服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
132 lines
4.5 KiB
Go
132 lines
4.5 KiB
Go
package main
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import (
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"fmt"
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"sort"
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"longheng.io/server/internal/modules/dnf/worldmap"
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)
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// runQ5 列出"电梯型"候选:≥1 EventMonsterPositions 且 special passive object 生成 monster。
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// 并借助 objProfile 判断候选地图涉及的对象行为是数据驱动还是呈现壳(EXE 硬编码)。
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func runQ5(
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table *worldmap.Table,
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usages map[int64][]mapUsage,
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dungeonNames map[int64]string,
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objRefs map[int64]string,
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profiles map[int64]*objProfile,
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) map[string]any {
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var candidates []q5Candidate
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classShapeCount := map[string]int{}
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for _, m := range table.Maps() {
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if len(m.EventMonsterPositions) == 0 {
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continue
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}
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var specials []string
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for _, obj := range m.SpecialPassiveObjects {
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for _, spawn := range obj.Spawns {
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if normSymbol(spawn.Kind) != "monster" {
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continue
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}
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specials = append(specials, fmt.Sprintf("object=%d -> monster=%d level=%d ref=%s",
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obj.ObjectID, spawn.Code, spawn.Level, objRefs[obj.ObjectID]))
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}
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}
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if len(specials) == 0 {
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continue
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}
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var passiveIDs []int64
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seen := map[int64]bool{}
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involved := map[int64]bool{}
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for _, o := range m.PassiveObjects {
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involved[o.ObjectID] = true
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if !seen[o.ObjectID] {
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seen[o.ObjectID] = true
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passiveIDs = append(passiveIDs, o.ObjectID)
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}
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}
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for _, o := range m.SpecialPassiveObjects {
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involved[o.ObjectID] = true
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}
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sort.Slice(passiveIDs, func(i, j int) bool { return passiveIDs[i] < passiveIDs[j] })
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sort.Strings(specials)
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isD53 := false
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for _, u := range usages[m.ID] {
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if u.DungeonID == 53 {
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isD53 = true
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}
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}
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// 涉及对象的行为分类汇总
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classCount := map[string]int{}
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for id := range involved {
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if p, ok := profiles[id]; ok {
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classCount[p.BehaviorClass]++
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} else {
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classCount["unprofiled"]++
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}
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}
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classKey := fmt.Sprintf("presentation=%d/declared=%d/scripted=%d/other=%d",
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classCount["presentation_only"], classCount["declared_behavior"],
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classCount["scripted_action"], classCount["missing"]+classCount["not_in_lst"]+classCount["parse_error"]+classCount["unprofiled"])
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classShapeCount[classKey]++
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candidates = append(candidates, q5Candidate{
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MapID: m.ID, Path: m.Path, Name: m.Name,
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Positions: len(m.EventMonsterPositions), PassiveIDs: passiveIDs,
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SpecialObjects: specials, Dungeons: usageStrings(usages[m.ID]),
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IsDungeon53: isD53, ObjectClasses: classKey,
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})
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}
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sort.Slice(candidates, func(i, j int) bool { return candidates[i].MapID < candidates[j].MapID })
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var lines []string
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lines = append(lines, "map_id\tpositions\tpath\tname\tpassive_ids\tspecial_objects\tobject_classes\tdungeons\tknown_dungeon_53")
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for _, c := range candidates {
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lines = append(lines, fmt.Sprintf("%d\t%d\t%s\t%s\t%v\t%s\t%s\t%s\t%t",
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c.MapID, c.Positions, c.Path, c.Name, c.PassiveIDs,
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joinOr(c.SpecialObjects, "; "), c.ObjectClasses, joinOr(c.Dungeons, "; "), c.IsDungeon53))
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}
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writeLines("q5_elevator_candidates.tsv", lines)
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shapeCount := map[string]int{}
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for _, c := range candidates {
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shapeCount[fmt.Sprintf("positions=%d/specials=%d", c.Positions, len(c.SpecialObjects))]++
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}
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d53 := 0
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purePresentation := 0
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for _, c := range candidates {
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if c.IsDungeon53 {
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d53++
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}
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if c.ObjectClasses == classKeyOf(1, 0, 0, 0) || isAllPresentation(c.ObjectClasses) {
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purePresentation++
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}
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}
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fmt.Printf("[Q5] elevator_type_candidates=%d (known_dungeon_53=%d)\n", len(candidates), d53)
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fmt.Printf("[Q5] shapes=%v\n", shapeCount)
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fmt.Printf("[Q5] object_class_shapes=%v\n", classShapeCount)
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return map[string]any{
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"candidate_count": len(candidates),
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"known_dungeon_53": d53,
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"shape_census": shapeCount,
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"object_class_census": classShapeCount,
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"candidates": candidates,
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"full_list_file": "out/q5_elevator_candidates.tsv",
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"candidate_rule": "len(EventMonsterPositions)>=1 且存在 SpecialPassiveObject 的 spawn Kind 归一化为 monster",
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"object_class_meaning": "presentation=presentation_only declared=declared_behavior scripted=scripted_action other=missing/not_in_lst/parse_error",
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"dungeon_name_index": dungeonNames,
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}
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}
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func classKeyOf(presentation, declared, scripted, other int) string {
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return fmt.Sprintf("presentation=%d/declared=%d/scripted=%d/other=%d", presentation, declared, scripted, other)
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}
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func isAllPresentation(classKey string) bool {
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var p, d, s, o int
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if _, err := fmt.Sscanf(classKey, "presentation=%d/declared=%d/scripted=%d/other=%d", &p, &d, &s, &o); err != nil {
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return false
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}
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return p > 0 && d == 0 && s == 0 && o == 0
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}
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