服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
61 lines
1.5 KiB
Go
61 lines
1.5 KiB
Go
package dnf
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import (
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"context"
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"path/filepath"
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"testing"
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"longheng.io/server/internal/modules/dnf/repository"
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)
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func TestSQLiteRepoComponentLifecycle(t *testing.T) {
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path := filepath.Join(t.TempDir(), "dnf90.db")
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component, err := NewRepoComponent(nil, RepositoryConfig{
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Enabled: true,
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Driver: "sqlite",
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SQLitePath: path,
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})
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if err != nil {
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t.Fatal(err)
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}
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ctx := context.Background()
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if err := component.Preflight(ctx); err != nil {
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t.Fatal(err)
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}
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if err := component.Start(ctx); err != nil {
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t.Fatal(err)
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}
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group, ok := component.Group()
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if !ok {
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t.Fatal("SQLite repository group is unavailable")
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}
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if group.CharacterSettlement == nil {
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t.Fatal("SQLite repository group does not expose the atomic quest/inventory settlement")
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}
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if err := group.Account.Save(ctx, repository.AccountRecord{AccountID: "account-1"}); err != nil {
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t.Fatal(err)
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}
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if snapshot := component.Snapshot(); snapshot.Driver != "sqlite" || snapshot.SQLite == nil || snapshot.MySQL != nil {
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t.Fatalf("SQLite component snapshot = %+v", snapshot)
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}
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if err := component.Stop(ctx); err != nil {
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t.Fatal(err)
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}
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}
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func TestRepositoryConfigKeepsLegacyMySQLDefault(t *testing.T) {
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cfg := Config{Repository: RepositoryConfig{
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Enabled: true,
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MySQLDSN: "root:password@tcp(127.0.0.1:3306)/dnf",
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ShardID: "9999",
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TablePrefix: "dnf",
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}}
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cfg.Normalize(nil)
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if cfg.Repository.Driver != "mysql" {
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t.Fatalf("default repository driver = %q, want mysql", cfg.Repository.Driver)
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}
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if err := cfg.Validate(); err != nil {
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t.Fatal(err)
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}
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}
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