshotBodies(*state)
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if err != nil {
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t.Fatalf("phase-two snapshot bodies: %v", err)
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}
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want := runtimeRaidRejoinBaseExpectedPackets(t, service, *state)
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want = append(want,
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runtimeRaidRejoinExpectedPacket{msgID: raid.RaidSymbolMsgID, body: symbolBody},
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runtimeRaidRejoinExpectedPacket{msgID: raid.RaidDungeonStateMsgID, body: dungeonBody},
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runtimeRaidRejoinExpectedPacket{msgID: raid.RaidStateMsgID, body: raid.BuildRaidStateBody(raid.RaidState{State: runtimeRaidPhaseStartState, Argument: 1})},
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runtimeRaidRejoinExpectedPacket{
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msgID: raid.RaidTimerMsgID,
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body: raid.BuildRaidTimerBody(raid.RaidTimer{
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TimerType: 0,
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Value0: runtimeRaidTopTimerKey,
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Value1: uint32(state.Lifecycle.PhaseDeadline.Unix()),
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Value2: 120,
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}),
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},
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runtimeRaidRejoinExpectedPacket{
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msgID: raid.RaidRemainTimeMsgID,
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body: raid.BuildRaidRemainTimeBody(raid.RaidRemainTime{TimerType: 0, Seconds: 90}),
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},
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)
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got := runtimeRaidRejoinRaidPackets(t, connection.write.Bytes())
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assertRuntimeRaidRejoinPackets(t, got, want)
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if otherConnection.write.Len() != 0 {
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t.Fatalf("phase-two rejoin wrote %d bytes to another member", otherConnection.write.Len())
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}
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if queue.scheduleCalls != 1 || queue.scheduledName != "raid-phase:13108201:2:7" || queue.scheduledDelay != 90*time.Second {
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t.Fatalf("phase-two schedule calls=%d name=%q delay=%s", queue.scheduleCalls, queue.scheduledName, queue.scheduledDelay)
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}
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}
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func TestRuntimeRaidRejoinCachedRewardsDoNotWriteInventory(t *testing.T) {
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now := time.Date(2026, 8, 6, 7, 0, 0, 0, time.UTC)
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service, session, connection, _, queue, state := newRuntimeRaidRejoinTestService(t, now)
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rewards := raid.RaidSettlementRewards{
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ResultType: 0,
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Members: []raid.RaidSettlementMemberRewards{{
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MemberKey: 1002,
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CardIndex: 2,
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Rewards: []raid.RaidSettlementReward{{
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Kind: 0, ItemIDOrValue: 12345, CountOrAux: 2,
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}},
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}},
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}
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state.Lifecycle.Status = runtimeRaidLifecycleAwaitingRewards
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state.Lifecycle.RewardDelivery = &runtimeRaidRewardDeliveryCache{
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Phase: runtimeRaidDungeonPhaseOne, Token: 9, Rewards: rewards,
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}
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repositories := dnfrepomemory.NewMemoryGroup()
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seed := dnfrepo.InventoryRecord{
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CharacterID: "1002",
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Slots: map[string]dnfrepo.ItemStack{
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"0:0": {ItemID: 999, Count: 7},
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},
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}
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if err := repositories.Inventory.Save(context.Background(), seed); err != nil {
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t.Fatalf("seed inventory: %v", err)
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}
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service.repositoryProvider = func() (dnfrepo.Group, bool) { return repositories, true }
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before, found, err := repositories.Inventory.Load(context.Background(), "1002")
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if err != nil || !found {
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t.Fatalf("load inventory before replay found=%t err=%v", found, err)
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}
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request := make([]byte, 4)
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binary.LittleEndian.PutUint32(request, state.RaidKey)
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if err := service.handleOnlineRejoinRaid(session, uint16(dnfenum.CmdPacketRejoinRaid), request); err != nil {
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t.Fatalf("cached reward rejoin: %v", err)
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}
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after, found, err := repositories.Inventory.Load(context.Background(), "1002")
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if err != nil || !found || !reflect.DeepEqual(after, before) {
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t.Fatalf("cached reward replay changed inventory before=%+v after=%+v found=%t err=%v", before, after, found, err)
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}
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wantRewardBody, err := raid.BuildRaidSettlementRewardsBody(rewards)
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if err != nil {
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t.Fatalf("build cached reward body: %v", err)
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}
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want := runtimeRaidRejoinBaseExpectedPackets(t, service, *state)
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want = append(want,
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runtimeRaidRejoinExpectedPacket{msgID: raid.RaidStateMsgID, body: raid.BuildRaidStateBody(raid.RaidState{State: 5, Argument: 0})},
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runtimeRaidRejoinExpectedPacket{msgID: raid.RaidRewardListMsgID, body: wantRewardBody},
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)
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assertRuntimeRaidRejoinPackets(t, runtimeRaidRejoinRaidPackets(t, connection.write.Bytes()), want)
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if queue.scheduleCalls != 0 {
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t.Fatalf("cached reward replay scheduled lifecycle callback: %d", queue.scheduleCalls)
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}
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}
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