服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
84 lines
2.3 KiB
Go
84 lines
2.3 KiB
Go
package services
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import (
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"path/filepath"
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"testing"
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)
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func TestCharacterNamesInMemorySQLiteAndIncrementalIndex(t *testing.T) {
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for _, disk := range []bool{false, true} {
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name := "memory"
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if disk {
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name = "sqlite"
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}
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t.Run(name, func(t *testing.T) {
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c, _ := shopFixture(t)
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a := c.archive
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if err := c.setArchive(a); err != nil {
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t.Fatal(err)
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}
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if disk {
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index, _, err := openSQLiteArchiveIndex(a)
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if err != nil {
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t.Fatal(err)
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}
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c.mu.Lock()
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c.diskIndex = index
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c.installDiskArchiveIndexesLocked(a)
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c.mu.Unlock()
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}
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t.Cleanup(c.closeArchive)
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c.startSearchIndex()
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waitForSearchIndex(t, c)
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service := NewArchiveService(c)
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result, err := service.Search("鬼剑士", 0, 10)
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if err != nil || len(result.Hits) != 1 || result.Hits[0].Name != "鬼剑士" {
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t.Fatalf("search=%#v err=%v", result, err)
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}
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i, _ := a.Find("character/sword.chr")
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if err := NewEditorService(c).SetText(i, "[name]\n`generic`\n[growtype name]\n`新职业` `转职`"); err != nil {
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t.Fatal(err)
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}
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waitForSearchRefresh(t, c)
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waitForSearchIndex(t, c)
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result, err = service.Search("新职业", 0, 10)
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if err != nil || len(result.Hits) != 1 || result.Hits[0].Name != "新职业" {
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t.Fatalf("updated search=%#v err=%v", result, err)
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}
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c.mu.Lock()
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ref, ok := c.resolveAnnotationReferenceLocked("职业", "0")
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c.mu.Unlock()
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if !ok || ref.Name != "新职业" {
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t.Fatalf("relation=%#v found=%v", ref, ok)
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}
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})
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}
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}
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func TestCharacterNamesSurviveSearchCache(t *testing.T) {
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fixture, _ := shopFixture(t)
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archivePath := filepath.Join(t.TempDir(), "characters.pvf")
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if err := fixture.archive.SaveAs(archivePath); err != nil {
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t.Fatal(err)
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}
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cache := filepath.Join(t.TempDir(), "index.json.gz")
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for pass := 0; pass < 2; pass++ {
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c := NewCore()
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c.searchIndexCachePath = cache
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service := NewArchiveService(c)
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if _, err := service.Open(archivePath); err != nil {
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t.Fatal(err)
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}
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status := waitForSearchIndex(t, c)
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if pass == 1 && !status.CacheHit {
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t.Fatal("cache not restored")
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}
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result, err := service.Search("鬼剑士", 0, 10)
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if err != nil || len(result.Hits) != 1 || result.Hits[0].Name != "鬼剑士" {
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t.Fatalf("cached search=%#v err=%v", result, err)
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}
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waitForSearchCacheFile(t, cache)
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c.closeArchive()
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}
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}
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