Files
90CNServer/server/internal/services/dnfbridge/town_solo_teleport.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

133 lines
4.5 KiB
Go

package dnfbridge
import (
"context"
"encoding/binary"
"fmt"
"strconv"
)
const currentSoloTeleportRequestWireSize = 15
// currentSoloTeleportRequest is written by current NoPack.exe
// SendSoloTeleportRequest470. The first two values are stable -1 in the live
// personal-teleport samples, but their meaning is not required for routing.
type currentSoloTeleportRequest struct {
OpaqueI32A int32
OpaqueI32B int32
TownID byte
AreaID byte
PositionX int16
PositionY int16
Direction byte
}
func parseCurrentSoloTeleportRequest(body []byte) (currentSoloTeleportRequest, error) {
if len(body) != currentSoloTeleportRequestWireSize {
return currentSoloTeleportRequest{}, fmt.Errorf(
"current solo teleport op470 body length %d, want %d",
len(body),
currentSoloTeleportRequestWireSize,
)
}
return currentSoloTeleportRequest{
OpaqueI32A: int32(binary.LittleEndian.Uint32(body[0:4])),
OpaqueI32B: int32(binary.LittleEndian.Uint32(body[4:8])),
TownID: body[8],
AreaID: body[9],
PositionX: int16(binary.LittleEndian.Uint16(body[10:12])),
PositionY: int16(binary.LittleEndian.Uint16(body[12:14])),
Direction: body[14],
}, nil
}
func (s *Service) handleCurrentSoloTeleport(session *gameSession, body []byte) error {
if session == nil {
return nil
}
request, err := parseCurrentSoloTeleportRequest(body)
if err != nil {
s.logGameEvent(session, "game-town-solo-teleport-blocked",
"body_len", len(body),
"reason", "current_exe_op470_writer_boundary_mismatch",
"error", err)
return nil
}
// op470 has a client-side failure callback, so a successful request must
// advance through the established op24 scene-transition owner without an
// op470 ACK. That owner also validates the target against the runtime PVF,
// character level/quest state, active-dungeon state, and current town.
s.logGameEvent(session, "game-town-solo-teleport-request",
"char_id", session.selectedCharacterID,
"town_id", request.TownID,
"area_id", request.AreaID,
"position_x", request.PositionX,
"position_y", request.PositionY,
"direction", request.Direction,
"opaque_i32_a", request.OpaqueI32A,
"opaque_i32_b", request.OpaqueI32B)
// The personal teleport is a five-minute lock. The client refuses on its own
// timer before writing op470; this gate is what makes the same rule hold for
// a request that arrives anyway.
if remaining, cooling := s.currentSoloTeleportCooldownRemaining(
session.selectedCharacterID); cooling {
s.refuseCurrentSoloTeleportDuringCooldown(session, request, remaining)
return nil
}
repositories, ok := s.repositoryGroup()
if !ok || repositories.Character == nil || session.selectedCharacterID == 0 {
s.logGameEvent(session, "game-town-solo-teleport-blocked",
"char_id", session.selectedCharacterID,
"reason", "selected_character_location_unavailable")
return nil
}
ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
defer cancel()
characterID := strconv.FormatUint(uint64(session.selectedCharacterID), 10)
character, found, err := repositories.Character.Load(ctx, characterID)
if err != nil {
return err
}
currentTown, townFound := character.Stats["town_id"]
if !found || character.Stats == nil || !townFound ||
currentTown <= 0 || currentTown > int64(^uint16(0)) {
s.logGameEvent(session, "game-town-solo-teleport-blocked",
"char_id", session.selectedCharacterID,
"reason", "selected_character_town_id_missing_or_invalid")
return nil
}
// Personal teleport is an explicit transport command, not an ordinary
// op36 portal click. Preserve the persisted current town as the transport
// source so the PVF-validated route can admit a cross-town destination
// without weakening normal op36 movement checks.
if err := s.handleTownSetUserArea(
session,
buildCurrentSoloTeleportMoveBody(request, uint16(currentTown)),
); err != nil {
return err
}
// Arm the five-minute lock and publish its countdown, but only once the
// destination is actually committed.
s.armCurrentSoloTeleportCooldownAfterMove(session, request)
return nil
}
func buildCurrentSoloTeleportMoveBody(
request currentSoloTeleportRequest,
sourceTownID uint16,
) []byte {
body := make([]byte, currentTownSetUserAreaBodySize)
body[0] = request.TownID
body[1] = request.AreaID
binary.LittleEndian.PutUint16(body[2:4], uint16(request.PositionX))
binary.LittleEndian.PutUint16(body[4:6], uint16(request.PositionY))
body[6] = request.Direction
binary.LittleEndian.PutUint16(body[7:9], sourceTownID)
body[15] = 5
return body
}