服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
146 lines
6.0 KiB
Go
146 lines
6.0 KiB
Go
package dnfbridge
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import (
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"context"
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"encoding/binary"
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"testing"
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"longheng.io/server/internal/modules/dnf/channelcatalog"
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"longheng.io/server/internal/modules/dnf/dnfenum"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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// 本文件钉住方案 A:带随机称号附魔的穿戴行,必须在 actor 生成边界用 list-3 op14 重放。
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// 方案 B(mode1 内部延时更新行)实测客户端不消费,所以那条通路不足以修这个问题。
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func TestCurrentWornTitleEnchantActorSlot(t *testing.T) {
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_, ok := currentWornTitleEnchantActorSlot(
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randomTitleEnchantTestEquipmentEntry(randomTitleEnchantTestItemID, true),
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)
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if !ok {
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t.Fatal("enchanted title row was not selected for the op14 replay")
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}
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_, ok = currentWornTitleEnchantActorSlot(
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randomTitleEnchantTestEquipmentEntry(randomTitleEnchantTestItemID, false),
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)
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if ok {
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t.Fatal("unenchanted title row must not be selected for the op14 replay")
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}
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}
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// 发包含:一条 op14、list-3、槽位 13、item 400330111、行内带 0x61..0x64 的附魔。
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func TestSendSelectedWornTitleEnchantRowRefreshEmitsTheList3Row(t *testing.T) {
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repos := newRandomTitleEnchantRepositories(t, map[string]dnfrepo.EquipmentEntry{
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"13": randomTitleEnchantTestEquipmentEntry(randomTitleEnchantTestItemID, true),
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})
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service, session, connection := newGameplayDomainBridgeFixture(repos)
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if err := service.sendSelectedWornTitleEnchantRowRefresh(session, "test"); err != nil {
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t.Fatalf("replay worn title enchant row: %v", err)
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}
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packet, trailing := splitGameServerUpperPacket(t, connection.write.Bytes())
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if len(trailing) != 0 {
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t.Fatalf("replay emitted more than one packet: trailing=%x", trailing)
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}
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if packet.Header.Classification != 0 ||
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packet.Header.MsgID != uint16(dnfenum.CmdPacketWalkoutPartyMember) {
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t.Fatalf("replay header=%+v", packet.Header)
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}
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if len(packet.Body) != 3+currentItemListEntryWireSize {
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t.Fatalf("replay body length=%d, want %d", len(packet.Body), 3+currentItemListEntryWireSize)
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}
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if packet.Body[0] != currentSocketListEquipment {
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t.Fatalf("replay list type=%d, want %d", packet.Body[0], currentSocketListEquipment)
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}
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if got := binary.LittleEndian.Uint16(packet.Body[3:5]); got != 13 {
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t.Fatalf("replay slot=%d, want 13", got)
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}
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if got := binary.LittleEndian.Uint32(packet.Body[5:9]); got != randomTitleEnchantTestItemID {
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t.Fatalf("replay item id=%d, want %d", got, randomTitleEnchantTestItemID)
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}
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var row currentItemListEntry
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copy(row.data[:], packet.Body[3:3+currentItemListEntryWireSize])
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if !currentItemListEntryCarriesRandomTitleEnchant(row) {
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t.Fatalf("replay row lost the enchant: %x", row.data[:])
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}
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if got := binary.LittleEndian.Uint16(
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row.data[currentRandomTitleEnchantConfigOffset:currentRandomTitleEnchantRowOffset],
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); got != randomTitleEnchantTestConfigID {
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t.Fatalf("replay row config=%d, want %d", got, randomTitleEnchantTestConfigID)
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}
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if got := binary.LittleEndian.Uint16(
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row.data[currentRandomTitleEnchantRowOffset:currentRandomTitleEnchantFieldEnd],
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); got != randomTitleEnchantTestRowID {
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t.Fatalf("replay row row id=%d, want %d", got, randomTitleEnchantTestRowID)
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}
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}
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// 反向钉子:没有附魔的称号一个包都不发(不能给普通玩家多发包)。
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func TestSendSelectedWornTitleEnchantRowRefreshSkipsUnenchantedTitles(t *testing.T) {
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repos := newRandomTitleEnchantRepositories(t, map[string]dnfrepo.EquipmentEntry{
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"13": randomTitleEnchantTestEquipmentEntry(randomTitleEnchantTestItemID, false),
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})
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service, session, connection := newGameplayDomainBridgeFixture(repos)
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if err := service.sendSelectedWornTitleEnchantRowRefresh(session, "test"); err != nil {
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t.Fatalf("replay worn title enchant row: %v", err)
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}
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if got := connection.write.Len(); got != 0 {
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t.Fatalf("unenchanted title produced %d bytes, want 0", got)
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}
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}
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// 端到端钉子:进图流程里,mode1 之后必须出现这条 list-3 op14 称号行(顺序与宝石一致)。
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func TestCurrentPostStartMapReplaysWornTitleEnchantAfterFullMode1(t *testing.T) {
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service, runtime := prepareTutorialScopeRuntime(t, tutorialScopeFixtureOptions{disableTutorial: true})
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repositories, ok := service.repositoryGroup()
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if !ok || repositories.Equipment == nil {
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t.Fatal("dungeon entry fixture equipment repository unavailable")
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}
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title := randomTitleEnchantTestEquipmentEntry(randomTitleEnchantTestItemID, true)
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if err := repositories.Equipment.Save(context.Background(), dnfrepo.EquipmentRecord{
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CharacterID: "99",
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Entries: map[string]dnfrepo.EquipmentEntry{"13": title},
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}); err != nil {
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t.Fatalf("save dungeon worn title: %v", err)
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}
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connection := &bufferConn{}
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session := &gameSession{
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conn: connection,
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channel: channelcatalog.Channel{ID: 16},
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residentChannel: channelcatalog.Channel{ID: 16},
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selectedCharacterID: 99,
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}
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scene := runtime.Session.Snapshot().Scene
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if err := service.sendCurrentPostStartMapPlayerPlacement(session, runtime, scene, "test_title_enchant_after_mode1"); err != nil {
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t.Fatal(err)
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}
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sawMode1 := false
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sawTitleEnchant := false
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stream := connection.write.Bytes()
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for len(stream) > 0 {
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packet, rest := splitCurrentGameServerUpperPacketAuto(t, stream)
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if packet.Header.MsgID == uint16(dnfenum.CmdPacketSetUDPIPPort) && len(packet.Body) > 0 && packet.Body[0] == 1 {
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sawMode1 = true
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}
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if packet.Header.MsgID == uint16(dnfenum.CmdPacketWalkoutPartyMember) &&
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len(packet.Body) == 3+currentItemListEntryWireSize &&
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packet.Body[0] == currentSocketListEquipment {
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var row currentItemListEntry
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copy(row.data[:], packet.Body[3:])
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if binary.LittleEndian.Uint32(row.data[0x02:0x06]) == randomTitleEnchantTestItemID {
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if !sawMode1 {
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t.Fatal("worn title enchant op14 preceded the dungeon full mode1")
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}
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if !currentItemListEntryCarriesRandomTitleEnchant(row) {
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t.Fatalf("dungeon worn title op14 omitted the enchant: %x", packet.Body)
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}
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sawTitleEnchant = true
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}
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}
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stream = rest
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}
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if !sawMode1 || !sawTitleEnchant {
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t.Fatalf("dungeon mode1/title-enchant replay mode1=%t title=%t", sawMode1, sawTitleEnchant)
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}
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}
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