服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
31 lines
1014 B
Go
31 lines
1014 B
Go
package dnfbridge
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import (
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"testing"
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"longheng.io/server/internal/modules/dnf/channelcatalog"
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)
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func TestDebugResetSelectedItemBootstrap(t *testing.T) {
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service := &Service{
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options: options{gameUpperHeader: gameUpperHeaderServer16},
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gameSessions: make(map[uint16]*gameSession),
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onlinePlayers: newOnlinePlayerManager(),
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}
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session := &gameSession{
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conn: &bufferConn{},
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connID: "debug",
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channel: channelcatalog.Channel{ID: 19},
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selectedCharacterID: 19,
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selectedItemListRefreshSent: true,
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selectedItemListBootstrapCharacterID: 19,
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selectedEquipmentUpdateSent: true,
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}
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service.gameSessions[19] = session
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_, _ = service.resetGameSessionForCharacterSelect(session)
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t.Logf("after reset: refresh=%t bootstrap=%d equipUpdate=%t",
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session.selectedItemListRefreshSent,
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session.selectedItemListBootstrapCharacterID,
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session.selectedEquipmentUpdateSent)
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}
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